Paradiso Immortale - Zara Yaqob

GlobalHoaxing

Chieftain
Joined
Dec 11, 2009
Messages
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Paradiso Immortale is a cookbook styled series based on some of the popular cookbook series to grace this board. The name, which translates to Immortal Paradise, has no meaning to the series, beyond describing the difficulty level it is intended to tackle.

The rules of the series are fairly straightforward. Do not post information past the current date even in spoilers, as discussion will not be conducted in spoilers. Play will progress in rounds, with each round generating discussion and relaxed voting.

The voting* is relaxed because it does not determine a single save for everyone to progress with. In fact, you're actively encouraged to continue with your own save. If you absolutely feel the need to breeze through the entire game, remember the first rule; do not post any information past the current round even if it is in spoilers.

Discussion will not be confined by spoiler tags. Most cookbooks are filled with pages of tagged discussion for the benefit of those who have not played the round. However, if you have not played the round, there is little or nothing for you to read given that everything is bloody spoiler tagged. All the tags create is a barrier for actual discussion, and so they will not be used for discussion. Spoiler tags must be used for reports, but are discouraged for use in discussion.

This map will be fractal, standard size, and is set to normal speed. Huts and

As the title suggests, the leader for this map will be Zara Yaqob.
Spoiler :
ParadisoImmortale-ZaraYaqobLeaderhe.jpg


And the starting screen shot.
Spoiler :
ParadisoImmortale-ZaraYaqobStart.jpg


The first round will be to turn 75 - 1000 B.C.

*One of these days, there might actually be a vote. Possibly a vote to determine if voting should be conducted.:lol:
 

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That's the type of start that makes me cringe. It has potential but sucks unless you reveal a good food source in the fog.
I'd rather have a poor start with a confirmed 5+ food source.
 
I did play 75 turns

Spoiler :
... but I'm sick of looking at the same face when it comes to meeting the A.I. tribes. Three out of four Paradiso Immortale game that I've downloaded now include the same leader as a next door neighbour who forces me to play a style of game I'm not happy with at this level. Rival leader #2 that I met was just icing on the cake. All that, plus ordinary starting terrain. I'm not sure if it's worth persisting with. Other players love this style of game, so don't let my bias be off-putting.

I settled in place and by turn 75 I had built one city to the west and one to the north, both on hills.
 
Turn-75

I did my 75 turns, though I was suspicious at the start and moved around so I got a little lucky. While I don’t believe in giving out spoilers, in this case I must say something:

This is a bugged start. If you trust your initial start, you are going to end up with 0 food for your capital. The presence of that nasty cow was pretty much the biggest tip off there. However, since Global Hoaxing has a habbit of tampering with tiles as well, who knows. But as mentioned, this start is TERRIBLE compared to what you’re most likely going to find the AI’s start off with.

Also, either it’s a very interesting coincidence, or the thread-starter has tampered yet again with pre-selecting your neighbours, etc. So again, BE WARNED! If you expect this to be a normal immortal game for LEARNING anything, you’re really not going to learn much for a real game here. Sad to say…

Global hoaxing, why do you do this? Also, if you are going to be serious about hosting immortal games and map creation, then you at LEAST need to go back and learn the basics on what counts as even a legal created map. Also, any time you mess with something, no matter how slight, you SHOULD tell people about it, so they don’t have nasty surprises.

Spoiler :


--

Since I never trust Firaxis and its stupid blue circles, I moved to a better spot. It was worth the time-trade off. I was also able to get oracle, and then took Monarchy from it. It is rather sad there was no commerce tiles around, which has caused such a delay on bronze-working…. Which in turn prevented my metal-casting gambit. However, at present I have 4 founded cities, and two gold mines are set up.

I also am about to steal another food resource from Boudica, and if I don’t flip her city to me in the near future, I’ll just take it by force. However, the problem is trying to do this while watching out for Shaka, etc.

f_13eecm_2f29a3b.jpg


 

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Cam, did you forget to post your results, or are you giving up at this point?
 
Giving up - a game for other players, but don't let me dissuade anyone who wants to play. I don't play on Deity, so a loaded Immortal map is probably a bit much for the likes of me at the moment.

'Someone popped a Gold'! :)
 
Actually fog-looking virtually guarantees that there is nothing but the cow and flood plains there.

Thanks to the cow glitch the game will even evaluate 1 plains cow and 1 (ONE) flood plain as "enough food" for a capitol.

I really wish discovering resources were clickably disabled like a lot of other options. Artificial difficulty (or help) isn't fun for me.
 
However, since Global Hoaxing has a habbit of tampering with tiles as well, who knows.
I did not edit the start at all. The only tile I've edited in all the maps was a single tile in the Pacal map, making an easy start even easier.

It's interesting to me to see the dichotomy between players stating this start is too tough, and those same players (or players of comparable skill) complaining that a whole map is too easy when given a slightly better start.

I appreciate the natural response to the cow glitch, but doubt it's substantially more difficult than other maps I've seen played out. And I'll freely admit I've erred towards more difficult maps in the wake of that Pacal map.

I also appreciate the displeasure from a string of similar AI leaders. However, two issues are at play here. One, of the pool of leaders drawn from for that four-pack of maps, many of the more successful AIs are included. Eliminating them leaves some less-than-stellar leaders, should I handpick the leaders again. More importantly, that pool of leaders was so large that you're very likely to see at least one of them in every game you play.

I've rolled two alternatives to this map. The first is cow glitched, and three of the AIs are from the four-pack. The second is not cow glitched, but five of the AIs are from the four-pack. These are all random fractal maps; the only handpicked leader is the player's. I mention them only to highlight that random chance is random.
 
I started playing this map ~1000 AD or so and have it more or less won. I didn't find it any more difficult than other maps, but I'm not a big fan of the map settings themselves (low sea levels). At least there's an extra AI in the game to help offset the extra land.

Spoiler :

I choked Shaka when I found out that he didn't have copper or horses. Kept him in the stone age for a very long time until he managed to get a stupid iron for clam deal with Mao :mad: Took peace and steadily built an army while teching. Mehmed attacked me once (5 unit stack) and Catherine once as well. I've been bribing wars left and right so the game's been mostly in my control. Cathy and Shaka are now my vassals and I'll probably vassal the east then take out the west.

I'll post some pictures once I get home.
 
I didn't find it any more difficult than other maps, but I'm not a big fan of the map settings themselves (low sea levels). At least there's an extra AI in the game to help offset the extra land.
I wanted to see what effect these settings would have. It's possible that low sea level and two extra AI would work better. It's more likely that normal sea levels and no extra AI is the way to go.
 
I appreciate the natural response to the cow glitch, but doubt it's substantially more difficult than other maps I've seen played out.

A city with no hills/plains bonus, nor any food in its BFC, and he says he doubts it's SUBSTANTIALLY more difficult than others.

Hmm!

Well for the reccord, I'd like to take a peek at some of these other maps. Quite possibly they are bugged as well. For a bugged map, sure this isn't the worst. That is... you get to turn a whopping 2.6 F tile into a 3.6 F tile after improving it for 8 turns. Whoopie!


Anyhow, I had THOUGHT I met all the AI's on the map, but now from reading the last few comments, as I understand it, you sneaked in yet another leader onto this map, and didn't mention any of this in the details?
 
@obs

Check F8 for the leader count. I have a habit of checking F8 when I start a forum game to see what the settings are.


The capital does suck. It's almost entirely brown :lol: The leader is good though, so it kind of balances out.
 
Well for the record, I'd like to take a peek at some of these other maps.
Sure, I'll attach them here. The "retake" map is cow glitched, and the "II" map is pig glitched.
Anyhow, I had THOUGHT I met all the AI's on the map, but now from reading the last few comments, as I understand it, you sneaked in yet another leader onto this map, and didn't mention any of this in the details?
I didn't want to ruin the surprise. The file size should have given it away, though how many would recognize that?

I should have posted this map instead.

Of course, once my RNG gets past these bugged starts, it'll go bugged in the opposite direction, with trip freshwater corn or riverside plains hill gold.
 

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GH, I see nothing wrong with your maps. I haven't posted my games and such because I haven't been playing a lot lately (let alone playing online), but I generally like them. I just don't like mapsizes larger than standard or low sea level because of the lack of power my PC has.
 
Finished my game, diplomination.

Spoiler :

Here are the early game photos:

Civ4ScreenShot0340.jpg


Civ4ScreenShot0339.jpg


Civ4ScreenShot0338.jpg


Vassaled Cathy and then Shaka (who was still in the stone age). Tech rate was horrible with my average slider around 20-30% and almost no cottages or specialists. I was pretty much just warring and using plunder money to fuel spurts of research.

Basically this was the tech situation around 1000 AD:

Civ4ScreenShot0342.jpg


But Cathy was my vassal so I just had to direct her research to useful things :mischief:

I rolled over Mao, then Mehmed, then Wang. I was starting on Boudica when I got this from Wang's proposition:

Civ4ScreenShot0343.jpg


No idea what he was smoking but I'll take it, as it saves me trouble. :king:

Civ4ScreenShot0344.jpg


Some stats:
Civ4ScreenShot0345.jpg


The villages and towns were mostly picked up from my neighbors. I think I had built two near my capital and a few in an early jungle city but that was about it. Pretty haphazard game.

 
1 AD

Spoiler :


Settled in place for the fun of working with the cow glitch. Note: fun = sarcastic here. At least we get more than ONE FP.

Nabbed stonehenge, oracle (CoL). In pursuit of marble wonders.

Civ4ScreenShot0000.jpg


Civ4ScreenShot0001.jpg


Civ4ScreenShot0002.jpg


Gifted 2 cities to boudica (here have some desert incense with no food) and 1 to shaka (hihihi close border demerit w/ wang, and pleased shaka).



1828 Culture

Spoiler :


Cathy beat me to music but I beat her to sistine. Shaka went after mao. Booty sat there and TOOK IT from the culture. A lot of them dogpiled on wang kon. Cathy voluntary vassaled to mehmed, and shaka want after them.

I won lib, took nationalism (in the 1100's too) and then shot out to constitution (rep) then bio. Final civics rep + FS + caste + environmentalism + Pac.

Civ4ScreenShot0003.jpg


Civ4ScreenShot0004.jpg


Civ4ScreenShot0005.jpg


Civ4ScreenShot0006.jpg


The first 2 cities were wonder heavy and culturally strong already. Yeha just had a lot of food for sistine artists and enough potential. 6 artists bombed in yeha, 1 in aksum, 0 in gondar.

 
Cow Glitches are without a doubt the worst.

You either get only 1 food, or 2 pre-improvement. And after all that research and improving you gain only a single extra food, for 2 or 3 total.

With the pig, you start with 3 food, and after improving you get another 3 for 6 total.

This is like comparing apples to oranges. Pigs count as food, cows I consider as a non-food resource since they give no more food than a pre-biology farm on the exact same tile. In fact, in a cow-glitched map, it's better to use a biology farm on that tile instead of the cow improvement!

That shows you how broken these starts are.
 
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