dalamb
Deity
I've taken to making maps for the Nobles' Club lately -- which is by now for everybody, though it's nice if people help out the lower-level players.
My main focus is to find interesting lessons for lower level players; e.g. with Julius Caesar, the idea was to take an easy warmonger and encourage Nobles to get out and start those wars. With Ghengis it was to try out TMIT's Horse Archer Horde strategy. People don't have to focus on the lesson, but it's meant to be there.
One of the things I'd like to try is set up something that's a good lesson for a Once City Challenge, and I'd like advice on how to set it up to make a decent lesson. I'd appreciate advice on the following plan:
My main focus is to find interesting lessons for lower level players; e.g. with Julius Caesar, the idea was to take an easy warmonger and encourage Nobles to get out and start those wars. With Ghengis it was to try out TMIT's Horse Archer Horde strategy. People don't have to focus on the lesson, but it's meant to be there.
One of the things I'd like to try is set up something that's a good lesson for a Once City Challenge, and I'd like advice on how to set it up to make a decent lesson. I'd appreciate advice on the following plan:
- I'd set up the WB save files to have OCC turned off, with advice in the "lesson" part of the post about how to turn it on. I'd make sure the rest of the map made a reasonable non-OCC game.
- I'd need a link to some of the OCC threads, e.g. uberfish from 2006 (focuses on settling Great People and other means of getting free specialists). I don't think it has been updated well for BtS, though, so additional advice might be necessary. What other thread should I link to? I found tomaalimosh's from Sep 2007 and maybe n0xie's from Apr 2006 (though that's focused on the much trickier cultural victory).
- I think I'd pick Peter, one of the currently-unused NC leaders, since apparently PHI/EXP is one of the good OCC combinations.
- Any suggestions for a link to a basic guide to diplomacy? (since Noble-level players usually haven't mastered that stuff yet). Is schtick's thread from mid-2008 OK?
- Which opponents? Maybe some "nice guys" like Hatty and Mansa -- or do they tech so fast as to be serious barriers to a peaceful space victory? I'd avoid kill-crazy Monty. Maybe avoid other PHI or IND leaders? Fortunately backstabber Cathy is excluded by taking Peter.
- Maybe add an AI or two to hobble their growth a bit, or at least make sure none of them has huge amounts of territory into which to expand. Apparently on higher levels that means the AI tend to launch sooner, though.
- I'd put in a river for health, hydro power, and a levee. Debatable how many tiles to connect; too many is too easy, but the levee production boost might be critical within the BFC.
- I figure an OCC can count on controlling all the land within 3 border pops (4 rings) and probably a 4th, so any critical resources you didn't want to be forced to trade for should be in those rings. What resources are critical? I'd guess
- Definitely BFC:
- Stone for the critical early Pyramids and Hanging Gardens wonders.
- 3 food, all different to get the best health benefit. uberfish says 2 is enough, though.
- A metal, either copper or iron, for military units and good production boost. uberfish says trading for iron is OK.
- Outside BFC:
- Marble. With 'mids early, you'll have the first outside-BFC ring in time for National Epic and Great Library, and the +2 from quarried marble isn't so great as some other resources.
- Oil. Critical for late-game military, which you'll surely need.
- Not sure which ring:
- Horses, for Cossacks. Since they're a mid-to-late-game unit, an outer ring might be OK as long as there are enough other resources inside the BFC.
- Aluminum (spaceship parts). Given low production from a single city, this accelerator seems essential. It isn't needed until the outer rings are available, but BFC is easier to protect, and my OCC experience is that people wind up trying to crush me towards the end because I've had to slow down military production to build spaceship parts. OTOH uberfish says trading two "hit" resources pretty much guarantees getting it.
- Maybe not needed, though I wouldn't rule them out; most can safely be traded for:
- Happiness resources; the Globe will take care of most of that. Although you might want a couple for trade value, which could be in outer ring, and gold in the BFC would give a much-needed research boost.
- Most health resources beyond what you get for the 3 food.
- Definitely not wanted: Coal. The health hit is nasty, none of your military units need it, and if you go for National Park you'll lose it anyway.
- Definitely BFC:
- A fair number of forests; they give a much-needed production boost early on, and in the BFC they're critical for the National Park's Forest Preserve free specialists.
- Is sea access important? TriremeLost@Sea said he has had a lot of trouble without it, and at least one of the replies in that thread said Sid's Sushi can be a big win.