Korean Hwarang

uncle_jesse

Chieftain
Joined
Jan 3, 2010
Messages
13
Hey, posting one of my first units here, I have a couple of problems with it that I hope you guys could help me out on. I basically just put the hwacha pilots body on the longbowman's skeleton and it turned out ok, but it seems way too skinny, I think it's because the hwacha pilot's body is about half the size ingame compared to the longbowman. . . The second issue is with the arrow. I gave the unit a flame on the tip of their arrows (taken from the hwacha pilot) but I doesn't seem to show from all angles. Any help would be appreciated :D
 

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I think it's because the hwacha pilot's body is about half the size ingame compared to the longbowman. . .

That can be fixed in the xml. There you can define the units' sizes. Here's an example:
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			[COLOR="Red"]<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>[/COLOR]			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer/Archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Archer/Archer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
It's just the normal archer from the game. You notice the lines in red, they define the unit size. Try testing what are the best values.
 
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