Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,987
I decided to start another game and I will use this post to show the start. I have Corn, Fish and a bunch of Dye so I will settle in place, research Fishing-Mining-Bronze Working-Wheel-Pottery and look around and see what is available.
I thought I would try another game with a different style of leader - and not so broken, either.
Shaka is Aggressive and Expansive. His unique building and unit are the Ikhanda and the Impi, both of which are available early. He starts with Hunting and Agriculture.
Two things about the Ikhanda: One is Shaka builds them twice as fast as a normal barracks, being aggressive. The other is that they reduce Maintenance by 20%. So that should mean a 70% reduction in maintenance costs once courthouses are up. So it should be an automatic that they get built in every city, correct?
As for the Impi, I have not played enough Zulu to know really what to make of them. They are spearmen and they move fast, even on hills or in jungle. I am up for ideas on how they are most effectively used - I am thinking scouting.
The Expansive trait means workers and granaries are built faster. The granaries are a one-pop rush and a city should get going faster. It also means a +2 bonus to health.
The initial save and screen shot are attached here. The game at 1000BC is in the very next post.
I thought I would try another game with a different style of leader - and not so broken, either.
Shaka is Aggressive and Expansive. His unique building and unit are the Ikhanda and the Impi, both of which are available early. He starts with Hunting and Agriculture.
Two things about the Ikhanda: One is Shaka builds them twice as fast as a normal barracks, being aggressive. The other is that they reduce Maintenance by 20%. So that should mean a 70% reduction in maintenance costs once courthouses are up. So it should be an automatic that they get built in every city, correct?
As for the Impi, I have not played enough Zulu to know really what to make of them. They are spearmen and they move fast, even on hills or in jungle. I am up for ideas on how they are most effectively used - I am thinking scouting.
The Expansive trait means workers and granaries are built faster. The granaries are a one-pop rush and a city should get going faster. It also means a +2 bonus to health.
The initial save and screen shot are attached here. The game at 1000BC is in the very next post.