Welcome to Dr kossin #15.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself.
Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 1 There is food after all!
Round 2 Crawling to an Economy
Round 3 Towards Liberalism
Round 4 Cultural Expansion
Game settings
Immortal
Normal Speed
Inland_Sea
Cylindrical world wrap
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
The leader, this time, is:

Please refer to the Roman Civ IV wiki for more information on this leader/nation.
If the RNG god is kind, we'll be able to build a couple Praetorians and make an immense stack to roll over the map as we progress in techs...
The start:

Ewww... that'd better not be all the food we get. I want, no wait, I demand a grain resource to the west of the settler!
I'm not familiar with this map type... it'll be the first Inland_Sea I play actually.
Techs: Beelining AH is a no-brainer. Unfortunately, unless there's a resource to the west that can be improved with Agriculture/Hunting, it looks as though this will be a warrior start rather than a worker, since it'd be stuck mining a hill or farming a grassland tile... I haven't done any math to back this claim up though so I may be quite wrong. There could also be a pig resource on the hill 2S of the warrior.
We're way up north of the map, 3 tiles north is the edge of the map. Cylindrical world wrap means we can cross east-west making blocking a little more difficult and also border tension higher. Less odds of finding Mansa safe in a corner behind a religious buddy you could say.
I'll try to focus a bit more on the early game in this game, as it's usually the most important one.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself.
Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case

You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #15
Round 1 There is food after all!
Round 2 Crawling to an Economy
Round 3 Towards Liberalism
Round 4 Cultural Expansion
Game settings
Immortal
Normal Speed
Inland_Sea
Cylindrical world wrap
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
The leader, this time, is:

Please refer to the Roman Civ IV wiki for more information on this leader/nation.
If the RNG god is kind, we'll be able to build a couple Praetorians and make an immense stack to roll over the map as we progress in techs...
The start:

Ewww... that'd better not be all the food we get. I want, no wait, I demand a grain resource to the west of the settler!
I'm not familiar with this map type... it'll be the first Inland_Sea I play actually.
Techs: Beelining AH is a no-brainer. Unfortunately, unless there's a resource to the west that can be improved with Agriculture/Hunting, it looks as though this will be a warrior start rather than a worker, since it'd be stuck mining a hill or farming a grassland tile... I haven't done any math to back this claim up though so I may be quite wrong. There could also be a pig resource on the hill 2S of the warrior.
We're way up north of the map, 3 tiles north is the edge of the map. Cylindrical world wrap means we can cross east-west making blocking a little more difficult and also border tension higher. Less odds of finding Mansa safe in a corner behind a religious buddy you could say.
I'll try to focus a bit more on the early game in this game, as it's usually the most important one.