CivTbone
Chieftain
** Now out! Modular Custom Corporations Conversion of AAranda's and Vincentz' Custom Corporation!**
Version 2 Final!
** Also out! Modular Vincentz' Guilds!**
Version 1 Final!
**Now included with AND 1.60Beta8!!!**
You no longer need to download these files, but I'll keep them up, regardless.
Mad props to Zappara for the fine fine RoM, Vincentz and AAranda for previous corporation work, Dancing Hoskuld for various stuff, and Afforess for AND.. whoo. If I left anyone out, oops.
End dates undetermined -
- add more corporations - ideas are always welcome, heck, I suggest you guys post in this thread and fight over resources.
This is supposed to work with RoM, and should be compatible with AND, AAranda's/Dancing Hoskuld's religions, etc.
Personally, I'd put in Cyberdyne Systems and Umbrella Corporations in, though I've not a good idea what to put in for them. Long term, myself, or someone else would program an events pack or a modmod to allow Judgment Day/Rise of the Machines and/or Crisis at Raccoon City/Resident Evil:Apocalypse. Now, would that be a fun game? Three way fight between the machines, undead and humans (more if the human nations take advantage and declare war on the stricken.) But that's long term, and I've no idea if anyone's done work on these yet.
Once again, please post your corporations ideas here.
CivTbone
New file - Jan 24/10 - AAranda's Custom Corporation and Vincentz' Custom Corporations has now standardized naming, and all game text has been migrated to the gametext file and is now modular, so you can pick and choose, and even add to the corporations. This is compatible with pretty much everything that works with RoM 2.81 as far as I can tell. This is finished. Only stuff left for this modmod is, gametext fillers and translations. Anyone can do that, and if they send me their work, I'll merge it in and reupload, with appropriate credits.
New file - Feb 4/10 - Vincentz' Guilds is now modular and has standarized naming. You'll need AND 1.6 beta or higher to run the guilds correctly(obsolete when certain techs come about). You can pick and choose any guild, of course. All art is in their own art folder, since they all use nearly the same artwork, why bother duplicating all that, eh?
Note: You need to load the Guilds AFTER the custom corporations. Another note, if you install AND 1.6beta(whatever), make sure you don't have guilds or corporations selected (or if you did, delete AND's guilds/corporations.) before you install these.
Version 2 Final!
** Also out! Modular Vincentz' Guilds!**
Version 1 Final!
**Now included with AND 1.60Beta8!!!**
You no longer need to download these files, but I'll keep them up, regardless.
Mad props to Zappara for the fine fine RoM, Vincentz and AAranda for previous corporation work, Dancing Hoskuld for various stuff, and Afforess for AND.. whoo. If I left anyone out, oops.
End dates undetermined -
- add more corporations - ideas are always welcome, heck, I suggest you guys post in this thread and fight over resources.
This is supposed to work with RoM, and should be compatible with AND, AAranda's/Dancing Hoskuld's religions, etc.
Personally, I'd put in Cyberdyne Systems and Umbrella Corporations in, though I've not a good idea what to put in for them. Long term, myself, or someone else would program an events pack or a modmod to allow Judgment Day/Rise of the Machines and/or Crisis at Raccoon City/Resident Evil:Apocalypse. Now, would that be a fun game? Three way fight between the machines, undead and humans (more if the human nations take advantage and declare war on the stricken.) But that's long term, and I've no idea if anyone's done work on these yet.
Once again, please post your corporations ideas here.
CivTbone
New file - Jan 24/10 - AAranda's Custom Corporation and Vincentz' Custom Corporations has now standardized naming, and all game text has been migrated to the gametext file and is now modular, so you can pick and choose, and even add to the corporations. This is compatible with pretty much everything that works with RoM 2.81 as far as I can tell. This is finished. Only stuff left for this modmod is, gametext fillers and translations. Anyone can do that, and if they send me their work, I'll merge it in and reupload, with appropriate credits.
New file - Feb 4/10 - Vincentz' Guilds is now modular and has standarized naming. You'll need AND 1.6 beta or higher to run the guilds correctly(obsolete when certain techs come about). You can pick and choose any guild, of course. All art is in their own art folder, since they all use nearly the same artwork, why bother duplicating all that, eh?
Note: You need to load the Guilds AFTER the custom corporations. Another note, if you install AND 1.6beta(whatever), make sure you don't have guilds or corporations selected (or if you did, delete AND's guilds/corporations.) before you install these.