Bibor
Doomsday Machine
In several of my games I noticed that the AI can become a real pain (or very happy) with border issues. -1 or -2 doesn't seem much, but sometimes (especially after free religion flip) it can become a problem.
I wonder if this would work:
1) build a settler
2) plant a city by following directives:
....a) must not be on a hill
....b) must be at least 4 tiles away from your closest "real" city (thus ensuring the AI doesn't plant a city close to your "real" borders).
....c) must be as close to neighbour's city as possible
....d) make sure its BFC doesn't feature a too important resource
3) have that city generate science or units (zero infra investment) until the other civ's culture starts pushing
4) gift that city away
My questions are:
a) how much + diplo would one get for this kind of "you liberated one of our cities"?
b) does the "you liberated one of our cities" bonus fade away in time?
c) would this gifting be sufficient to overrule or at least compensate for the -1 or -2 "our borders spark close tensions" penalty?
I wonder if this would work:
1) build a settler
2) plant a city by following directives:
....a) must not be on a hill
....b) must be at least 4 tiles away from your closest "real" city (thus ensuring the AI doesn't plant a city close to your "real" borders).
....c) must be as close to neighbour's city as possible
....d) make sure its BFC doesn't feature a too important resource
3) have that city generate science or units (zero infra investment) until the other civ's culture starts pushing
4) gift that city away
My questions are:
a) how much + diplo would one get for this kind of "you liberated one of our cities"?
b) does the "you liberated one of our cities" bonus fade away in time?
c) would this gifting be sufficient to overrule or at least compensate for the -1 or -2 "our borders spark close tensions" penalty?