Jabie
Wanted in Monte Carlo...
FfH2 is in dev freeze. What features where in the game at some point in development /planned but where dropped and why?
I'm interested in how you were going to do this. It's the graphics and interface I'm uncertain about because most of that's hidden in the EXE, so I'm not sure what the graphics engine will tolerate as far as switching maps in and out goes. If you're saying it's possible to do, that's certainly encouraging.Multiple Maps: I would have loved a multiple map model. The big hinderence wasn't really switchign between maps, there were a few ways to do that (though they were always slow and cumbersome) but in getting the AI to understand a 2 map world. How would it be able to balance resources, defense and expansion across two maps simotaneously. How would it be able to path through 2 maps to find out it could use the maps for a shorter path, slip around mountains oceans.
I'm interested in how you were going to do this. It's the graphics and interface I'm uncertain about because most of that's hidden in the EXE, so I'm not sure what the graphics engine will tolerate as far as switching maps in and out goes. If you're saying it's possible to do, that's certainly encouraging.
AI is solvable, I think. I have quite a few ideas about that already.
Doesn't Wildmana have guardians that sit on Mana Nodes? That's a bit like a scaled down Wilderness option. Wallop a monster, get a reward. That said, getting the AI to understand the importance of killing Mana Guardians over some over random Barbs might be a little tricky.
Do you have to explicitly tell it to redraw everything, or will it just draw whatever's there at the time?We can package and store the values of the map we aren't using. Then each time to switch between layers all of the current plot, unit, etc values are stored and the values for the new layer are unpacked. We do something similar with the temp terrain's. It would be slow (the graphics engine doesnt like redrawing, look at the pause when genesis goes off).
the terrain of plots is cached somewhere, so if you change it, you have to tell the game to update the plot. The game automatically draws any plots that are visible to the current player.Do you have to explicitly tell it to redraw everything, or will it just draw whatever's there at the time?
Weren't unlockable rewards for getting trophies talked about at one point too? As in win a game with the clan, unlock the Eternal Flame as a special wonder for the clan.