Welcome to Dr kossin #19.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself.
Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 1 Settling spree!
Round 2a Is this really Immortal?
Round 2b Towards Liberalism
Round 3 *Cavalry
Game settings
Immortal
Normal Speed
Continents
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
The leader, this time, is:

Please refer to the Byzantine Civ IV wiki for more information on this leader/nation.
The start:

An interesting start. I'm almost certain moving can provide a much better capital here.
Some options:
-1SE on the plains hill for accelerated production. Possibly a resource.
-NE looks like it could grab a lot of riverside tiles and maybe even a third food resource (I think I see a flood plain to the north). It could be a strategic resource though thus wasted hammers.
-2N provides the accelerated production of SE but it has only 1 hill for production that we know of
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself.
Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case

You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #19
Round 1 Settling spree!
Round 2a Is this really Immortal?
Round 2b Towards Liberalism
Round 3 *Cavalry
Game settings
Immortal
Normal Speed
Continents
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
The leader, this time, is:

Please refer to the Byzantine Civ IV wiki for more information on this leader/nation.
The start:

An interesting start. I'm almost certain moving can provide a much better capital here.
Some options:
-1SE on the plains hill for accelerated production. Possibly a resource.
-NE looks like it could grab a lot of riverside tiles and maybe even a third food resource (I think I see a flood plain to the north). It could be a strategic resource though thus wasted hammers.
-2N provides the accelerated production of SE but it has only 1 hill for production that we know of