Pirates Aarrrr !!!

The Guardian

Praetorian
Joined
Jan 21, 2005
Messages
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Location
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Privateers and pirates were essentially the same thing: privateers simply carried a government license called a "Letter of Marque." Those whose ships were plundered made little distinction, and when potential gain increased, many privateers turned to indiscriminate piracy. For the most part, these marauders were beneficial to the Crown's interests, as they often ransacked enemy merchant ships. However, once a rogue, always a rogue, and the Crown's own ships became fair game when a convenient opportunity arose. By 1700, the pirates actually ruled Nassau (insofar as lawless riot and drunken revelry constitute rule), and chased off to Great Exuma most of what remained of the law-abiding citizenry. Edward Teach, the notorious Blackbeard, took Fort Nassau as his residence and played cat and mouse games with the British Royal Navy. Finally in 1718, the British Crown had had enough and decided that the pirates needed "putting down."





The British government appointed the former privateer Woodes Rogers as Royal Governor of the colony, and he began his campaign by offering royal pardons to those who would cease their illegal activities. However there were a few exceptions: Blackbeard, a swashbuckler named Charles Vane, and eight other pirates were sought for criminal prosecution. Blackbeard and Vane escaped--the latter after burning a ship to cover his getaway. Blackbeard was eventually killed in June 1718 off the coast of Virginia in a legendary sea battle.



This scenario is a remake of Pirates! Yarr! by Paasky.
It is designed as primarily as a Multi-player Scenario
Just about everything has been changed. There are new unit, The map has been updated, and changed to Snoopy's terrain graphics, with some additions courtesy of pounder's graphics. I have also added additional some additional ships, changed some ships and deleted others.

A ship table has been included. Ship List

There are several people (members of this Forum) that need to be recognized for this scenario being redone and completed.

First I would like to thank
Eclipse4449. He is the one that posted the request for someone to finish this scenario. He also provided suggestions and did a lot play testing to help work out the bugs.

Lanzelot and Arexander who also provided some key assistance with play testing and debugging.

I want to give a special thanks to tom2050 and Vuldacon for there assistance with some of the unit graphics and LH's. Without your help this would not have been possible

I also want to thank Imperator, Ares de Borg, Pounder, Wyrmshadow and all the other unit modders whose units I incorperated into the scenario.

If I forgot to mention anyone, I apologize now. It is not intentional but rather because I am just a forgetful old man :coffee:


Download scenario files HERE


It has come to my attention that the Biq file contains a serious error. The French city of Petit Goave (Just south of the Swashbuckler capital of Tortuga) is completely landlocked due to the placement of a reef directly south of Petit Goave. I have corrected that error and removed the reef. You correct the error by removing the reef yourself, or download the corrected Biq file View attachment Pirates! Yarr!.zip
 
For those who ave already downloaded the scenario files, you will need to download the follow to files to updates the scenario. The first is the Biq file which incorperates several changes in the ship units related to A\D HP movement and cost of many of the ship units. It also corrects the error in the scenario file name and the Biq pointer file name. The current link to the DL file in post #1 is the corrected file. So, if you downloaded the files prior to the date and time of this post you will need to download these two files and replace the original files with these and rename the scenario file to this Pirates! Yarr!
Biq file see post # 3 for updates

Ship Table View attachment Ships.rar
 
This is the latest update to the Biq file. Any future updates will be posted here. If you experience any problems, check here first and make sure you have the most current update before posting error messages.

Biq update 1/28/2010 View attachment Pirates! Yarr!.rar
 
You made a booboo, you called the scenario file folder "Pirates Aaaaar!!", but in the piq, you have "pirates" as the scenario folder.

At first glance, the game appear to be very well made, I will play it a bit and see how it goes.

But I must question the historical accuracy of the "undead pirates".
 
You made a booboo, you called the scenario file folder "Pirates Aaaaar!!", but in the piq, you have "pirates" as the scenario folder.

At first glance, the game appear to be very well made, I will play it a bit and see how it goes.

But I must question the historical accuracy of the "undead pirates".

Do you need help to fix that?

As for the Historical accuracy . . . . this was not meant to be historically accurate. It was designed, as I said, as a multi player scenario. It was designed to be fun to play and challenging.
 
@The Guardian
Thank you very much! The scenario is far better than I could have imagined.

Reworking the Netherlands and adding Portugal was a very good move, they are very tough civilizations giving those players that desire the toughest challenges these positions. I'll add that every civ here is challenging and everyone fun.
The scenario is one of the riches combination of Battle, Diplamacy and sheer strategy I have ever seen. Your goal is to transport abundant treasures to your European King from the New World, that sounds easy but it surely is not! If you neglect escorting these treasure properly they will be taken from you, if you send your Whole Armada in Convoy your New World Settlements are open to attack. The scenario can be played out as an all out naval game but watch out maybe someone is building enough land units to kill your cities.

The Undead Pirates now human controlled adds terror to the game as well, giving no quarter to anyone The Undead Pirates not immortal but seeming so, when they are spotted you better run because your going to Davie Jones' Locker for sure! The Sea monster (giant squid) is amazing to watch easily taking down the greatest of ships. Loosing my Piate Flagship to one was the best loss of a unit I ever encountered! Bar none.

Yet that is only a small portion of all that is here. Your best units are built in only Europe, the Tech Tree is quite diverse, and the map spacious. Your ships can be refitted with better sails, more and better canons added to your ships, the replayability is here.
GREAT JOB!!!

One last note, as it was meantioned, this is a multiplayer/pbem scenario, the AI couldn't possibly compete with the neuances available, they'd probably build a bunch of cheap units and get in the way.
 
nice scenario :goodjob:

still playing and enjoying it

if i find something could be better or something i ll post it
 
I really want to play this. I've thought many times about making a mod like this but is it really no good for single-player?

Perhaps if you have the time you could try and make a version for single-player? Make things more AI friendly? Or is that not possible?

Cheers

Nick
 
I really want to play this. I've thought many times about making a mod like this but is it really no good for single-player?

Perhaps if you have the time you could try and make a version for single-player? Make things more AI friendly? Or is that not possible?

Cheers

Nick
Perhaps at some later date nick. This was designed as a multiplayer game by request. If you really want to play, I suggest you contact eclipse4449, I am sure he would love to have you join his group. I have a lot on my plate right now, but I will put it on my list and will look it over and see what can be done.

In the mean time any one waanting to revise this scenario for single player use has my permission.
 
Perhaps at some later date nick. This was designed as a multiplayer game by request. If you really want to play, I suggest you contact eclipse4449, I am sure he would love to have you join his group. I have a lot on my plate right now, but I will put it on my list and will look it over and see what can be done.

In the mean time any one waanting to revise this scenario for single player use has my permission.

Fair enough. I'll still try it out and maybe I'll try and get in on the PBEM action.

Cheers

Nick
 
Hey Nick I've been looking for a few players here
Let me know which Leader you tried.

This game still won't start right away, but it will and it will be one of the very best ever. All humans and very interesting
 
I've been playing this scenario (as swashbucklers) and I've noticed a few problems:
1. pirate skirmisher is only 1 shield - I had to quit the game when I discovered this one because it's obviously game-breaking
2. the adviser pic on the foreign adviser screen for spain shows as Isabella not Don Ricardo (or whoever it was supposed to be)
3. the civilopedia says the pub produces buccaneers but it actually produces pirate conscripts (big disappointment)
4. The city lists haven't been added so whenever a European civ builds a new city it gets called New _____ (some of the Portuguese (or maybe Dutch) were being called 1, 2, 3, 4, etc.)
5. The "tribes" tab of the civilopedia needs updated (the swashbucklers still had the Hittites info)
6. What are the Victory Conditions and goals? I had no idea whether I was supposed to try to conquer the whole world or what my VCs were. I assume the pirates have a different goal than the Europeans?
4.
 
I've been playing this scenario (as swashbucklers) and I've noticed a few problems:
1. pirate skirmisher is only 1 shield - I had to quit the game when I discovered this one because it's obviously game-breaking
2. the adviser pic on the foreign adviser screen for spain shows as Isabella not Don Ricardo (or whoever it was supposed to be)
3. the civilopedia says the pub produces buccaneers but it actually produces pirate conscripts (big disappointment)
4. The city lists haven't been added so whenever a European civ builds a new city it gets called New _____ (some of the Portuguese (or maybe Dutch) were being called 1, 2, 3, 4, etc.)
5. The "tribes" tab of the civilopedia needs updated (the swashbucklers still had the Hittites info)
6. What are the Victory Conditions and goals? I had no idea whether I was supposed to try to conquer the whole world or what my VCs were. I assume the pirates have a different goal than the Europeans?
4.

Thanks for bringing these problems to my attention. I'll get right on it.
 
Hello, I can not figure out how to get this into the game.

I have put it in the scenarios folder, and I looked for it, but it was the wrong type of file, your file was a BIQ., but the Civ3 file is BIC.

So, i am a bit confused.
 
This was built on the Civ3 Conquest(expansion) or the Civ3 Complete or Gold. Civ3 uses the bic and without the upgraded expansion it will not operate.

Also you would end up with an update version of v1.22 that can not be ran on Civ3 (Original or also known as Vanilla) version

ps the game was built for human only play, the AI(s) can not handle all the extras built into this scenario. Having said that once you buy the "Civilization 3 Complete" game and you play this you will be in awe many times over
 
This was built on the Civ3 Conquest(expansion) or the Civ3 Complete or Gold. Civ3 uses the bic and without the upgraded expansion it will not operate.

Also you would end up with an update version of v1.22 that can not be ran on Civ3 (Original or also known as Vanilla) version

ps the game was built for human only play, the AI(s) can not handle all the extras built into this scenario. Having said that once you buy the "Civilization 3 Complete" game and you play this you will be in awe many times over

Forget about that, I figured it out.

But, when I try to play,it says there was an error, with a ManOWarRun.Wav file.

Does anyone have any suggestions?
 
D/L again Arrr!!! PC problems

Dwelling on land to long, must get me sea legs here and me bottle of Rum.

gonna try working on civilopedia enteries while PBEMing is slow, I found pedia editor I hope I can figure it out
 
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