ChihuahuaKing
Chieftain
- Joined
- Oct 16, 2009
- Messages
- 30
This may sound confusing, but there should be 3 "health" counts on a unit.
The first would be the power it is now, like 4.1/5.0. But units should be able to lose "total health", so a unit constantly in combat with a strength of 5 would lose regular health (4.1/5.0)but also it's total health (something like 4.1/4.5/5.0) so the unit could only heal to 5 in a friendly city. Example: You send a warrior wandering off at the beginning of the game. It unluckily finds a horde of barbarians and defeats them, but 20 of their 50 men die in combat. When you click the "Fortify until healed" button, how do those 30 men re-appear? So the Total health would be depleted to 0.9, or whatever 40% of the unit's health is. Then you could sent the unit back to your city, and the total health would go up. This would represent new recruits making up for the 30 people who died.
The first would be the power it is now, like 4.1/5.0. But units should be able to lose "total health", so a unit constantly in combat with a strength of 5 would lose regular health (4.1/5.0)but also it's total health (something like 4.1/4.5/5.0) so the unit could only heal to 5 in a friendly city. Example: You send a warrior wandering off at the beginning of the game. It unluckily finds a horde of barbarians and defeats them, but 20 of their 50 men die in combat. When you click the "Fortify until healed" button, how do those 30 men re-appear? So the Total health would be depleted to 0.9, or whatever 40% of the unit's health is. Then you could sent the unit back to your city, and the total health would go up. This would represent new recruits making up for the 30 people who died.