Immortal University XLIV: Willem

TheMeInTeam

If A implies B...
Joined
Jan 26, 2008
Messages
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Hello all and welcome to the Immortal University! This series was started a long time ago to move a group of the forum's players to the next level. It is now hosted by professors Ignorant Teacher (on sabbatical) and myself, TMIT. Are you ready for the U?

This is the 44th beatdown on the AI, in case you're keeping track.

We will uphold the university's traditions...smacking down the hapless AI!

Our leader this time around:

Civ4ScreenShot0001.jpg


If the dike wins one more top UB poll I'm going to personally murderize kittens en masse'. But, overall the civ + leader *is* good, or at least easy to use

Here's the start:

Civ4ScreenShot0000.jpg


Another IU, another random fractal start. What does the fog hide? Anything? Let's throw some dice!

Huts and Events are off. If you don't like it, just plop 4 warriors somewhere in world builder and give yourself 60 gold to simulate huts, and just delete your capitol and put 3 archers there to simulate events.

Copy and Paste of the doctrine:

To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although deity players are welcome also. Hell, if you want to play this on NOBLE, go ahead, but I'm not peeling off the AI bonuses. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve. Just remember, there are immortal bonuses and that's not going to change unless you WB edit it.

If you are aspiring IMM+, try to remember to add archery back to the barbs in WB. Every time you don't, a deity AI will kill a kitten, although there are a lot of kittens so it's not the end of the world if you prefer easymode barbs .

I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.

The save!

View attachment IU XVIV Willem.zip

The initial autosave for those who want to duck having to add barbs or possibly use proper colors. It's IMM/Norm no huts/events.

View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave
 
I'd be tempted to move the settler east for more land and food since spices aren't that great, but surely there is another food resource in one of the fogged squares here? I've never seen just fish and spice.
 
nice BFC. I would settle down at the initial position.

Apparently boats can sail along the coastline and find another island on the west, where I guess you can find other AIs. The GL is the best choice in that case.
 
I'm guessing you have a food resource like corn 2E of the settler.
 
is that a valid roman numeral?
 
It most certainly is not. I believe it should be XLIV (for 44).

Correct, I don't bother thinking about them and just google it, but in this case I copied/pasted the wrong thing since I was on skype AND talking to someone else in person while setting this up.
 
I almost always settle in place but in this case, unless there's seafood 2N1W, I see little reason not to move 1E, unless you really value coastal tiles that highly for the dutch...
 
Have to go catch up on the football games, but I thought I'd race to 1 AD - interesting game! Haven't played civ in three months until shadowing mad's latest rpc, so I'm a little rusty, not only at the game, but also at taking screens...only 3 shots in spoiler.

Spoiler :

It didn't take long for me to figure out what to do. I hadn't met anybody after 30 or so turns, and I saw another nearby landmass, so figured I was isolated. Turns out we were semi-isolated, as no one else starts on our landmass. So I teched sailing and built a galley to confirm my suspicion, and I was right - tailor made for this:

Civ4ScreenShot0012.jpg


Then, a few settlers for some overseas trade routes, and started developing. I lost a couple warriors from some stupidity early, and I think I've forgotten how to place my defensive units to stop barbs from popping. As I finished a settler to send overseas, i saw Shaka had landed a city on my island - that won't do, so I sent him over to block:

Civ4ScreenShot0014.jpg


That'll keep him from taking too much of my land, hopefully. Teched aesthetics to get IW and alpha. I only have 6 cities, and no cottages yet, but I think I'm about to take off - have about 4-5 settlers in line, and am a few axes from taking the barb city too. Once currency comes in, I'll probably try to get everything settled and start laying down my cottages for the economic explosion. This start seems tailor made for Willem, if I can claim most of these two big landmasses for myself.

Civ4ScreenShot0013.jpg


Expansion isn't where I'd like it - I was slow cracking the whip due to being rusty. Amsterdam is such a great worker/settler pump that I should have more of them popped out by now.

 
Hmm, I had such an over-powered start, that I don't see how I could lose. Especially not with this leader, on this sort of map. You'll see why...

However, it does look like I am forced to restart over because of a really nasty bug. I got a little too ahead of myself, and founded a colony with a bunch of settlers nearby. Unfortunately my colony never grew its cities past a size of 1. I kept hitting end turn, after turn, after turn. Nope. He refused to work any of his city tiles. He refused to make even a worker, or a workboat, or even any units at all.

Disgusted, I just threw up my hands since obviously I would not have done this if I had known colonys were so broken. The one time I finally get a chance for this, and I find out they are almost useless.

Did I run into a rare bug or is this a very common issue?
 
The above is a slight spoiler, even if we do know there is land to the west from the opening screen shot.

And that's the first I've heard of this bug. I suggest reporting it even though I don't have high hopes of anything coming of that :p.
 
Imm/norm to 1 AD

before reading a warning:
Spoiler :
inside next spoiler a LOT of the map/ other leaders are revealed


Spoiler :
Anyway it seems that everyone's predictions were right, there was food 2E and seafood 2N1W so in place it was. And, like most others I went for the Great Lighthouse (i'm sure you've all already seen pictures of it). Anyway as many people who have started playing this map will know, this is a very powerful wonder on this map, I had +9:commerce: from trade routes very early on in my cap.

From then on the order was to expand to 5 cities (including a barb one), tech alpha then Aesthetics, lit and going for music free GA. I've got a GM on his way to lisbon (about to arrive) for a trade mission. Not sure if this was optimal but I hardly ever do these, I didn't need any more food in my cap and I'll hopefully get the music artist for my first GA.

Anyway the main limiting factor on this map is the ludicrous lack of any pre calendar happy resources (and only 1 post calendar). This meant that there was lots of whipping and micro in the cap and is also partly why I still have yet to improve those clams.

My main success on this map however has been my intrepid little workboat who is on the cusp of circumnavigation at 1AD :eek:!
Civ4ScreenShot0054.jpg


So here's my empire at 1AD:
Civ4ScreenShot0051.jpg

Got some cottages laid down and am working almost all improved tiles. GLib's due in 12 (no one has lit) and parth in 10 (wouldn't mind building it or failure gold, either way works...

Potential city sites are giving me a headache.
Civ4ScreenShot0052.jpg

City E is pretty poor but has a fish to the south and seems the best way to get a city near iron that can feed itself. Not sure whether to plant city A first or instead go with B then C for the block (i'm leaning towards the latter). City D will be a fill in later.

And the tech picture
Civ4ScreenShot0053.jpg

Main thing is that I've got a lock on lit and some potential trades in the future for calendar once MoM goes.

Diplomatically, Shaka's been Wheoohrn for a while but that was before he had a city on my continent so he should be going for nappy. I'm thinking about potentially going culture on this one since if I get hinduism spread to me, win the music and sist chapel race and a dogpile on Joao then I should be pretty safe.

Please let me know what you think, I'm in a pretty winnable situation but I also feel like I could screw this one up with some tough AIs on this map!
 
1 AD
Spoiler :

Settled in place mining->BW, wb worker wb warrior warrior worker settler lighthouse GLh. Second city was right next door - pigs rice. This city helped get out settlers at size 2. Had to tech alphabet after literature because no one had it yet, but only got IW and shaka to pleased everyone else hit it the same time. Then currency while waiting for a math trade to open up so I can go music...

I've got 9 cities with 2 more coming + a barb city. Maybe I will settle one more on the other island as well. Not sure what colonial looks like at 4 cities.. HE is not unlocked... Building pathenon in several cities for fail cash. No AIs have aesthetics yet or much of anything, I'll trade currency for math/monarchy then go music-CoL maybe.. I think I'll want to switch to caste/hr next. 5 or 6 scientists in the capital?

civ4screenshot0304.jpg

 
However, it does look like I am forced to restart over because of a really nasty bug. I got a little too ahead of myself, and founded a colony with a bunch of settlers nearby. Unfortunately my colony never grew its cities past a size of 1. I kept hitting end turn, after turn, after turn. Nope. He refused to work any of his city tiles. He refused to make even a worker, or a workboat, or even any units at all.

Disgusted, I just threw up my hands since obviously I would not have done this if I had known colonys were so broken. The one time I finally get a chance for this, and I find out they are almost useless.

Did I run into a rare bug or is this a very common issue?

I ran into this bug on the Earth Map. I put Shaka in New Zealand the first turn and after about 100 turns I rechecked the WB and Shaka just stuck there w/ his settler. I have to give him some ships, couple workers and found the capitol for him and then he starts to function normally. Not sure how to fix this problem.
 
1874 UN

Spoiler :


I'm not going to put screenshots here because this one was (by luck) painfully easy for me.

I settled in place, got GLH, used axes to spawnbust. I made a colony to the west (roosevelt). The reason this game was so easy is that every single AI went hindu except Joao, who founded and ran buddhism. Hindu spread to me, I adopted it, and before I could blink I had everyone who wasn't a vassal friendly other than Joao. DP with zara and gilgamesh scared Joao off of me.

I went for democracy cottage spam, then out to mass media. I got CR, got UN. Bismark was my opponent, and though he was also a friendly hindu the AIs liked me better already, so I didn't even have to do some mean-spirited CR civic/religion swiping. Once I teched fascism and gifted it to shaka to run police state, he voted for me too. Everyone in the world except bismark and Joao voted for me for the easy and totally peaceful UN win.

 
Hmm, I had such an over-powered start, that I don't see how I could lose. Especially not with this leader, on this sort of map. You'll see why...

However, it does look like I am forced to restart over because of a really nasty bug. I got a little too ahead of myself, and founded a colony with a bunch of settlers nearby. Unfortunately my colony never grew its cities past a size of 1. I kept hitting end turn, after turn, after turn. Nope. He refused to work any of his city tiles. He refused to make even a worker, or a workboat, or even any units at all.

Disgusted, I just threw up my hands since obviously I would not have done this if I had known colonys were so broken. The one time I finally get a chance for this, and I find out they are almost useless.

Did I run into a rare bug or is this a very common issue?


Was his only citizen turned into a specialist or something?
 
Note to self: Don't put the game aside for three months, pick it up again and assume you'll instantly be back to winning regularly at immortal. Guess this means if I want to play this game well again, I need to get back to playing regularly. Ouch.

Spoiler :

I did the whole colony thing:

Civ4ScreenShot0015.jpg


And Roosevelt proceeded to stink the joint up - two of his cities stayed size 1 for the next 30 turns, even though I gifted him 2 workers to go with the 4 cities. Same bug obsolete had?

Meanwhile, I was late on great library, and was heading for the music great person while expanding all over the island, when:

Civ4ScreenShot0016.jpg


He successfully sends a bunch of units on galleys to take a city. And being late on great library cost me:

Civ4ScreenShot0017.jpg


Two turns later, Shaka lands another 8 unit stack nearby another lightly defended city, and takes it. Pretty much dead in the water at that point. I probably could have tried to come back, since I did still have most of the landmass. CRE plus a well coordinated sneak attack could have led to taking the island back over, but feel like I was way, way behind some of the others anyway.

Price I pay for being away from the game for so long.
 
Was his only citizen turned into a specialist or something?

I assumed so, but even then, he should have at least produced SOMETHING! 1 hammer from city tile + 1 specialist = 2 hammers each turn. So why can't Firaxis get simple math right?

Furthermore, just to show how bad this colony thing is bugged, I had pre-improved the rich tiles. Not to give away any spoilers, but the horses, etc. Yet he refused to work any of them? WTH. He had both hammer and food rich tiles ready to go in his cities and did nothing.

I'm never trusting this colony sh*t again.


Anyhow, I will try to finish up this evening. It's taking FOREVER, because I've been bogged down in wars and wars and wars.
 
Start to Finish

Did a re-play after that bug screwed me over. Unfortunately this time around the RNG didn’t give me my E. for the Pyramids, typical. So things were not as spectacular, but good enough.
Spoiler :

Started out expanding very slowly, founded my first city near marble with 0 food. Then I tried to get some cities over on the next land-mass. This time I made sure to keep everything, even if it means paying the super-expensive colonial maintenance.

Nothing really much to say, I just kept building wonder after wonder again. I also won circumnavigation bonus, and thus was able to get the HE unlocked with a trireme. Then I eventually DoW on Joao who tried to also grab parts of my second continent. I wiped him off before making him beg me for peace. I also kept giving people techs on the other continent to stop Bismark from getting too strong.

It was a failure. Bismark just got bigger and bigger. And to make it worse, after I did EVERYTHING for Nappy, he ends up SNEAK-ATTACKING me. I saw it coming though and raped him. What an idiot.

I eventually got him back. I headed over there, totally wiped him out. Then I joined in a war with Shaka vs. Bismark, so I could rape Bismark and his Zara vassal. Through a few tricks I dogged all his 50 units artillery stack, and took all his cities on the cheap. I also knocked out Zara. Then I eventually wiped him out and his vassal Joao as well. Interesting, he was down to 5 cities at one point, while I had a factor many times greater. Not to mention many techs stronger, and he still refused to vassal to me. I don’t get it, is the AI that dumb that it thinks it has a chance because it has a useless vassal still?

Anyhow, these wars were very easy, I had beelined modern armour, and I use them the same way I do with my cavalry. Just slam them right into cities in force, no seige needed.

Finally, I turned my tanks around and DoW on Shaka and the last guy. Then son of a gun, I end up with a domination win before I can finish the job. Oh well….

f_12y1698grvtm_3c63e1c.jpg


f_ejnhwwkm_c137793.jpg


f_hc4ypt7m_fea0d27.jpg

 
I don’t get it, is the AI that dumb that it thinks it has a chance because it has a useless vassal still?

In a word, yes. A useless AI vassal is the worst thing possible.

1. It takes a dump on the average power rating
2. The AI counts its power as part of its own
3. The AI multiplies that combined power by a factor (I forget what) just because it is the master of a vassal.

It is very difficult to get a master/vassal combo with all those stacked "perceived power" combinations/multiplications below the average, especially when the craptastic vassal also drags that average down. That's why capping a master of a vassal is so rare.
 
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