IAM
Emperor
The dominant theory on these boards is to specialize everything. But specialization is weak. Weak in life weak in the game. Production cities, commerce cities, science/great people cities are like a tripod stool. Loss one leg of the stool and your empire falls. A non-specialized civ is like a dozen ballerinas with flaming machetes. Loose a few and it doesn't matter. You're still strong and dangerous. Specialization= death.
Strategy: Run your empire like it is one massive city. Every city developes tiles for balanced hammers commerce and science. Every city builds barracks, library, market.
Advantage: Several civs declare war and you loose 3 of 12 cities. You have only lost 25% of your capacity to build promoted military units. If a specialized civ looses it's two or three 'unit pumps' that civ is dead. Specialization = death
Stratagy: Avoid specialized civics like Bureacracy or Wonders like the Great Light House. Great lighthouse only helps coastal cities. Avoid wonder building but capturing a wonder like Temple of Artemis is OK. Avoid founding relegions and holy shrines. Spread all relegions equally and get free relegion.
Advantage: Build all cities equally. You are only as strong as your weakest link. The weakest link is your most specialized city. I have seen cities with 4 World Wonders and a Holy Shrine. When I razed that city that empire was dead and they immediately capitulated. Specialization = death.
Strategy: Spiritual trait is the best because it allows switching civics easy. Less specialization. Science civics for Liberalism race, war civics for war, etc.
Advantage: Research Feudalism. Swith to vassalage. All cities build longbows. This gives you combat II longbows across your empire. Barracks+ vassalage. Specialization = death.
Strategy: Promote all units with combat I, combat II, combat III, combat IV etc. Other promotions get outdated shock, cover etc. combat line is versatile and works against every type of opponent.
Advantage: Combat promoted city defenders are not specialized so they can effectively attack and kill barbarians, pillagers, enemy units, scout, steal workers, etc. specialization= death
Story: You (broken stool specialized civ) me (dozen ballerinas with flaming machetes civ); I declare war on you. Your cottaged specialized city has specialized defenders. Two machine guns. I have a combat II warrior. Your specialized machine gun unit can not attack my warrior. I don't attack your city I pillage your cottages. Every tile I pillage cost you that commerce times all the multipliers in that city (grocer, market, bank etc.) If you pillage the same cottaged tile in my civ I don't loose as much because I'm not specialized. I win.
Philosophy: The truthness here is obvious. Specialization is for insects. The industrial era has turned man into an automaton. Whether she is changing out a human heart or gutting a chicken on an assembly line. Strategy in civ should not be some insect specialization. Strategy in civ should not be as the Lion that sleeps 20+ hours a day. We should use our human strategy. Specialization = death.
Strategy: Run your empire like it is one massive city. Every city developes tiles for balanced hammers commerce and science. Every city builds barracks, library, market.
Advantage: Several civs declare war and you loose 3 of 12 cities. You have only lost 25% of your capacity to build promoted military units. If a specialized civ looses it's two or three 'unit pumps' that civ is dead. Specialization = death
Stratagy: Avoid specialized civics like Bureacracy or Wonders like the Great Light House. Great lighthouse only helps coastal cities. Avoid wonder building but capturing a wonder like Temple of Artemis is OK. Avoid founding relegions and holy shrines. Spread all relegions equally and get free relegion.
Advantage: Build all cities equally. You are only as strong as your weakest link. The weakest link is your most specialized city. I have seen cities with 4 World Wonders and a Holy Shrine. When I razed that city that empire was dead and they immediately capitulated. Specialization = death.
Strategy: Spiritual trait is the best because it allows switching civics easy. Less specialization. Science civics for Liberalism race, war civics for war, etc.
Advantage: Research Feudalism. Swith to vassalage. All cities build longbows. This gives you combat II longbows across your empire. Barracks+ vassalage. Specialization = death.
Strategy: Promote all units with combat I, combat II, combat III, combat IV etc. Other promotions get outdated shock, cover etc. combat line is versatile and works against every type of opponent.
Advantage: Combat promoted city defenders are not specialized so they can effectively attack and kill barbarians, pillagers, enemy units, scout, steal workers, etc. specialization= death
Story: You (broken stool specialized civ) me (dozen ballerinas with flaming machetes civ); I declare war on you. Your cottaged specialized city has specialized defenders. Two machine guns. I have a combat II warrior. Your specialized machine gun unit can not attack my warrior. I don't attack your city I pillage your cottages. Every tile I pillage cost you that commerce times all the multipliers in that city (grocer, market, bank etc.) If you pillage the same cottaged tile in my civ I don't loose as much because I'm not specialized. I win.
Philosophy: The truthness here is obvious. Specialization is for insects. The industrial era has turned man into an automaton. Whether she is changing out a human heart or gutting a chicken on an assembly line. Strategy in civ should not be some insect specialization. Strategy in civ should not be as the Lion that sleeps 20+ hours a day. We should use our human strategy. Specialization = death.