Nor'easter
Deity
- Joined
- Feb 25, 2007
- Messages
- 2,014
Theres been a lot of discussion about naval AI in various threads on these forums the bug thread, the balance issues thread, the AI feedback thread. Someone recently started a thread with suggestions specifically for the Man O War unit.
I thought it might be helpful to brainstorm more generally about navies in FfH, and Im going to toss out a few ideas to get things started.
Bts versus FfH
I think its pretty generally agreed that the AI in BtS uses navies pretty well. A lot of people commenting on these forums have pointed that one of the big differences in FfH is the existence of the crew promotions, which the AI seems not to understand or use well. Turns out there are other differences, too.
Part of what Im going to suggest, therefore, is moving back in the direction of naval units in BtS.
Just to refresh peoples memories, heres a comparison of naval units in BtS versus FfH.
BtS Naval Upgrade Paths (not including modern-era units)
Galley (2 strength, 2 move, cargo space 2) --> Galleon (4 strength, 4 move, cargo space 3)
Trireme (2 strength, 2 move) --> Caravel (3 strength, 3 move, cargo space 1 (carries scouts, explorers, spies, missionaries, great people)) --> Frigate (8 strength, 4 move)
Trireme (2 strength, 2 move) --> Frigate (8 strength, 4 move)
Ship of the Line (8 strength, 3 move)
Privateer (6 strength, 4 move)
Carrack (Portuguese UU) replaces Caravel, has 3 strength, 3 move, cargo space 2, can carry military units
FfH2 Naval Upgrade Paths
Arcane Barge (8 strength, 3 move, cargo space 1) --> no upgrade
Galley (5 strength, 3 move) --> Frigate (10 strength, 3 move, cargo space 2) --> Man O War (13 strength, 5 move, cargo space 2)
Galley (5 strength, 3 move) --> Frigate (10 strength, 3 move, cargo space 2) --> Queen of the Line (9 strength, 3 move, cargo space 6)
Galley (5 strength, 3 move) --> Privateer (8 strength, 4 move, cargo space 1)
Galley (5 strength, 3 move) --> Caravel (7 strength, 4 move, cargo space 1) --> Galleon (7 strength, 5 move, cargo space 3)
Trireme (7 strength, 2 move, cargo space 1) --> Frigate (10 strength, 3 move, cargo space 2) --> Man O War (13 strength, 5 move, cargo space 2)
Trireme (7 strength, 2 move, cargo space 1) --> Frigate (10 strength, 3 move, cargo space 2) --> Queen of the Line (9 strength, 3 move, cargo space 6)
Trireme (7 strength, 2 move, cargo space 1) --> Privateer (8 strength, 4 move, cargo space 1)
What you notice is that in BtS, the pure combat ships cannot carry cargo, unlike in FfH. (The Caravel in BtS is a partial and limited exception.) Also, the earliest transport in BtS is the Galley, which in FfH has zero cargo space.
Suggestions
Warships
1) Have one upgrade path: Trireme --> Frigate --> Man O War
2) Keep the Arcane Barge, thats a nice flavorful unit.
3) Reduce the cargo capacity of these 4 ships to zero.
4) Following on #3, block them from getting the Expanded Hull promotion or the Skeleton Crew promotion. Since their cargo space is 0, they probably need to be blocked from the Longshoremen Crew promotion as well. That means that the only crew promotion they would be eligible for would be the Buccaneer Crew promotion.
Caravels
Im not entirely sure whether or how to change Caravels. We could make it like BtS, so an alternate upgrade path from Trireme would be Trireme --> Caravel --> Frigate --> Man O War in addition to Trireme --> Frigate --> Man O' War.
If we reverted to the BtS Caravel, then the Caravel would be limited to carrying recon units, great people, and if doable T1 and T2 priest units. Again, would have to block them from the Expanded Hull, Skeleton Crew, and Longshoremen Crew promotion.
Another possibility would be to make the FfH Caravel like the BtS Carrack, with a cargo capacity of 2 and the ability to carry military units.
Transport Ships
1) Give Galleys cargo space of 2.
2) Simplify the upgrade path as follows: Galley --> Galleon --> Queen of the Line.
3) Rename the Queen of the Line something else. A ship of the line is really a warship, not a transport. If you want a name that fits a medieval/fantasy setting, maybe call it something like Imperial Transport?
Privateers
1) Keep Privateers, but dont make them upgradeable from lower-tier units or upgradeable to higher-tier units. Just have them as stand-alone naval units, like the Arcane Barge.
2) Also, reduce cargo capacity to 0 and block them from the Expanded Hull, Skeleton Crew, and Longshoremen Crew promotions.
Crew Promotions
I didnt address crew promotions as a separate issue, but made suggestions above.
One extreme possibility would be getting rid of the crew promotions altogether. I wouldnt advocate that at this point, since I think they're a really nice addition. If, however, the team determines that it's going to be really complicated to teach the AI to use them, and the AI cycling through its naval units each turn decide what crew promotions to give each one is going to further slow the game down, it might be easier to get rid of them.
So, those are some preliminary ideas. Jump in with your thoughts. Hope the team will find a thread this like useful.
I thought it might be helpful to brainstorm more generally about navies in FfH, and Im going to toss out a few ideas to get things started.
Bts versus FfH
I think its pretty generally agreed that the AI in BtS uses navies pretty well. A lot of people commenting on these forums have pointed that one of the big differences in FfH is the existence of the crew promotions, which the AI seems not to understand or use well. Turns out there are other differences, too.
Part of what Im going to suggest, therefore, is moving back in the direction of naval units in BtS.
Just to refresh peoples memories, heres a comparison of naval units in BtS versus FfH.
BtS Naval Upgrade Paths (not including modern-era units)
Galley (2 strength, 2 move, cargo space 2) --> Galleon (4 strength, 4 move, cargo space 3)
Trireme (2 strength, 2 move) --> Caravel (3 strength, 3 move, cargo space 1 (carries scouts, explorers, spies, missionaries, great people)) --> Frigate (8 strength, 4 move)
Trireme (2 strength, 2 move) --> Frigate (8 strength, 4 move)
Ship of the Line (8 strength, 3 move)
Privateer (6 strength, 4 move)
Carrack (Portuguese UU) replaces Caravel, has 3 strength, 3 move, cargo space 2, can carry military units
FfH2 Naval Upgrade Paths
Arcane Barge (8 strength, 3 move, cargo space 1) --> no upgrade
Galley (5 strength, 3 move) --> Frigate (10 strength, 3 move, cargo space 2) --> Man O War (13 strength, 5 move, cargo space 2)
Galley (5 strength, 3 move) --> Frigate (10 strength, 3 move, cargo space 2) --> Queen of the Line (9 strength, 3 move, cargo space 6)
Galley (5 strength, 3 move) --> Privateer (8 strength, 4 move, cargo space 1)
Galley (5 strength, 3 move) --> Caravel (7 strength, 4 move, cargo space 1) --> Galleon (7 strength, 5 move, cargo space 3)
Trireme (7 strength, 2 move, cargo space 1) --> Frigate (10 strength, 3 move, cargo space 2) --> Man O War (13 strength, 5 move, cargo space 2)
Trireme (7 strength, 2 move, cargo space 1) --> Frigate (10 strength, 3 move, cargo space 2) --> Queen of the Line (9 strength, 3 move, cargo space 6)
Trireme (7 strength, 2 move, cargo space 1) --> Privateer (8 strength, 4 move, cargo space 1)
What you notice is that in BtS, the pure combat ships cannot carry cargo, unlike in FfH. (The Caravel in BtS is a partial and limited exception.) Also, the earliest transport in BtS is the Galley, which in FfH has zero cargo space.
Suggestions
Warships
1) Have one upgrade path: Trireme --> Frigate --> Man O War
2) Keep the Arcane Barge, thats a nice flavorful unit.
3) Reduce the cargo capacity of these 4 ships to zero.
4) Following on #3, block them from getting the Expanded Hull promotion or the Skeleton Crew promotion. Since their cargo space is 0, they probably need to be blocked from the Longshoremen Crew promotion as well. That means that the only crew promotion they would be eligible for would be the Buccaneer Crew promotion.
Caravels
Im not entirely sure whether or how to change Caravels. We could make it like BtS, so an alternate upgrade path from Trireme would be Trireme --> Caravel --> Frigate --> Man O War in addition to Trireme --> Frigate --> Man O' War.
If we reverted to the BtS Caravel, then the Caravel would be limited to carrying recon units, great people, and if doable T1 and T2 priest units. Again, would have to block them from the Expanded Hull, Skeleton Crew, and Longshoremen Crew promotion.
Another possibility would be to make the FfH Caravel like the BtS Carrack, with a cargo capacity of 2 and the ability to carry military units.
Transport Ships
1) Give Galleys cargo space of 2.
2) Simplify the upgrade path as follows: Galley --> Galleon --> Queen of the Line.
3) Rename the Queen of the Line something else. A ship of the line is really a warship, not a transport. If you want a name that fits a medieval/fantasy setting, maybe call it something like Imperial Transport?
Privateers
1) Keep Privateers, but dont make them upgradeable from lower-tier units or upgradeable to higher-tier units. Just have them as stand-alone naval units, like the Arcane Barge.
2) Also, reduce cargo capacity to 0 and block them from the Expanded Hull, Skeleton Crew, and Longshoremen Crew promotions.
Crew Promotions
I didnt address crew promotions as a separate issue, but made suggestions above.
One extreme possibility would be getting rid of the crew promotions altogether. I wouldnt advocate that at this point, since I think they're a really nice addition. If, however, the team determines that it's going to be really complicated to teach the AI to use them, and the AI cycling through its naval units each turn decide what crew promotions to give each one is going to further slow the game down, it might be easier to get rid of them.
So, those are some preliminary ideas. Jump in with your thoughts. Hope the team will find a thread this like useful.