Abaddon
Deity
This is a simple game based off the original Roll to Dodge by Seon, and its evolution under Thorvald of Lym
The Rules are pretty simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defence roll.
'Ludicrous Edition' increases the variability of results with a 20-sided die (actually a short Python script) that in addition to establishing the immediate success of an action, also determines random items found, health/power/money gained/lost, etc. The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Under binary conditions, 1-10 fails, 11-20 succeeds.
Note that attempting an action requiring an intermediate action (i.e. starting a car with no keys) automatically fails. Also note that the same action cannot be taken twice in a row. Take heed that your GM is unstable, and may tweak the playing field independent of player actions. Almost anything goes, but be warned that metagaming will anger me, an bad things will happen
Each player may submit one action per turn. I'll update whenever I feel like it. The game is played until one player remains alive.
The Rules are pretty simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defence roll.
'Ludicrous Edition' increases the variability of results with a 20-sided die (actually a short Python script) that in addition to establishing the immediate success of an action, also determines random items found, health/power/money gained/lost, etc. The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Under binary conditions, 1-10 fails, 11-20 succeeds.
Note that attempting an action requiring an intermediate action (i.e. starting a car with no keys) automatically fails. Also note that the same action cannot be taken twice in a row. Take heed that your GM is unstable, and may tweak the playing field independent of player actions. Almost anything goes, but be warned that metagaming will anger me, an bad things will happen
Each player may submit one action per turn. I'll update whenever I feel like it. The game is played until one player remains alive.