Event Ideas for AND

Here are some of my ideas ...

Cock Fights
Requires: Chicken Coop

Cock fighting is causing animal activists to become furious.

  • The animal activists are right, we need to stop this! (+1 :) in the city, -5% :culture:, -100-200 gold)
  • Its a cultural tradition. Let them continue. (+1 :mad:, +5% :culture: in city)
  • Lets promote cock fighting and make some money off it! (+1 :mad:, +5% :gold: +5% :culture: in city) [Req Legalized Gambling]
 
If you'd post a 256x256 image with each event, that would help. :)
 
i think there's a lot of potential in adding different events into the game that could really spice different mod components up. it's a very good idea to open such a thread - if one could find some python master to implement them...

ok, here my idea to make revolutions mod more attractive:

Guerrilla/Terrorist attack in occupied territory
(only in cities with high revolutions index, chance increases with high rev index and city size)

Guerrillas/Terrorist has struck our garrison forces with multiple attacks in an outrage about our occupation in the city of XYZ causing many casualties
  • Condemn the criminal attacks and order a police investigation on the events (several garrison units lose hp, +1 :mad: in all cities for 20 turns)
  • Impose a curfew and order a military investigation (several garrison units lose hp, +1 :mad: per 5 city size in the city for 40 turns, -30 :gold: , garrison is busy for 5 turns and can neither move nor heal, reduces rev-index like a bribe)
  • Put down those evil terrorist with all necessary means! (city falls into revolt, +1 :mad: per 3 city size for 60 turns, -50 :gold:, garrison is busy for 8 turns and can neither move nor heal, reduces rev-index by half, city loses one population, chance of buildings being destroyed, increases national instability for all emancipation civics) (only possible if garrison is at least half size of the city (e.g 5 units for a 10 city))
 
Snake Oil Salesman
Req: Doctor's Office

A snake oil salesman has come to your city to try to sell his miracle tonics and elixirs.

  • He swindles you into buying his wears. (+1 Unhappy, +1 Unhealthy in city, -50-100 gold)
  • Lets profit off him by taxing his wears. (+1 Unhappy, +1 Unhealthy in city, +50-100 gold) [Req Mercantilism]
  • He is nothing but a charlatan. Lets kick him out of town! (+1 Happy in City, -100-200 gold) [Req Modern Medicine]
 
Iditarod
Req: Dog Breeder, Tundra Tile in City Vicinity

The "Iditarod" dog sledding race wants to be held in your city this year.

  • No thanks.
  • Sure! Let them hold the race here. (+1 Happy, +1 Culture, -100 to 200 Gold)
  • Sure! Lets make this a major event! (+2 Happy, +2 Culture, -200 to 400 Gold) [Req Mass Media]
 
more events are great, but can you make them happen more often? I saw this in Rise from Erebus mod, events happen very often
 
New events sounds fabulous - I wish I had at least one new event for each RoM building/wonder/unit but I doubt that's going to ever happen because events are, while easy to add, very time consuming to test (and you need to make up / write all text entries which is also slow process for non-native English person). Random events have lots of potential - hopefully some modmodder will learn to make them and then add whole bunch of them for RoM... ;)
 
Some chain events would be good.

Chain Event: xEvent gives you option "a", "b", and "c".
Choose option "a" some effect
Choose option "b" next event in the chain becomes possible
Choose option "c" next event becomes possible

and repeat. This can cause interesting scenarios to pop up.
(For a better example, check the Gaelan event in FF or RiFE)
 
Blizzard
Reg. A city at at least 45 degrees longitude.

A massive blizzard has cut off the city from the rest of the world.


  • We don't have time to deal with this. (City's trade routes are blocked for 5 turns)
  • Let's seize the opportunity and make the city into a winter wonderland. (City's trade routes are blocked for 3 turns, +100-300 gold) [Reg. Mass Media, Tourism]
  • Pay to have the city cleaned. (-300-500 gold)
 

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Union Strike
Reg. Factory

Workers from your factory are threatening to go on a strike, if you don't meet their demands.

  • Let them have their silly strike. (-50% Production in the city for 10 turns)
  • Bribe the union officials to convince the people to go back to work. (-50-200 gold, Chance the strike will still go on)
  • Give them what they want, just GET BACK TO WORK! (-400-700 gold)


edit: oopsie:mischief:
 

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Bride the union officials to convince the people to go back to work. (-50-200 gold, Chance the strike will still go on)

Or better bribe them... ;)

Btw there should be an option to use force (I'm from Poland, such things were happening here some time ago), at least when you have "police state" or something like this (I don't remember what civics are currently in AND). It should make a unit immobile and cause temporary unhappiness.
 
Req. Fascist

''Down to dictator'' was found written on a governament building, and along with mass protests, the people shows that no longer wants your rule.

  • The people will acept my rule, no matter what!!!! (-8 unhappines in all cities for 60 turns; -1 population in all cities)
  • Creat a diversion, hows the national league going? (-2 Unhappines -1300-1500;+250 culture in all cities)req National League
  • Give them what they want, ''The voice of the people is the voice of god''(adopt Democracy) Req representative democracy

ditadura.gif
 
Or better bribe them... ;)

Btw there should be an option to use force (I'm from Poland, such things were happening here some time ago), at least when you have "police state" or something like this (I don't remember what civics are currently in AND). It should make a unit immobile and cause temporary unhappiness.

They were called "strike-breakers" and they broke more then strikes if you get my drift, they were common, I think the first strike breakers appeared in the US or UK, but i wanted a more modern view of strikes but i can add a forth option to it if you like, something like:

  • Declare the strike illegal and let the cops handle them. (+2 unhappiness for 10 turns, the garrison is busy for 3 turns) [Reg. Police Station]
 
New Sheriff
Requires: Saloon, City is Unhappy

There is a new sheriff in town come to clean up the crime in your city.

  • Do Nothing. (+1 :mad:)
  • Pay the sheriff to help clean up the town (+1 :) in the city for 5 turns, -100-200 gold)
  • Pay the sheriff a large amount to get the job done. (+1 :) in the city for 10 turns, -200-400 gold)
  • He is better off leading the military. (+1 :mad:, 1 Free "Cavalry" unit) [Req Calvary Tactics]
 
Here's a pile of New Zealand related events (Naturally)

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Green movement in pieces
Req. Fission (Green economy civic, Ecology tech increases chance)

The flagship of the anti-nuclear movement in your nation has been sunk by Civ-X's agents in port, killing a journalist on board. Local police forces however have apprehended the bombers and want to know how to handle the situation

1. Ah, finally an excuse. Let us make use of the public outrage. "This is a flagrant act of terrorism! This means war! Publicly execute them!" (War declaration, war wariness staved off for a while) (yes I know this is ironic)
2. Give the media full coverage of the situation. Jail the agents and let the world know just what Civ-X thinks of its so called 'allies'. (-2 diplomacy (your bad nature has been shown) for your civ , -1 towards Civ-X from all other countries (unless running corporatist, despotism, fascist, or MAD, civics in which case +1)
3. Quietly extract benefits from Civ-X in exchange for their bumbling agents. Claim a gas leak on the ship or something. (+X :espionage: against Civ-X, :gold: payout)

rainbow256.jpg


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Forged passports
Req. Tourism

Foreign Civ-X agents have been caught entering the the country with forged passports. This could tarnish our national image and impede all carriers of Your-Civ passports.

1. Treat it as simple passport fraud and quietly ignore the evidence of their further connections. (no effect)
2. Make a headline press release fully concerning the situation, and confront Civ-X on the international stage. Impose diplomatic sanctions (+:) in cities for X number of turns, -1 'Your bad nature' diplomacy with Civ-X
3. Make the agents disappear. Interrogate them, extract anything useful, then dispose of them (+:espionage: against Civ-X, 50% chance of -2 'your bad nature' with Civ-X )

passport256.jpg


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Retired Frigate
Req. Guided Weapons, a naval vessel on coast.

One of our naval vessels is rusting through age and inactivity, we'll have to do something now before it sinks of its own accord.

1. Perform a controlled sinking of the vessel. Locals can use it as a dive reef. (+:commerce: in tile - Req. Tourism)
2. Give the ship a complete retrofit, it'll be cheaper than building a new one anyway. (discounted upgrade)
3. Do Nothing

retiredfrigate256.jpg


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Silica Terraces

Req. Founding a city near forested hill

A most wondrous natural spectacle has been discovered in the vicinity of your settlement; cascading terraces of silica and geothermal pools of great beauty!

+:commerce:, :health: from tile

terraces256.jpg


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(If we have sequenced events this can lead on from the above at some later date)

Lost Forever
Req. Above (or could in fact happen to any of the tile bonus random events)

A massive volcanic eruption has destroyed the natural wonders that had long brought fame to the region.

- Any improvements on tile are destroyed along with bonus effect

eruption256.jpg


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Controversial Tour

Req. Modern Sports, a Civ-X with poor international standing

The national Rugby team of Civ-X's impending tour of your nation has sparked a massive outcry against Civ-X and their discriminatory practices.

1. "No Politics in Sport!" Can't we just enjoy the damn game? (+1:mad: in all cities for X turns, +:gold:, +1 diplomacy with Civ-X
2. Fine, fine, cancel the damn tour. We'll make a 'moral stand here' and please the people. (+1 :) in all cities for X turns, :gold: cost, -1 diplomacy with Civ-X
3. Take the hard line and use the outcry to further diplomatic sanctions against Civ-X. (No :traderoute: with Civ-X for X-turns, boosted cultural effect of Major/Minor league stadiums)

tour256.jpg


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Native Demands

Req. City with ethnicity retention, Mass Media or Globalisation

The descendants of peoples long since conquered demand official recognition of their history and some sort of compensation for past wrongs.

1. Bah, there aren't any full blooded individuals left anyway! Why should we give them special treatment? (+1 :mad: permanently in city)
2. Give them a token 'customary' ownership of certain natural features; forests, rivers, 'sacred' sites, something to shut them up. (Gold cost)
3. Attempt to redress past wrongs; pay them compensation for their losses and give an official apology (Larger gold cost, + :culture: in city)

waitangi256.jpg


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Native Schools
Req. City with ethnicity retention, Compulsary Education

The Natives are falling through the cracks in City-X and failing to integrate with our concept of society. Locals are demanding something be done, either way.

1. We must raise up the natives from their desolation through proper education. Crack down and simply enforce our new standards of education on all. (free school in city, but with permanent +1:mad: from school)
2. Cater to their cultural predilections within the new educational system. In any case, we will not have a part of our society uneducated. req. :gold: (option to build school in city immediately, with +:culture:)
3. Ignore their plight for the time being, we have more pressing matters to attend to. (+:mad: for X turns)

nativeschools256.jpg


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Potential Native Extinctions

Req. Parrot Aviary

Many of your iconic native birds are facing extinction unless decisive action is undertaken immediately.

1. Birds? Who gives a damn? The only good bird is a roast bird! (+1 :mad: for X turns)
2. Enforce protection of the species and begin breeding programs (:gold: cost, improve bonuses of Zoo's, Aviary)
3. Let us take the term 'National Treasure' a little more literally; commericalise the species, let the industries solve our problems! (Req. Corporatism, 50% chance to improve bonuses from pet shop, supermarket)
4. WE SHALL SOLVE EVERYTHING WITH SCIENCE! Begin the cloning! Nyahahaa! *cough* (Req. Cloning, improve bonus from Re-Pet)

nativebirds256.jpg


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Potential Native Extinctions

Many of your iconic native birds are facing extinction unless decisive action is undertaken immediately.

1. Birds? Who gives a damn? The only good bird is a roast bird! (+1 :mad: for X turns)
2. Enforce protection of the species and begin breeding programs (:gold: cost, improve bonuses of Zoo's)
3. Let us take the term 'National Treasure' a little more literally; commericalise the species, let the industries solve our problems! (Req. Corporatism, 50% chance to improve bonuses from pet shop, supermarket)
4. WE SHALL SOLVE EVERYTHING WITH SCIENCE! Begin the cloning! Nyahahaa! *cough* (Req. Cloning, improve bonus from Re-Pet)

nativebirds256.jpg

This should probably have the "Parrot Aviary" building tied into this or something.
 
You're definately right. I've never noticed that one for some reason. I've probably never built one.
 
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