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#1 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,610
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Health Mod
Here are some ideas for new health related buildings. ...
----- Optometrist (Requires: Optics) Health: +1 Require: Glassware and (Iron OR Steel OR Aluminum) Obsolete: Cybernetics Special Abilities
----- Field Hospital (Requires: Battlefield Medicine) Health: +1 Obsolete: Modern Health Care Special Abilities
----- Dentist (Requires: Medicine) Health: +1 Require: Steel, Rubber OR Vulcanized Rubber Obsolete: Homo Superior Special Abilities
----- Insane Asylum (Requires: Psychology) Happy: +1 Health: +1 Obsolete: Thought Scanning Special Abilities
----- Retirement Home (Requires: Modern Healthcare) Happy: +1 Health: +2 Obsolete: Homo Superior Special Abilities
----- Animal Shelter (Requires: Modern Healthcare) Health: +1 Obsolete: Artificial Evolution Special Abilities
----- Rehabilitation Center (Requires: Modern Healthcare) Health: +2 Obsolete: Thought Scanning Special Abilities
----- Laser Eye Surgery Clinic (Requires: Modern Healthcare, Laser) Happy: +1 Require: Glassware Obsolete: Cybernetics Special Abilities
----- Plastic Surgery Clinic (Requires: Modern Healthcare, Plastics) Happy: +2 Culture: +2 Obsolete: Cybernetics Special Abilities
The stats can be adjusted. These are just suggestions. Note: These stats have been a corroboration of Afforess and I. Last edited by Hydromancerx; Feb 08, 2010 at 05:51 PM. |
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#2 |
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Discutator
Join Date: Apr 2009
Location: Bonn, Germany
Posts: 1,018
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when i read 'health mod' as a topic i though someone finally brought up some ideas to fix the health problem ROM and AND currently have. but all i see here are buildings granting +
. i mean what sense is there to build any of these buildings if you will already have a lot more than in all your cities - not even using the current health buildings. don't get me wrong i don't have anything against such a mod but right now the + and + bonus just don't have any worth and thus could be replaced by 'no bonus' rendering all these buildings to be another names for 'idle production'.honestly, did you ever see an unhealthy city in ROM or AND? did anyone? |
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#3 |
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Chieftain
Join Date: Jan 2010
Posts: 49
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what version of AND are you using? because I'm using beta6 and i have a lot of
problems
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#4 |
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Discutator
Join Date: Apr 2009
Location: Bonn, Germany
Posts: 1,018
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i'm still stuck with beta 4 i think due to snail game speed and not so much time. do you play at deity level? because at that level you indeed will have some problems with health at the beginning of the game. but with the progress of time this issue somehow becomes less and less important.
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#5 | |
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The White Wizard
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Quote:
I've adjusted the stat's a bit, mainly to avoid politics and make them more interesting.: Optometrist (Requires: Optics) Health: +1 Require: Glassware and (Iron OR Steel OR Aluminum) Obsolete: Cybernetics Special Abilities
----- Field Hospital (Requires: Battlefield Medicine) Health: +1 Obsolete: Modern Health Care Special Abilities
----- Dentist (Requires: Medicine) Health: +1 Require: Steel, Rubber OR Vulcanized Rubber Obsolete: Homo Superior Special Abilities
----- Insane Asylum (Requires: Psychology) Happy: +1 Health: +1 Obsolete: Thought Scanning Special Abilities
----- This one is just too similar to the bath house. We're starting to have a building over-flow problem. I'm not going to add duplicates. Health Spa (Requires: Psychology) Happy: +2 Health: +1 Obsolete: Thought Scanning Special Abilities
----- Why is this a building? It seems more appropriate as a random event. Snake Oil Salesman (Requires: Medicine, Railroad) Unhappy: +1 Unhealthy: +1 Requires: Glassware Obsolete: Modern Healthcare Special Abilities
----- This differs from the Doctor's office, how? Pediatrician (Requires: Modern Healthcare) Happy: +1 Health: +2 Obsolete: Homo Superior Special Abilities
----- Retirement Home (Requires: Modern Healthcare) Happy: +1 Health: +2 Obsolete: Homo Superior Special Abilities
----- Isn't there already something like this? Animal Clinic (Requires: Modern Healthcare) Happy: +1 Health: +2 Obsolete: Artificial Evolution Special Abilities
----- Rehabilitation Center (Requires: Modern Healthcare) Health: +2 Obsolete: Thought Scanning Special Abilities
----- Comment: I have no idea what Laser Eye surgery has to do with health. Laser Eye Surgery Clinic (Requires: Modern Healthcare, Laser) Happy: +1 Require: Glassware Obsolete: Cybernetics Special Abilities
----- Plastic Surgery Clinic (Requires: Modern Healthcare, Plastics) Happy: +2 Culture: +2 Obsolete: Cybernetics Special Abilities
__________________
"A Witty Saying Proves Nothing" -Voltaire Civilization 4 Mods: Rise of Mankind - A New Dawn 1.75 Civilization 5 Mods: Active City Defense, Tech Diffusion Minecraft Mods: Spout & Spoutcraft Lead Developer |
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#6 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,610
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@Afforess
Oh these are nice changes! Like I said before I was just throwing out ideas. I will update my first post with these changes. I will also update or take some out. And to answer questions ... 1. Health Spa - This come later is is not dependent upon the aqueduct. Also I think a health spa is diffrent than a bath house. But I will take it out for now. 2. Snake Oil Salesman - I will redo this to make more sense. Its to represent the selling of fake tonics and medicines during the industrial revolution. 3. Animal Clinic - We do not have an animal clinic howver its been brought up before. I could always change the name to "veterinarian". 4. Pediatrician - Maybe your right. 5. Laser Eye Surgery Clinic - I was not sure where to put it so health mod seemed most appropriate. @Killtech I was hoping the the whole garbage civic, NIMBY and other changes in future mods could offset the positive health buildings. Last edited by Hydromancerx; Feb 08, 2010 at 02:24 PM. |
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#7 |
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Deity
Join Date: Mar 2009
Location: Hanover Park, IL
Posts: 2,786
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Since the Civ4 game is played by using Leaders of History as a god of the civilization, and I see this building, why would I even want it? I like Afforess' idea better for changing that into an annoying random event where you have a chance that your doctor's office is corrupted and is destroyed. Then you have to build it again representing hiring a new doctor and hoping he/she is bona fide.
__________________
"The best [mod/modcomp] releases are things you did for yourself, as then you are less upset if it appears that nobody else is using it at all. " Xienwolf (responding to a potential modder in SDK/Python forum) You want to play superb Civ4 game? Try Rise of Mankind's expansion A New Dawn by Wizard Afforess. |
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#8 | ||
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The White Wizard
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Quote:
Quote:
I know, that's why I didn't cross it off.
__________________
"A Witty Saying Proves Nothing" -Voltaire Civilization 4 Mods: Rise of Mankind - A New Dawn 1.75 Civilization 5 Mods: Active City Defense, Tech Diffusion Minecraft Mods: Spout & Spoutcraft Lead Developer |
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#9 | |
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Dietary
Join Date: Jan 2006
Location: UK
Posts: 191
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Quote:
Speaking of which, is it within your power to fix this problem Aff? Your response will determine whether you receive a +1 or -1 relations hit.
__________________
You will all become one... with the Borg.
Last edited by Munger; Feb 08, 2010 at 05:47 PM. |
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#10 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,610
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@Afforess
Ok i will made the snail oil salesman into an event and change the name to "Animal Shelter". |
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