Immortal University 46: Wang Kon

TheMeInTeam

If A implies B...
Joined
Jan 26, 2008
Messages
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Hello all and welcome to the Immortal University! This series was started a long time ago to move a group of the forum's players to the next level. It is now hosted by professors Ignorant Teacher (on sabbatical) and myself, TMIT. Are you ready for the U?

This is the 46th beatdown on the AI, in case you're keeping track.

We will uphold the university's traditions...smacking down the hapless AI!

Our leader this time around:

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The UU goes nicely with elephants but is often difficult to use otherwise, while the UB is another boring but effective research boost.

Here's the start:

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Another IU, another random fractal start. Apparently, we get a nice one this time.

Huts and Events are off. If you don't like it, just plop 4 warriors somewhere in world builder and give yourself 60 gold to simulate huts, and just delete your capitol and put 3 archers there to simulate events.

Copy and Paste of the doctrine:

To play, just extract the WB save file into your worldbuilder saves directory, then play it. Use custom scenario if you want some extra settings to tickle your fancy. This series was designed for people learning immortal, so most people here will be at that level or trying to attain it, although deity players are welcome also. Hell, if you want to play this on NOBLE, go ahead, but I'm not peeling off the AI bonuses. The intention of this and any other game thread I post is to get better. Play whatever level you need in order to improve. Just remember, there are immortal bonuses and that's not going to change unless you WB edit it.

If you are aspiring IMM+, try to remember to add archery back to the barbs in WB. Every time you don't, a deity AI will kill a kitten, although there are a lot of kittens so it's not the end of the world if you prefer easymode barbs .

I do request people to list their difficulty and speed. In terms of updates, well nobody follows that anyway. Post in the manner you feel comfortable. Typical comparison dates are 1 AD, liberalism, and victory/defeat, as well as any major events. If in doubt, go with that.

The save!

View attachment IU 46 Wang Kon.zip

The initial autosave for those who want to duck having to add barbs or possibly use proper colors. It's IMM/Norm no huts/events.

View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave
 
Spoiler :
yep, I quit this one pretty quickly after getting through all the strat techs as fast as possible. Not that I win these anyway.
 
25 AD

Spoiler :


Settled in place (pretty obvious). I built a warrior first while teching BW since we have a 3f tile to grow and I can get more scouting without losing a lot of worker turns. After BW I went AG/wheel/AH.

That tech path meant I found copper. Since I could see AC's borders on turn 2, it was on.

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Monarchy is the priority now. I need to grow. Qin is going to be pretty big too but whatever. I'll just bureaucracy him or something. Rome has stonehenge, ToA, and a shrine on capture! Nice!



Liberalism

Spoiler :


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Hot damn. At least I have an OK city #. I'm going PP ----> Democracy to power up the cottages.



1936 Space Victory...and more sauce

Spoiler :


So I'm going space with Qin at friendly, hiding behind our defensive pact...

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And struggling w/o good hammer tiles or worse yet aluminum. Qin wouldn't trade it because he thought I was joking, and vicky just hated me. This was a problem, because...

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Garbage ghey AI culture is it? Well...

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Ha! Haha! You can't touch my 4 paratroopers! Burn! Wait...4 para's won't kill all that?! Oh right, but there's something else...

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Walked into and razed. Para deleted. The other 3 run away. He gives me some tiny amount of gold for peace the next turn.

Despite the fact that I got wonders like internet and 3 gorges dam, no aluminum hurt me. I even turned my slider off after getting all the space techs and BOUGHT space elevator with $$$ since 2 AIs teched robotics and I could do nothing else with the money. Despite that, Massive Qin and his 2 easily accessed islands managed to launch 4 turns ahead of me. Great, the #1 military power in the world with every tech in the game just launched the ship 4 turns sooner...

Well, I noticed this coming though, and was $$$ buying tac nukes and subs because once again, what else could I use the money for? I put forts near his border cities to reach, and loaded up some subs

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The intent being to kill that asinine huge stack in port, move into the city, unload paras, nuke beijing, land next to it, capture it, and burn it.

To do that, I had to also have enough tacticals to kill or badly wound all of the jet fighters in the surrounding cities. Thanks to SDI, I came up a little short of killing them all, but the few that were left in range were redlined and only intercepted about 3 paratroopers. I had more than 3 paratroopers ready though.

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I also managed to snipe one more city and burn it. Thanks to the nukage of the 10 cities closest to me, Qin's retaliation was a single nuke on my capitol and killing off my subs/paras in his land. He didn't have anything of worth to enter my land and survive what would be about 10 or so tac nukes dropped on it as needed. I held on for a very short time and

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Vicky had a completed ship by then, but nobody cared.

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Play was far from optimal, but the ending was very fun :D.

 
Fantastic start - in place is the best option. Great commerce, food and hammers; what more could we ask for? Bet its a horrible surrounding map to make up for it. :lol:

My first thought was oracle here too, should be able to get MC or COL with ease, early techrate will be very fast.
 
so when you took is capital it destroyed is ship?

Capturing a capitol after an opponent launches the ship will cause it to be destroyed. I opted to do this literally the turn before it landed, which one doesn't usually do against inland capitols :lol:.
 
Do you have to destroy the capital or the city that build Apollo to destroy the SS?
Does the AI always build Apollo in their capital?
 
It's not about the Apollo, it's about the spaceship being launched from the capital regardless of where the Apollo is. And for whatever reason the ship is destroyed once their command center in the capital is destroyed. Go figure.
 
So if I download this and want to play immortal, I have to add achery back to the barbs in WB?
 
TMIT:

Spoiler :

God damn you had some mad reads on this one. Skip wet corn for BW on a map that basically has no strat resos if played conservatively? :lol: Yeah yeah, I know the Copper could be acquired with 2nd/3rd city with a traditional tech path... provided your scouts don't get eaten by consecutive bears and archers... AC took it with his 3rd before I could slog there through endless barbs in mine :p Kudos on tmitting (~strike until 1AD :lol: ) another map :)

My game is looking "interesting" so far, with quite a different approach. :)
 
TMIT:

Spoiler :

God damn you had some mad reads on this one. Skip wet corn for BW on a map that basically has no strat resos if played conservatively? :lol: Yeah yeah, I know the Copper could be acquired with 2nd/3rd city with a traditional tech path... provided your scouts don't get eaten by consecutive bears and archers... AC took it with his 3rd before I could slog there through endless barbs in mine :p Kudos on tmitting (~strike until 1AD :lol: ) another map :)

My game is looking "interesting" so far, with quite a different approach. :)

Spoiler :


I claw out of strike range much better these days due to my prioritization of monarchy (in this game I used capture gold to fuel deficit research there...before writing). Although the slider is absolute trash, this allows one to lay the foundation of a good tech rate: city growth + worked tiles (cottages). Interestingly I'm often able to trade monarchy for other things on immortal, but not in this game of course. I actually took the tech lead in this game in the mid-renaissance, although super AI Qin caught me for reasons you'll see in the later spoilers.

My reasoning for the warrior 1st built is 2-fold: 1) I'm getting used to it because it is often a necessity in MP if you want to live and 2) It *does* afford more scouting.

This isn't the first game where the added recon from a 2nd unit (which in this case was the one that found the copper) came in handy since I started doing this. Note that this can also lead to cheesy worker steals and city site rushing (Chopping out a very early settler after improving 1 food resource) that one wouldn't otherwise do either. As a final niche benefit, it gets an early lead on abusing spawn rules.

Worker 1st is optimal in the absolute sense but I'm finding warrior first hurting me less than expected due to less tangible things, especially if hut garbage is left on but even w/o it :p.

 
Been doing well with one-city (non OCC) monarch lately...thought I would test emporer seeing the gold. Painful.

Spoiler :
I'm sure I ticked Emporer on the wb save, but tech rate in this game for Inca/Egypt seemed to be more along immortal. They were both jewish and must have been researching different tech paths and trading 1:1 techs all game. And despite Ram only having a few cities he is on track for ~1900 culture win. :eek:

I spent a lot of energy getting both Rome pleased and Qin friendly spreading confu missionaries until rep/beuro civics kicked in for both. Not much else I could do when Qin is only 80% peaceful at pleased. I was able to pull off a ~1300BC Oracle->CS sling and based on their tech rate...I thought I had a chance at liberalism->bio sling. Man was I wrong. Liberalism went to Ram ~1200BC and I was no where close. Took forever to research bio to get the forest preserves up so now I'm playing huge catch-up game...but like I said Ram is going to culture win.

I'm not sure I can get the techs, Manhattan, and a nuke built in time to launch before he wins.

It does not help that Rome is taking the same tech path as me so my trades slowed considerably. Qin seems to be researching very slow late game.



cas
 
1900 AD culture is not an impressive time for immortal at all and is more in line with emp. It can go as early as the early 1800's on immortal potentially. A human player with 6 cities and either 2 religions or 1+ sistine can routinely get it before 1850 AD too.
 
TMIT, Silu
Spoiler :

I didn't in my game, but did consider a BW warrior first here. Warrior first in many of my forum games has often improved my start vs the average on the forum games due to the scouting and also the ability to fog bust earlier on deity. Worker first means you chance losing the warrior as it moves into position.
 
grashopa, TNIT, Silu

Spoiler :
If you go warrior first do you go slavery and whip a worker or slow build?

The reason I ask is I often avoid slavery completely because of the dreaded slave revolt random event.
 
This series by default has events off since the time I started hosting it.

On top of that, I XML ban all events from happening just in case somebody posts a forum game and accidentally forgets to check "no fake difficulty garbage". In other words, events are impossible for me outside of MP, where nobody in their right mind would use them competitively.

So slave revolts are not an issue.

By the way, the returns on slavery are too high to justify avoiding it based on a random chance of revolt. That is *part* of the reason they constitute fake difficulty in the first place...it represents a situation where you are punished for making what is almost always still the optimal choice, but not consistently between games or between civs in a given game.

Anyway events are totally inappropriate in IU. I won't stop people from re-enabling them in custom options, only because I can't ;). Well, seeing an events game is better than no game at all too, in spite of the problems associated with them.
 
Thank you for the reply. I take it that means yes to whipping the first worker. I guess the 1 turn of anarchy doen't add up to anything in the long run.

The slave revolt is an irrational fear of mine, I know. I am just afraid that Sparticus will show up at the worst possible moment and shut down my capitol for a turn or two. No chance of revolt would be a luxury.

For good or bad, I like events. It makes things a bit more interesting. There is probably a way to reduce the chance of a slave revolt even when they are allowed in game.
 
^

Spoiler :

Well, I would never go warrior first if I have a riverside Corn in the 1st ring of the capital... :D

But yeah, if I went, whipping is a no-brainer. Not using it because of the slave revolt event is like folding pocket aces because you have a chance of losing. Events boil down to simple probability math; how probable the event is and how bad it is if it happens. Compare that to the benefit you gain from using it.

In this case the answer is quite clear, the earlier worker helps very much and the lost population doesn't even matter since working a wet improved corn is like working 4 forests.


TMIT, your hatred of random events never ceased to amaze me :lol: It even trumps obsolete's hatred for his namesake starts. :)
 
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