KJ Jansson
Prince
- Joined
- Oct 7, 2008
- Messages
- 509
1492: Reefs and Weather
version 0.1 beta
About:
I developed this mini-mod to incorporate this concept into my "1492: Global Colonization" mod but I am releasing it as a separate [MODCOMP] as well. Therefore, this mini-mod contains the numbers "1492". It introduced Reefs and various Weather phenomena: Storms, Thunderstorm and Wind. This mini-mod is made as simple as possible, thus facilitating its integration into other modes.
The basic idea of a mini-mod:
In the late 15th century sea voyage on a ship from the Old World to the New World was extremely risky. Many travelers have successfully reached the new land. However, many disappeared without a trace, along with the ships in the raging waters. Unfortunately, this aspect totally absent from the Civ4Colonization. This mini-mod partially compensates for this shortcoming.
"1492: Reefs and Weather" contains the following elements:
1. Reefs
2. Storm at sea
3. Thunderstorm at sea and on land,
4. Tailwind.
Negative effects:
1. Reefs:
- The ship, sitting on the reef gets 15% damage per turn.
- The speed of the ship is reduced by -5. The ship, sitting on the reefs, will not be able to move more during this turn.
2. Storm at Sea (Tornado):
- The ship caught in a storm gets 20% damage per turn.
- The speed of the ship is reduced to -4. The ship, caught in a storm, will not be able to move more during this turn.
- Storm at sea reduces the impact of food from the tile for 3 (-3 FOOD).
3. Thunderstorm and Rain on sea and on land:
- Unit, caught in a thunderstorm, gets only 5% of damage.
- The speed of the unit that has entered the thunderstorm , is reduced by -1. The naval unit can often continue to move and get out of the dangerous tile, the land unit will leave on this tile up to next turn.
- Thunderstorm slightly reduces the ouput from the tile:
for sea tiles: -1 FOOD,
for land tiles: -1 FOOD, -1 LUMBER, -1 FUR,-1SUGAR, -1 TOBACCO, -1 COTTON.
Weather phenomena do not affect the production of goods in urban buildings or mining in the mines.
Positive effects:
1. Tailwind (Fair wind) on Ocean and near Coast increases the speed of the naval units (+1 per turn).
2. Natural weather phenomena and coastal reefs make travel more dangerous, that adds a reality in the game.
PATH_DAMAGE_WEIGHT parameter vs Caravel lifetime.
PATH_DAMAGE_WEIGHT tag is located in the GlobalDefines.xml file.
GlobalDefines.xml:
Code:
<Define>
<DefineName>PATH_DAMAGE_WEIGHT</DefineName>
<iDefineIntVal>2000000</iDefineIntVal>
</Define>
Table 1 show the PATH_DAMAGE_WEIGHT values and Lifetime (Turn) of a Caravel exploring the ocean in automatic regime before his death.
Value--------------Turn
0-------------------46
500000-------------97
2000000-----------118
Download here
Size: 6.2 Mb
Installation:
1. Unpack in \Mods directory.
Sample:
Spoiler :
C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods.
If Mods directory is absent, please, create it.
Correct location is here: C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods\1492 Reefs and Weather.
If Mods directory is absent, please, create it.
Correct location is here: C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods\1492 Reefs and Weather.
2. The loading through "Advanced" and "Load a Mod".
This is fully English version. Last official 1.01 patch must be installed to play "1492: Reefs and Weather".
Information for modders:
Spoiler :
Source codes are included in the archive.
The modified source codes are collected in SDK directory.
All changes in the source codes are marked with markers.
and
The modified source codes are collected in SDK directory.
All changes in the source codes are marked with markers.
// KJ: Reefs and weather START
and
// KJ: Reefs and weather END
Credits
I would like to thank Пашок, Хальк Юсдаль и NeseryoznijVET for their help and advices.
Screens: