OCCC (One City Challenge Club): Peter

madscientist

RPC Supergenius
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Oct 6, 2006
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OK, there seams to be a discussion on the Nobel's club about potentially running a OCC game. Seeing that there are no OCC clubs on the forums )forgive me if there is) I propose starting one here. If there is one, we can either add it to that, or start a new one.

General statements about a One City Challenge, according to Mad Scientist

1) You get ONE city! Go and win yourself a game champ!

2) You cannot build a settler, nor can you capture a city. Captured cities will autoraze, a great way for ticking off a rival.

3) You are allowed 5 National Wonders per city, and they still require the prerequisite buildings. Example, for the Globe theater you need a theater, Oxford requires a University. etc....

There are plenty of players that can offer great advice, I will keep to just hosting this game for the time being.

Examples of OCC games can be found in the Classic RPCs in my signature: Agustus, Stalin, Lincoln were all OCC games focusing on diplomacy, military, space victory pathes although the Limcoln game was a last minute failure. Also under the RPC Next Generation the dali Lama was an OCC but certainly not a typical game.

Game settings are Nobel difficulty, normal speed on a temperate fractal map.
Saved game and a WB file are added for people who want to change difficulty or speed, my reputation is poor on Wb saves but I think this time I got it right.

So onto the Leader

OCCPeterstart0000.jpg


Peter has one very powerful trait for OCC, Philosophical which produces faster production of great people. Expansive is more debateable as a valueable OCC trait although I would rank it #3 because of the health bonus.

His UU is the Cossack, certainly useful IF you get horses.

The UB is probably one of the more powerful ones for a OCC giving 2 free scientists with the research institute, although it comes very late in the game.

The start

OCCPeterstart0001.jpg


You already have some tough choices. Settling in place will cost you levees later on, settling northeast costs you the grains, settling south costs the gems in the BFC! And of course you do not know what you eventually lose, if anything.

Strategy here I leave to the masses although I do plan to post my own shadow.

It is an open challenge so please feel post your results, however please use appropriate spoilers as to not ruin the fun.

Saves will follow shortly as I need to delete some old RPC saves from the server.
 

Attachments

i'd almost say blue circle or even on top of the rice

coastal so you can get around
 
What a nasty decision.

Scout 1NW towards what looks to be coast. If it is coast, then I will probably settle on the blue circle...but that leaves the rivers and forests behind. Settler 1NW...if there is another gem north of the one we can see, might have to change course back to the river. Gems come in groups sometimes. I'd prefer to settle on the river with gems in BFC...but no telling if there are food resources available.

Will play this on Monarch/normal assuming Mad didn't mess up the wb file. 50/50 shot there. :lol: j/k.

cas
 
Spending a couple of turns looking around the area and getting it right can be a good idea. We only get one city so might as well make it a good one!

I'm already liking the look of 1S for 3 extra hills (might build a wonder or two ;) and riverside, although it will need more food.
 
cas ... you can see its coast allready due to the waves :)

Spoiler :
ugh ... ugly map ... semiisolation is not fun when you're playing OOC ...
 
Just a thought, but I think it would be interesting to have a predetermined VC for these games to see everyone moves forward toward that VC.
 
I like the name. "Occcccc...."

I think I like 1W... all resources, extra hills, and 4 empty river tiles.
 
What the hey – I gave this a go on monarch normal. OCCs are nice because they’re fast. Part 1 - to lib

Spoiler :


Settled 1W:

Civ4ScreenShot0000.jpg


Lousy OCC location until state property – workshops will make this ok though, I hope. No levees, nonirrigated corn, and a jungle grows on my rice 15 turns in. Standard wonderspamming goes a little slow with no stone, marble and modest production, but with tech prioritization, works out ok – start with this:

Civ4ScreenShot0001.jpg


Plan on some tech steals from Joao to supplement research. Not too happy about semi-isolation, with no ability to meet anyone else until they meet me. Continued wonderspamming – henge, mids, Parthenon, straight up to lit for glib. Everything is nightmarishly slow with limited production though.

Also was worried about Joao, so got him to pleased by gifting spices and favorable tech trades.

And hopefully this will be a theme for awhile…

Civ4ScreenShot0002.jpg


I like those odds. Built a courthouse to add to my spy points, which I usually don’t do in OCC. Meet this guy and Mansa in the same turn:

Civ4ScreenShot0003.jpg


Um, monarch level just got a bit harder with those two techers playing nice with one another – this is going to be a tough win. And sure enough:

Civ4ScreenShot0004.jpg


Darius and Mansa playing nice with one another – not fun. No idea how I’ll get to internet first. State of the world immediately post-lib:

Civ4ScreenShot0005.jpg


Going to be tough sledding from here. Generating a number of prophets and scientists though – settling enough great people will help me towards internet hopefully. Have stolen 4 techs from Joao so far without a failure, which helps.
 
Hmmm....if I understand WB editing, this WB save is not set up to adjust for difficulty level, i.e. the Handicap=HANDICAP_NOBLE line is still in there (this has to be deleted to properly adjust difficulty, right?). Or am I completely wrong?


Also, huts and events are on, which is probably not best for a series game. I just got the +2:health: event which is pretty big on an OCC.
 
Just a thought, but I think it would be interesting to have a predetermined VC for these games to see everyone moves forward toward that VC.

Rather than dictate a victory condition, I figured it was best to just let everyone play it out. OCCs are rather short games, no problem playing it out a few times.
 
One city challenge club:Peter
OCCC:P
1CCCP

CCCP

Communists!

Also, we are playing Russia, so it's even better!
 
Wow, this one is rough for an OCC. Monarch/Epic to Liberalism:

Spoiler :

No bonuses for wonders, not too great on food, not many forests, on a continent with only 1 other AI. But enough crying...

This was funny....popped 3 huts for XP:
Civ4ScreenShot0000-6.jpg


A wonderful event:

Civ4ScreenShot0004-1.jpg


With limited wonder building capacity, I only managed to bag 'mids, TGL, and Parthenon. I do have NE+Globe up and working on Oxford.....but with no rocks, all the buildings take a while.

My favorite civic combo for an OCC (I did run OR for a bit while building some wonders):

Civ4ScreenShot0006-3.jpg


I managed to self-research Philo and grab the religion which I used to make friends:

Civ4ScreenShot0005-2.jpg


But the bad news came:

Civ4ScreenShot0007.jpg


Lost liberalism! Even though I was first Philo I still got beat to lib. I had started teching MC which was a mistake, but even with a straight shot at Lib I still would have lost it. Ugh.

My city:

Civ4ScreenShot0001-7.jpg


2 settled GE's, 4 settled GS, and an academy. I was tempted to rush a wonder or two with the GE's, but I desperately need the hammers and research so I settled.


Haven't met anyone other than Joao, so we'll see how far behind I am in tech.



 
Played this all the way through. Didn't keep track of dates but here are the results.

Spoiler :
Noble/Normal

Brutal. Just Brutal. Lost via culture 5 turns before my launch. Just 1 part each except for engine.

Just one reminder. No river + National Park = NO POWER until nuclear plants. :cry:

Got lucky with forest spreading since I didn't chop any and avoided roads like the plague. Think I was up to 8 preserves. In retrospect, a biology farm spam may have worked just at well plus I would have had that extra +50%:hammers:.

Settled in place then Oracle shot to Civil Service. Lost pyramids, ouchy. Up to Literature for Great Library. Education ASAP, obviously. Tried for a Liberalism -> biology shot but lost badly. Beelined biology, then up to constitution, Superconductors for research institute, Computers for the net, Robotics for an elevator to heaven, Fusion, and then the remainder I hadn't gotten from the net. Just 1 Golden Age while I built both engines.
 
I didn't know how to change the difficulty level, so I just left it on Noble, which I guess is okay since I've never tried a OCC before.

To 1 AD:
Spoiler :

I settled 1W to pick up the rice.
77213310.jpg

My scout got 146 gold, The Wheel, and a useless map from 5 huts. Not too bad. And I met Joao. After a worker and warrior, I went ahead and built Stonehenge to get some gpp going before starting on the Pyramids. They're really expensive and this city doesn't have amazing early production, but there's really no need to build anything else since this is Noble and barbs aren't a problem. While I'm building, I found Judaism:
39547490.jpg

The 25% production bonus will be helpful, and hopefully Joao will be my Jewish buddy. Right after this I got my Great Prophet from Stonehenge, which I settled for a couple extra hammers and some gold per turn that's just going to fill the coffers for a while until I actually have a use for it.

Pyramids finish in 825 BC.
22006708.jpg

Obviously I revolt to Representation.

A few barbarian warriors were appearing, but a single axeman took care of them. Meanwhile, I went for this just for the heck of it and somehow got it:
92085450.jpg

So now I've really got the gpp going.

I got a Great Engineer shortly after that and settled him as well. At 1 AD I've just finished Literature (I went for Metal Casting for a forge, which may or may not have been a great idea since MC is so expensive), and I'm starting on the Great Library. I avoided the Parthenon because I'm already Philosophical and I don't want artist pollution.
79889751.jpg

Joao just settled a city next to me, so I built a road to it to get a trade route and hopefully spread my religion soon (if not I'll just build a missionary next). You can also see I'm due for another great person next turn. If it's an engineer I'll probably still settle it rather than rush TGL and just trust that no one will beat me to it on Noble. Techwise, I'm going Iron Working right now just to see if I have Iron, then I guess my next target should be Civil Service for Bureaucracy, maybe with a shout detour to Drama for Globe.

To Liberalism:
Spoiler :

I got my second Great Prophet and settled him. My next five great people on the road to Liberalism would all be Great Scientists, plus one more prophet right before I stopped the round. The first one made an academy, while the rest were settled. Meanwhile, every little bit helps:
83749016.jpg

I always love more hammers.

Joao was a good buddy and negated the need for any military, so I just built infrastructure and wonders. I was surprised to get this one this late:
14361217.jpg

Basically worthless except for the engineer points. And this I built for the scientist points, though the few extra beakers from my temple and monastery don't hurt:
80478213.jpg


In 1060 AD, something kind of interesting happened:
p10qa.jpg

Joao didn't manage to get a city past me before my culture expanded to the fifth ring, so unless he captures a barb city up there, I guess all that land is free for anyone to settle.

This was completely unnecessary, and it delayed a University and Oxford by a few turns, so it probably wasn't a good move:
p11w.jpg


I'll stop here in 1170, 1 turn from Liberalism. Here's a look at Moscow:
p12r.jpg

Nationalism and Printing Press are available, but I think my best move here might be to get Optics first and take Astronomy, mostly for the Observatory. Joao is one turn away from Compass, so if he's willing to trade it next turn (he hasn't been too stingy with techs so far), then that's definitely what I'll do. I'm a little worried about someone I haven't met taking Lib, but then again, the fact that I haven't met anyone yet suggests that they're not that advanced.

Going forward, I guess I should just beeline through the Renaissance and Industrial eras straight to the space race techs. Seems like there are a lot of unnecessary techs in a OCC.

To 1968 Space Race win:
Spoiler :

No trouble taking Astro with Liberalism in 1230:
44820637.jpg


I hate Scientific Method:
23345155.jpg

It knocked me down 70 bpt, from 502 to 432, but I got the free great people from Communism and Physics, and Biology farms were nice. Meanwhile, you may have noticed that it's 1500 and I still haven't met anyone but Joao (he got a galley across to meet the others sooner). I even got a message in 1525 that a distant civilization had circled the globe, but it would be another 55 years before I finally met Pacal and his vassal Mansa.

Not much to see here, I just peacefully teched along while absolutely rolling in great people. (At the end of the game, I had 6 prophets, 11 scientists, 3 merchants, 5 engineers, and 1 spy all settled in Moscow.)

There was one moment of awesomeness, however. This well-developed barbarian city to the north...
44544193.jpg

...did this:
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Promotions and everything. And it was on the same continent, too, which is better than the non-barbarian AI can ever manage. Nice job, barbarians. Of course they were mercilessly slaughtered.

In 1838, I got a truly game-breaking event:
83751837.jpg

That's right, uranium popped in one of my mines. That meant I no longer needed coal for power, which meant I could build the National Park and let my city grow at least 6 sizes larger (the switch out of Environmentalism back to State Property was nice too, for my workshops). 6 more Representation scientist specialists in a city with every science modifier is quite a nice bonus for one little resource pop.

It's not like it was close anyway, though. A defensive pact with Joao dragged me into a war with Pacal and Mansa in 1925 that I quickly bought my way out of, but otherwise I just cruised to a 1958 launch and 1968 victory.
69587062.jpg

Mansa had managed to build the life support, and Huayna was going culture but his third city was more than 100 turns away. I had fun with this game because it was something I had never done, but I should have tried a harder difficulty.
 
Monarch normal - Lib to 1980 - a true down to the wire ending.

Spoiler :


Tech pace is like an emperor game – I did everything I could to get communism first to have some trade bait…but failed – Mansa beat me by a turn. Still traded it to Darius and Saladin before him though.

Civ4ScreenShot0006.jpg


Gave them more than I got to get both pleased. Used communism to backfill and after bio, went straight to computers. Fed a bunch of techs to Joao to try to get a DP with him, as he’s huge, but behind in tech.

Did I mention Pacal and Huayna are on this map and I haven’t even met them – Mad, is this rigged??? 4 solid techers and a powerful expansive civ on my landmass?

Awfully tough OCC this is..

And bio finally nets me some meaningful trade bait..

Civ4ScreenShot0008.jpg


That plus constitution as well. I end up gifting to pacal for diplo. Oh, and I’m a total idiot – not paying attention, I’ve been in pacifism all game without a state religion. Brilliant. What an epic fail that is – I need to either not play civ at all or start playing it a lot more, because one game every once in awhile means dumb, dumb mistakes.

And world war breaks out

Civ4ScreenShot0009.jpg


Pacal DOWs Joao and I’m brought in through my defensive pact. I fed Joao a bunch of techs, never built a unit, and settle for peace:

Civ4ScreenShot0010.jpg


The limp to internet continues…And thank goodness:

Civ4ScreenShot0011.jpg


Too little too late? We’ll see. Hope this helps:

Civ4ScreenShot0012.jpg


Built that sucker in 8 turns. And stupid global warming – Total BS in an OCC.

Civ4ScreenShot0013.jpg


And Saladin does this while I have DPs with two other civs.

Civ4ScreenShot0014.jpg


He has a city near me, so I hope they keep him busy – my lone warrior won’t stand up too well to mech infantry. And….thank you Joao!

Civ4ScreenShot0015.jpg


My good friend keeps me safe. Space race is crazy close though – have to check it each turn. I launch 2 turns before Pacal (with only 3 casings), but unfortunately, Darius is closing in on culture – it appears Darius is going to beat me by a turn – I’m 2 turns away here:

Civ4ScreenShot0016.jpg


So I cheat:

Civ4ScreenShot0017.jpg


Notice on the screen that Darius adopts state property. I pay him 550 gold for that turn of anarchy. It still doesn’t matter:

Civ4ScreenShot0018.jpg


He goes legendary on the same turn I land my ship. My builds - note that I built three units all game, a worker, a warrior and a spy (who stole 6 techs from Joao).

Civ4ScreenShot0019.jpg


Obviously, I'm sure I would have won if I hadn't been so stupid as to be in pacifism for 200 turns without a religion. Fun game, but tough OCC to win IMO with those opponents and being landlocked. If we were connected to the other landmass, i probably would have won as well as I could have used spies on Darius's city.

Also bitter that I popped back to back engineers in the late game when i was hoping for a second golden age & needed different great people - would have shaved a couple turns off with one last golden age.

Moscow at the end


Civ4ScreenShot0020.jpg


also should have workshopped the rest of those farms, as tech was meaningless by the end game - sloppy play since I'm out of practice, and it cost me.

 
Monarch/Epic and a close race at the end:
Spoiler :


Man, some more mean stuff. Other civs in the game = Pacal, Darius, HC, and Mansa!! Talk about a brutal tech rate (for monarch at least). Plus they all loved each other - first war didn't happen until the 1800s, and nothing came of it. So it was just a big love fest trading party. Anyways....

Took a long time to meet more civs. Didn't meet Mansa, Pacal, or HC for a long time. A bit behind on tech:

Civ4ScreenShot0003-3.jpg


So I figured my only chance was an internet beeline. So I teched what I could on the path, a took every chance to trade for critical techs. I actually made a side track to mass media, for this:

Civ4ScreenShot0008-1.jpg


It's not particularly useful, but I had enough friends to get voted the UN head. That let me ban nukes and also avoid the single currency vote (this would help the AI much more than me). Oh yeah, notice in the background the Pacal vassaled MM! That's quite the tech whore combo.

The tech situation in 1857...which was promptly addressed:

Civ4ScreenShot0010.jpg


Civ4ScreenShot0011.jpg


Civ4ScreenShot0012-1.jpg


It was then a very close race. I teched to Fusion, since that seems to be one of the last the AI goes for. Picked up a lot of the other space techs off the net. I was pumping space ship parts as fast as possible and watching as Pacal was getting closer and closer to launching. I forgot the screenie, but he had gotten all parts minus one engine. I had all parts minus one engine AND TWO CASINGS! With no choice I launched at 60% odds.

The very next turn:

Civ4ScreenShot0013.jpg


With two turns until landing, I get DOWed. I had a DP with Joao and I suspect I was only DOWed because of that. They didn't come for me though.

Civ4ScreenShot0014.jpg


And thus, my luck held for the big W, one turn before Pacal's ship landed:

Civ4ScreenShot0015.jpg


Civ4ScreenShot0016.jpg


Civ4ScreenShot0017.jpg



A narrow (and downright lucky) win.

 
Rather than dictate a victory condition, I figured it was best to just let everyone play it out.
Beyond the fact that only diplomacy and space are achievable victories.
Spoiler :
I'm surprised no one else settled 1SE.
 
Played Monarch/Epic

Spoiler :
Settled 1S, Endured a few thousand years of spies (C'mon Joao, i KNOW it's you!). Lost liberalism by a turn. Finally Met Darius in the mid 1500's, never met anyone else. Quit in 1685 when Joao Declared. I build walls and a castle before he made it across my turf and was hoping to turtle up, next turn, defense down from 100% to 32%... Huh? Ouch, he had 17 catapults and more than enough cleanup units to finish the job. My own catapults didn't even end up hurting all has non-siege units so i knew it was either quit now or hit enter to see the "end of history"... Rough situation for an OCC for sure.
 
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