Welcome to Nobles Club 44: Darius I of Persia. Fourth time hosting...NC41 Lincoln was a little rough for some people on a watery map, so I decided to go with Darius on a Great Plains map this time. I only made a couple of minor tweaks and chose 3 of the 7 AI rivals, so it is relatively unaltered. Yes, I added one AI to make it a little more crowded since the map has a lot of land. Used 'flat' setting...meaning all map borders (north/south/east/west) are not passable. For those unfamiliar with Great Plains...a general description:
Darius I is Financial and Organized. Starting techs are Agriculture and Hunting. Financial gives +1 on plots with +2 and Organized gives -50% Civic Upkeep with double production speed of lighthouse, factory, courthouse. Very strong combination for larger empires.
His UB is the Apothecary, which replaces the Grocer and gives a bonus +2 . In spoiler tags to save space.
His UU is the very popular Immortal, which replaces the Chariot but also receives +50% versus Archery units. The Immortal description doesn't say 'no defensive bonuses' like the chariot, so I'm not sure whether it receives defensive bonuses or not...just noticed that. Either way, exceptionally strong early UU. In spoiler tags to save space:
The start position:
Finally, a cut and paste of our standard doctrine:
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUFFY MOD), select "Play Scenario", and look for "NC44 Darius Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for AI receiving Immortal start techs). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Huts and Events are turned off by default...you can turn back on events if you want...not sure about the huts once the wb file is generated without them.
Let me know if there are any problems with the saves.
View attachment NC44 Darius wb files.zip
Good luck!
cas
Spoiler :
Mountains in the west with lots of hills and resources like deer, sheep, uranium, silver, gems, oil, dye, gold, incense, aluminum, coal. Plains cover a large (mid) section of the map where you will find resources including wheat, cow, stone, horse, copper, iron, oil, wine, and maybe a couple others. The plains start changing to grass/hills towards the east and grass-forests/jungle cover roughly the eastern 25% of the map with corn, pig, marble, deer, fur, sugar. There is always a small ocean in the SE corner with some seafood resources.
Darius I is Financial and Organized. Starting techs are Agriculture and Hunting. Financial gives +1 on plots with +2 and Organized gives -50% Civic Upkeep with double production speed of lighthouse, factory, courthouse. Very strong combination for larger empires.
His UB is the Apothecary, which replaces the Grocer and gives a bonus +2 . In spoiler tags to save space.
Spoiler :
His UU is the very popular Immortal, which replaces the Chariot but also receives +50% versus Archery units. The Immortal description doesn't say 'no defensive bonuses' like the chariot, so I'm not sure whether it receives defensive bonuses or not...just noticed that. Either way, exceptionally strong early UU. In spoiler tags to save space:
Spoiler :
The start position:
Spoiler :
Finally, a cut and paste of our standard doctrine:
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUFFY MOD), select "Play Scenario", and look for "NC44 Darius Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for AI receiving Immortal start techs). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Huts and Events are turned off by default...you can turn back on events if you want...not sure about the huts once the wb file is generated without them.
Let me know if there are any problems with the saves.
View attachment NC44 Darius wb files.zip
Good luck!
cas