- Joined
- Jun 20, 2004
- Messages
- 4,535
So well then lets step away from speculation and see what has actually been confirmed through the screen shots (Note, I'll only be adding stuff here that has been released and/or confirmed by Firaxis/2K Games/Civfanatics)
Purchase Options
Retail
Standard Edition
- Civ 5 Game
Collectors Edition
- Civ 5 Game
- 5 metal figurines based on units from Civilization V (manufactured by Reaper Miniatures)
- 2 disc CD soundtrack of game score selections
- DVD Behind the Scenes at Firaxis on Civilization V
- 176 page hardcover art book
Digital
Standard Edition
- Civ 5 Game
- Cradle of Civilization Map Pack: Mesopotamia (preorder only)
Deluxe Edition
- Civ 5 Game
- Plus also get the bonus Babylon Civilization with leader "Nebuchadnezzar II"
- Behind the Scenes at Firaxis with Civ V video feature
- Game Soundtrack
- Cradle of Civilization Map Pack: Mesopotamia (preorder only)
Game Content
CIV's/Leaders/Special Ability 18 of 18 Civilizations confirmed
Each leader has a personality made from a combination of several different 'flavours' along a ten point scale, each game the impact that a certain flavour has over this civ can be +/- two points , allowing for a different experience each game. For example Russia may have a score of 8 for their expansion flavour but at the start of the game the actual score could be any where from 6 to 10. (PCZone)
The 25 flavours are grouped into several categories including Wide Strategy, Military preferences, Recon, Naval recon, Naval growth, Expansion, Growth, Development preferences (PCZone)
Wonders/City Buildings
Wonders
General Buildings
City Walls - Gives Defence bonus, as well as allowing a ranged attack
Barracks
Circus
Colosseum
Granary
Theatre
Harbour - Links City with Capital, 25% increased production of Naval Units
Lighthouse - +1 (food) from Water tiles
Specialist Buildings
Unique Buildings
Units and Combat
Unit Behaviour
Now only one each type of unit (Millitary/Naval/Economic)hex, this includes cities
However, some unit types, like Air & Missile unit will be allowed stack on one tile allowing Aircraft Carriers and Missile Subs. (Strana Igr)
Units move 2 Hexs during combat as a base (GamerPro)
Ranged bombardment
You will be able to swap a unit out with one next to it during battle (IGN)
Units will take longer to produce than previous civilizations and as well as this they will eventually come to have upkeep costs associated with them potentially reducing the number of units you can maintain at one time. (Gamespot)
veterancy from Civ4 will be in Civ5 (Gamespot)
Units are no longer destroyed if they lose a battle
(The Escapist)
Combat Modifiers
Land Units
Ranged Units
Air Units
Naval Units
Missile Units
Civilian Units
New/Updated
Unique Units
There are no longer Troop Transports instead, units instantly transform into makeshift floating transports (PC PowerPlay)
Promotions
Barrage - + 25% ranged attack against rough terrain (Hills, Jungle, Forest) [Artillery]
Accuracy - +25% ranged attack against open terrain (not Hills, Jungle, Forest) [Artillery]
Resources/Terrains/Map Improvements
Terrain Types
Natural Wonders
New
These are unique features on the map which give a bonus to your civ's happiness when you find them and a continuing bonus if you found a city near them
Known Natural Wonders:
Old Faithful in Yellowstone National Park, Wyoming, USA
The Great Barrier Reef in Queensland, Australia - As it expands across two tiles it gives a bigger bonus than usual
Luxury Resources
Ivory (Elephants)
Dye
Spices
Silk
Gold
Whales
Fur
One Luxury Resources is enough for your entire Empire (IGN)
Strategic Resources
Iron
Horses +2 hammer, +1 commerce
One strategic resources will only allow you to build a limited supply of units that require that resource i.e. one Iron will allow about 5 units bases on Iron IGN
Other Resources
Map Improvements/Features
Ancient Ruins
New
Ancient Ruins (Goody Huts) will be making a return to Civ , some of the things you can find in them incude:
Ancient treasure which provides gold to your civilization.
A map of the surrounding area.
Weapons upgrades. The unit which enters the tile is upgraded to a more advanced unit (a warrior might become a spearman, for example)
Survivors from the earlier civilization. They move to one of your cities, increasing its population by one.
A one-time boost to your culture.
On the easier difficulty levels, ruins can also provide you with free settlers and workers - 2k Greg
Technologies & Research
Research
With a gold down-payment two nations can create a joint research project (Computer Bild Spiele) that gives the players a 15% bonus to research output. (VGChartz)
Ancient Era Techs
Classical Era Techs
Medieval Era Techs
Other Techs
Cities/Culture/Social Policy
Cities
Cities spread 3 tiles out instead of two
Boarders now only expand at one hex at a time and more difficult terrain will take more time to claim (Swedish PC Gamer). You can use Gold to sped up this process, but that may bring you into conflict with surrounding Civs. GamerNode
You can also use culture points to 'buy' tiles Gamespy
Cities now defend themselves with a set of 'Hitpoints' that need to be taken down to zero before a city can be captured. Units can still help defend cities but instead of just garrisoning inside the city as in previous games, they merge with the city and 'boost' the cities hitpoints. GamerNode
Culturally different City designs Arabic/Asian/African/European and American Confirmed
There will be "game-specific disadvantages" in having two cities too close together(Gamespot)
When you occupy a city you can form a Puppet-State, This means that you reap the benefits of its research, culture and gold but don't get a say in what it produces (PC PowerPlay)
Social Policy New
There are a total of ten social policy trees that you can unlock.
Within each of these spheres are individual policies that you nation can unlock.
Once you have progressed along these policies enough you will unlock the Culture Victory by being able to unlock the Utopia project.
These policies are unlocked by using Culture
TraditionUpdated
Liberty
Honour
Piety
Patronage
Order
Autocracy
Freedom
Rationalism
Diplomacy and City States
Diplomacy Options
Puppet States
City States
Updated
There are three typs of City States: cultured, maritime, or militaristic
The City States that have been confirmed are Singapore [Singapore], Rio de Janeiro [Brazil], Budapest [Hungry], Florence, Venice [Italy], Sidon [Lebanon] and Geneva [Switzerland]
The cities states will not grow large nor will they compete to win the game like regular civs.The player must choose if he is to be friendly, indifferent or hostile towards a city state. [Swedish PC Gamer]
Provides diplomatic and economic bonuses if pursued correctly, potentially more than what you could get if you took over the city. (IGN) these bonuses depend on what type of city they are for instance a militaristic City State may give you units like a warrior.
One way to get the favour of City States you must undertake 'missions' for them, like:
Defending them from barbarians
giving the people knowledge of Natural Wonders
Helping them in defending themselves from another civilization
City States also have their own tech tree's (1Up)
The UN New
All members only get One vote each
City States can Vote in the UN
Barbarians
Updated
Barbarians come from "encampments," which may spring up in any neutral space that cannot be seen by a civilization's city or unit. Every few turns the encampment will create another barbarian unit which will make a beeline for the nearest civilization and start causing trouble. The only way to stop this is to find the encampment and destroy it. [2K Greg]
Barbarians will pump out units roughly level with the most advanced Civ and the only way to stop them is by destroying their defended encampment (you also get a gold bonus)
Victory Types
Domination Victory - You must conquer all of your enemies Capital Cities (IGN)
Science Victory - Spaceship, Now, each spaceship part must physically be transported to the capital, so theyre vulnerable to enemy attack. [Gamestoge]
Culture Victory - Once you have progressed far enough down the social policy trees you will unlock to option to build the Utopia Project
Diplomacy Victory - Winning Votes in the UN
Scenarios
Cradle of Civilization Map Pack: Mesopotamia [Steam Pre-Order Bonus]
Other Information
Civ 5 more moddable than Civ 4 (IGN)
Advisors make their return to Civ 5 (IGN)
Golden Ages are confirmed
There will be Fog of War (Gamereactor) (time index 3:40)
Religion has been altered from its role in Civ 4 however, it is not know in what form it will remain in the game
Changes and/or Omissions from Previous Games
No Technology Trading (Computer Bild Spiele)
Espionage have been removed
The gold/science/culture slider has been removed
Game Design/Construction/Tech Features
People in the Civ 5 production
Jon Shafer - Lead design.
Sid Meier - Director of Creative Development
Dennis Shirk - Producer.
Dorian Newcomb - Lead artist for Civ 5.
Ed Beach - Lead AI programmer
Chris Hickman - Lead animation.
Dan Baker -Graphics lead
Jonathan Tanner - Lead Network Programmer
Michael Curran - Audio Lead
Shaun Seckman - Modding Programmer
Eric Jordan - Tools Programmer
Required Specifications
The game will have to be verified online through Steam on first installation
Interface
Civ 5 Will have a more streamlined interface on the main screen (IGN)
This will be augmented by an in game notification system that directs you to important issues on the map (Gamespot)
AI
AI now works on four levels, Tactical (unit battles), Operational (The entire War Front), Strategic (Manages the entire empire) and the Grand Strategic (how to win the game) (IGN)
Once the Grand Strategic AI determines how they want to win the game, each of the other AI levels work in tandem to reach that end goal. This also allows for the most flexibility when dealing with the changing game.
Multiplayer Information
Multiplayer modes confirmed are hot seat, play-by-email, LAN, and online multiplayer (Tomshardware)
Multiplayer will be provided by Steamworks
Music
The music will be biased around the four regions of the world, with peace and war music playing in tune to gameplay.
Internal Architecture
Civ 5 Contains a new graphic processing system new built from scratch for the game. (Tomshardware)
The new graphics engine spawns numerous small jobs, which make more efficient use of multi-core CPUs as well as implementing a new message-passing architecture, in which the main game engine communicates with the graphics subsystem through messages. (Tomshardware)
The game has been optimized for DirectX 11, benefiting players even if they do not have DirectX 11 capable hardware. (Tomshardware)
Memory allocation has been completely discarded in Civ 5. (Tomshardware)
For the first time in the series the game is being developed for dual core processors, with support for up too 8 threads. Big Download
Sources
Firaxis
Computer Bild Spiele translated Here by Civinator
Swedish PC Gamer translated Here by Danielos
Gamepro Compiled Here by Dc82
PC Jeux translated Here by Sindhforces
IGN Preview posted Here by aftrubeliever85
IGN Preview 2 posted Here by mrbee
Gamespot Preview posted Here by V.Soma
1up Preview posted Here by V.Soma
Shacknews Preview Posted here by Thunderfall
The Escapist Preview posted Here by Karramba
Gamereactor Preview Video posted here by Thunderfall
PC Gamer Blog Preview posted Here by Ddude97
Tomshardware posted Here by Magic Cat
PCZone preview posted here by V.Soma
VGCharts Preview posted Here by Camikaze
PC PowerPlay Preview posted here by Dale
Big Download Preview posted Here by V.Soma
GameNode Preview posted Here by V.Soma
GameShark Preview posted Here by NeverMind
Strana Igr interview posted here by Nevermind
Steam Announcement posted Here by V.Soma
Gamespot E3 preview Video
Gametrailers E3 Interview
Gamespy E3 Preview
PC Gamer Review
Gamestoge E3 Review
The Escapist Magazine E3 Preview
BBC Preview
FactorNews E3 Preview
as well as the keen eyes of Rexflex, Toddy, moopoo, Krikkitone, Ahriman, I tech faster , PseudoBohemian,impactblue, stealth_nsk, arkammler
Special Thanks - 2K Elizabeth & 2K Greg
as well as individual Screenshots that are linked accordingly
if I have missed anything, or if new information is released please feel free to post it and I will update the list.
New
Purchase Options
Retail
Standard Edition
- Civ 5 Game
Collectors Edition
- Civ 5 Game
- 5 metal figurines based on units from Civilization V (manufactured by Reaper Miniatures)
- 2 disc CD soundtrack of game score selections
- DVD Behind the Scenes at Firaxis on Civilization V
- 176 page hardcover art book
Digital
Standard Edition
- Civ 5 Game
- Cradle of Civilization Map Pack: Mesopotamia (preorder only)
Deluxe Edition
- Civ 5 Game
- Plus also get the bonus Babylon Civilization with leader "Nebuchadnezzar II"
- Behind the Scenes at Firaxis with Civ V video feature
- Game Soundtrack
- Cradle of Civilization Map Pack: Mesopotamia (preorder only)
Game Content
CIV's/Leaders/Special Ability 18 of 18 Civilizations confirmed
Spoiler :
America /George Washington / Manifest Destiny
Arabia / Harun al-Rashid / Trade Caravans
Aztec / Montezuma / Sacrificial Captives
China / Wu Zetian / Art of War
Egypt / Ramesses II / Monument Builders
England / Elizabeth I / Sun Never Sets
France / Napoleon Bonaparte / Ancien Regime
Germany / Otto Von Bismark / Furor Teutonicus
Greece / Alexander / Hellenic League
India / Gandhi / Population Growth
Iroquois / Hiawatha / The Great Warpath
Japan / Oda Nobunaga / Bushido
Ottoman / Suleiman / Barbary Corsairs
Persia / Darius / Archaemenid Legacy
Rome / Augustus Caesar / The Glory of Rome
Russia / Catherina / Siberian Riches
Siam / Ramkhamhaeng / Father Governs Children
Songhai / Askia / River Warlord
[Steam Special Addition Bonus]
Babylon/Nebuchadnezzar II
Arabia / Harun al-Rashid / Trade Caravans
Aztec / Montezuma / Sacrificial Captives
China / Wu Zetian / Art of War
Egypt / Ramesses II / Monument Builders
England / Elizabeth I / Sun Never Sets
France / Napoleon Bonaparte / Ancien Regime
Germany / Otto Von Bismark / Furor Teutonicus
Greece / Alexander / Hellenic League
India / Gandhi / Population Growth
Iroquois / Hiawatha / The Great Warpath
Japan / Oda Nobunaga / Bushido
Ottoman / Suleiman / Barbary Corsairs
Persia / Darius / Archaemenid Legacy
Rome / Augustus Caesar / The Glory of Rome
Russia / Catherina / Siberian Riches
Siam / Ramkhamhaeng / Father Governs Children
Songhai / Askia / River Warlord
[Steam Special Addition Bonus]
Babylon/Nebuchadnezzar II
Each leader has a personality made from a combination of several different 'flavours' along a ten point scale, each game the impact that a certain flavour has over this civ can be +/- two points , allowing for a different experience each game. For example Russia may have a score of 8 for their expansion flavour but at the start of the game the actual score could be any where from 6 to 10. (PCZone)
The 25 flavours are grouped into several categories including Wide Strategy, Military preferences, Recon, Naval recon, Naval growth, Expansion, Growth, Development preferences (PCZone)
Wonders/City Buildings
Wonders
Spoiler :
The Hagia Sofia of Constantinople/Istanbul, Turkey
The Pyramids of Giza, Egypt (possibly gives free Granaries)
The Hanging Gardens of Babylon, Iraq
The Oracle of Delphi, Greece
Shakespeare's Amphitheatre (The Globe Theatre) of London, Great Brittan and Northern Ireland (not known yet if this has been upgraded to a full wonder or is still a national wonder)
The Colossus of Rhodes, Greece
The Sistine Chapel of Vatican City, Holy See
the city of Chichen Itza, Mexico
The Pyramids of Giza, Egypt (possibly gives free Granaries)
The Hanging Gardens of Babylon, Iraq
The Oracle of Delphi, Greece
Shakespeare's Amphitheatre (The Globe Theatre) of London, Great Brittan and Northern Ireland (not known yet if this has been upgraded to a full wonder or is still a national wonder)
The Colossus of Rhodes, Greece
The Sistine Chapel of Vatican City, Holy See
the city of Chichen Itza, Mexico
General Buildings
Spoiler :
City Walls - Gives Defence bonus, as well as allowing a ranged attack
Barracks
Circus
Colosseum
Granary
Theatre
Harbour - Links City with Capital, 25% increased production of Naval Units
Lighthouse - +1 (food) from Water tiles
Specialist Buildings
Spoiler :
Bank
Garden
Temple
Garden
Temple
Unique Buildings
Spoiler :
Mud Pyramid Mosque - Songhai Unique Building
Wat -Saim Unique building
Krepost - Russian Unique Building
Satraps Court - Persian Unique Building
Longhouse - Iroquois Unique Building
Burial Tomb -Egyptian Unique Building
Paper Maker - Chinese Unique Building
Floating Gardens - Aztec Unique Building
Bazaar - Arabic Unique Building
Mughal Fort - Indian Unique Building
Wat -Saim Unique building
Krepost - Russian Unique Building
Satraps Court - Persian Unique Building
Longhouse - Iroquois Unique Building
Burial Tomb -Egyptian Unique Building
Paper Maker - Chinese Unique Building
Floating Gardens - Aztec Unique Building
Bazaar - Arabic Unique Building
Mughal Fort - Indian Unique Building
Units and Combat
Unit Behaviour
Now only one each type of unit (Millitary/Naval/Economic)hex, this includes cities
However, some unit types, like Air & Missile unit will be allowed stack on one tile allowing Aircraft Carriers and Missile Subs. (Strana Igr)
Units move 2 Hexs during combat as a base (GamerPro)
Ranged bombardment
You will be able to swap a unit out with one next to it during battle (IGN)
Units will take longer to produce than previous civilizations and as well as this they will eventually come to have upkeep costs associated with them potentially reducing the number of units you can maintain at one time. (Gamespot)
veterancy from Civ4 will be in Civ5 (Gamespot)
Units are no longer destroyed if they lose a battle
(The Escapist)
Combat Modifiers
Spoiler :
Great general nearby
Adjacent unit
Flanking
Terrain penalty.
Bonus against armoured units
Adjacent unit
Flanking
Terrain penalty.
Bonus against armoured units
Land Units
Spoiler :
Pikemen (Movement 2, Strength 10)
Longswordsmen (Movement 2, Strength 16)
Musketmen (Movement 2, Strength 16)
Riflemen (Movement 2, Strength 25)
Infantry
Cavalry (Movement 3, Strength 25)
Anti-Tank Gun (Movement 2, Strength 32)
Tank (Movement 4, Strength 50)
Mechanized Infantry
Longswordsmen (Movement 2, Strength 16)
Musketmen (Movement 2, Strength 16)
Riflemen (Movement 2, Strength 25)
Infantry
Cavalry (Movement 3, Strength 25)
Anti-Tank Gun (Movement 2, Strength 32)
Tank (Movement 4, Strength 50)
Mechanized Infantry
Ranged Units
Spoiler :
Archers
Catapults
Trebuchet (Movement 2, Strength 6, Ranged Attack 20)
Cannon (Movement 2, Strength 10, Ranged Attack 26)
Catapults
Trebuchet (Movement 2, Strength 6, Ranged Attack 20)
Cannon (Movement 2, Strength 10, Ranged Attack 26)
Air Units
Spoiler :
Helicopter Gunship (Movement 6, Strength 50)
Naval Units
Spoiler :
Frigate (Movement 7, Strength 30, Ranged Attack 15)
Destroyer (Movement 8, Strength 60, Ranged Attack 30)
Battleship (Movement 5, Strength 100, Ranged Attack 50)
Galleys
Destroyer (Movement 8, Strength 60, Ranged Attack 30)
Battleship (Movement 5, Strength 100, Ranged Attack 50)
Galleys
Missile Units
Spoiler :
Nuclear Missile
Civilian Units
New/Updated
Spoiler :
Settlers - Created only if the city exceeds various thresholds of population
Workers
Great People
Workers
Great People
Unique Units
Spoiler :
B17 - American Unique Unit
Minutemen - American Unique Unit
Camel Archers - Arabic Unique Unit
Jaguar Warriors - Aztec Unique Unit
Cho-Ko-Nue - Chinese Unique Unit
War Chariot - Egyptian Unique Unit
Longbowmen - English Unique Unit
Ship-of-the-Line - English Unique Unit
Foreign Legion - French Unique Unit
Musketeer (Movement 2, Strength 20) - French Unique Unit
Landsknecht - German Unique Unit
Panzer - German Unique Unit
Champion Calvary - Greek Unique Unit
Hoplite - Greek Unique Unit
War Elephant - Indian Unique Unit
Mohawk Warrior - Iroquois Unique Unit
Samurai - Japanese Unique Unit
Zero Fighter - Japanese Unique Unit
Janissary - Ottoman Unique Unit
Sipahi - Ottoman Unique Unit
Immortal - Persian Unique Unit
Ballista - Roman Unique Unit
Legion - Roman Unique Unit
Cossack - Russian Unique Unit
Naresuans Elephant - Siamese Unique Unit
Mandekalu Cavalry - Songhai Unique Unit
Babylonian Bowmen - Babylonian Unique Unit [Steam Special Addition Bonus]
Minutemen - American Unique Unit
Camel Archers - Arabic Unique Unit
Jaguar Warriors - Aztec Unique Unit
Cho-Ko-Nue - Chinese Unique Unit
War Chariot - Egyptian Unique Unit
Longbowmen - English Unique Unit
Ship-of-the-Line - English Unique Unit
Foreign Legion - French Unique Unit
Musketeer (Movement 2, Strength 20) - French Unique Unit
Landsknecht - German Unique Unit
Panzer - German Unique Unit
Champion Calvary - Greek Unique Unit
Hoplite - Greek Unique Unit
War Elephant - Indian Unique Unit
Mohawk Warrior - Iroquois Unique Unit
Samurai - Japanese Unique Unit
Zero Fighter - Japanese Unique Unit
Janissary - Ottoman Unique Unit
Sipahi - Ottoman Unique Unit
Immortal - Persian Unique Unit
Ballista - Roman Unique Unit
Legion - Roman Unique Unit
Cossack - Russian Unique Unit
Naresuans Elephant - Siamese Unique Unit
Mandekalu Cavalry - Songhai Unique Unit
Babylonian Bowmen - Babylonian Unique Unit [Steam Special Addition Bonus]
There are no longer Troop Transports instead, units instantly transform into makeshift floating transports (PC PowerPlay)
Promotions
Barrage - + 25% ranged attack against rough terrain (Hills, Jungle, Forest) [Artillery]
Accuracy - +25% ranged attack against open terrain (not Hills, Jungle, Forest) [Artillery]
Resources/Terrains/Map Improvements
Terrain Types
Spoiler :
Grassland - +2 Food
Plains - +1 Hammer, +1 Food
Marsh
Forest - units can hide/recover in forests, rough terrain
Jungle - rough terrain
Desert
Snow
Tundra
Hills - Provide defence to units on them, plains: +1 food, +2 hammer, rough terrain
Mountains
Coast - +1 food, +1 commerce
Ocean
Lakes
Rivers - Affects defence/attack bonus when attacking across it, +1 Gold to surrounding tiles
Plains - +1 Hammer, +1 Food
Marsh
Forest - units can hide/recover in forests, rough terrain
Jungle - rough terrain
Desert
Snow
Tundra
Hills - Provide defence to units on them, plains: +1 food, +2 hammer, rough terrain
Mountains
Coast - +1 food, +1 commerce
Ocean
Lakes
Rivers - Affects defence/attack bonus when attacking across it, +1 Gold to surrounding tiles
Natural Wonders
New
These are unique features on the map which give a bonus to your civ's happiness when you find them and a continuing bonus if you found a city near them
Known Natural Wonders:
Old Faithful in Yellowstone National Park, Wyoming, USA
The Great Barrier Reef in Queensland, Australia - As it expands across two tiles it gives a bigger bonus than usual
Luxury Resources
Spoiler :
Ivory (Elephants)
Dye
Spices
Silk
Gold
Whales
Fur
One Luxury Resources is enough for your entire Empire (IGN)
Strategic Resources
Spoiler :
Iron
Horses +2 hammer, +1 commerce
One strategic resources will only allow you to build a limited supply of units that require that resource i.e. one Iron will allow about 5 units bases on Iron IGN
Other Resources
Spoiler :
Cattle
Deer
Wheat
Cotton
Bananas +2 food, +1 commerce
Deer
Wheat
Cotton
Bananas +2 food, +1 commerce
Map Improvements/Features
Spoiler :
Farms - Can be built on Hills
Pastures - Used to get access to Horses, Cattle
Camps - Used to accesses Ivory, Deer and Fur
Roads - Now cost maintenance each turn
Forts
Plantation - Used to get access to Bananas
Trading Post - Increased gold output of map titles
Pastures - Used to get access to Horses, Cattle
Camps - Used to accesses Ivory, Deer and Fur
Roads - Now cost maintenance each turn
Forts
Plantation - Used to get access to Bananas
Trading Post - Increased gold output of map titles
Ancient Ruins
New
Spoiler :
Ancient Ruins (Goody Huts) will be making a return to Civ , some of the things you can find in them incude:
Ancient treasure which provides gold to your civilization.
A map of the surrounding area.
Weapons upgrades. The unit which enters the tile is upgraded to a more advanced unit (a warrior might become a spearman, for example)
Survivors from the earlier civilization. They move to one of your cities, increasing its population by one.
A one-time boost to your culture.
On the easier difficulty levels, ruins can also provide you with free settlers and workers - 2k Greg
Technologies & Research
Research
With a gold down-payment two nations can create a joint research project (Computer Bild Spiele) that gives the players a 15% bonus to research output. (VGChartz)
Ancient Era Techs
Spoiler :
Pottery
Animal Husbandry
Archery
Mining
Sailing
Calendar - Needed to see Cotton
Writing - Unlocks research pacts
Trapping - Can Construct Camps, Trading Post
The Wheel
Masonry - Allows construction of Walls
Bronze Working
Animal Husbandry
Archery
Mining
Sailing
Calendar - Needed to see Cotton
Writing - Unlocks research pacts
Trapping - Can Construct Camps, Trading Post
The Wheel
Masonry - Allows construction of Walls
Bronze Working
Classical Era Techs
Spoiler :
Optics
Philosophy
Horseback Riding
Mathematics
Construction
Iron Working
Philosophy
Horseback Riding
Mathematics
Construction
Iron Working
Medieval Era Techs
Spoiler :
Theology
Civil Service
Currency
Engineering
Metal Casting
Compass
Education
Chilvalry
Machinery
Physics
Steel
Civil Service
Currency
Engineering
Metal Casting
Compass
Education
Chilvalry
Machinery
Physics
Steel
Other Techs
Spoiler :
Astronomy
Banking
Printing Press
Gun Powder
Acoustics
Banking
Printing Press
Gun Powder
Acoustics
Cities/Culture/Social Policy
Cities
Cities spread 3 tiles out instead of two
Boarders now only expand at one hex at a time and more difficult terrain will take more time to claim (Swedish PC Gamer). You can use Gold to sped up this process, but that may bring you into conflict with surrounding Civs. GamerNode
You can also use culture points to 'buy' tiles Gamespy
Cities now defend themselves with a set of 'Hitpoints' that need to be taken down to zero before a city can be captured. Units can still help defend cities but instead of just garrisoning inside the city as in previous games, they merge with the city and 'boost' the cities hitpoints. GamerNode
Culturally different City designs Arabic/Asian/African/European and American Confirmed
There will be "game-specific disadvantages" in having two cities too close together(Gamespot)
When you occupy a city you can form a Puppet-State, This means that you reap the benefits of its research, culture and gold but don't get a say in what it produces (PC PowerPlay)
Social Policy New
There are a total of ten social policy trees that you can unlock.
Within each of these spheres are individual policies that you nation can unlock.
Once you have progressed along these policies enough you will unlock the Culture Victory by being able to unlock the Utopia project.
These policies are unlocked by using Culture
TraditionUpdated
Spoiler :
Aristocracy - +33 percent bonus to building wonders
Oligarchy
Oligarchy
Liberty
Honour
Piety
Patronage
Order
Autocracy
Freedom
Rationalism
Diplomacy and City States
Diplomacy Options
Spoiler :
Open Borders
Defensive Pact
Research Agreement
Cities (trade?)
other player options (don't know what this is yet)
strategic resources (trade)
luxury resources (trade)
Defensive Pact
Research Agreement
Cities (trade?)
other player options (don't know what this is yet)
strategic resources (trade)
luxury resources (trade)
Puppet States
Spoiler :
Puppet governments can be created when you occupy a city rather than you taking direct control
This gives your civ all of the resources of that city (gold, culture and science) but you cannot direct its production. [The Escapist]
There also is less chance of revolt
This gives your civ all of the resources of that city (gold, culture and science) but you cannot direct its production. [The Escapist]
There also is less chance of revolt
City States
Updated
There are three typs of City States: cultured, maritime, or militaristic
The City States that have been confirmed are Singapore [Singapore], Rio de Janeiro [Brazil], Budapest [Hungry], Florence, Venice [Italy], Sidon [Lebanon] and Geneva [Switzerland]
The cities states will not grow large nor will they compete to win the game like regular civs.The player must choose if he is to be friendly, indifferent or hostile towards a city state. [Swedish PC Gamer]
Provides diplomatic and economic bonuses if pursued correctly, potentially more than what you could get if you took over the city. (IGN) these bonuses depend on what type of city they are for instance a militaristic City State may give you units like a warrior.
One way to get the favour of City States you must undertake 'missions' for them, like:
Defending them from barbarians
giving the people knowledge of Natural Wonders
Helping them in defending themselves from another civilization
City States also have their own tech tree's (1Up)
The UN New
All members only get One vote each
City States can Vote in the UN
Barbarians
Updated
Barbarians come from "encampments," which may spring up in any neutral space that cannot be seen by a civilization's city or unit. Every few turns the encampment will create another barbarian unit which will make a beeline for the nearest civilization and start causing trouble. The only way to stop this is to find the encampment and destroy it. [2K Greg]
Barbarians will pump out units roughly level with the most advanced Civ and the only way to stop them is by destroying their defended encampment (you also get a gold bonus)
Victory Types
Domination Victory - You must conquer all of your enemies Capital Cities (IGN)
Science Victory - Spaceship, Now, each spaceship part must physically be transported to the capital, so theyre vulnerable to enemy attack. [Gamestoge]
Culture Victory - Once you have progressed far enough down the social policy trees you will unlock to option to build the Utopia Project
Diplomacy Victory - Winning Votes in the UN
Scenarios
Cradle of Civilization Map Pack: Mesopotamia [Steam Pre-Order Bonus]
Other Information
Civ 5 more moddable than Civ 4 (IGN)
Advisors make their return to Civ 5 (IGN)
Golden Ages are confirmed
There will be Fog of War (Gamereactor) (time index 3:40)
Religion has been altered from its role in Civ 4 however, it is not know in what form it will remain in the game
Changes and/or Omissions from Previous Games
No Technology Trading (Computer Bild Spiele)
Espionage have been removed
The gold/science/culture slider has been removed
Game Design/Construction/Tech Features
People in the Civ 5 production
Jon Shafer - Lead design.
Sid Meier - Director of Creative Development
Dennis Shirk - Producer.
Dorian Newcomb - Lead artist for Civ 5.
Ed Beach - Lead AI programmer
Chris Hickman - Lead animation.
Dan Baker -Graphics lead
Jonathan Tanner - Lead Network Programmer
Michael Curran - Audio Lead
Shaun Seckman - Modding Programmer
Eric Jordan - Tools Programmer
Required Specifications
The game will have to be verified online through Steam on first installation
Interface
Civ 5 Will have a more streamlined interface on the main screen (IGN)
This will be augmented by an in game notification system that directs you to important issues on the map (Gamespot)
AI
AI now works on four levels, Tactical (unit battles), Operational (The entire War Front), Strategic (Manages the entire empire) and the Grand Strategic (how to win the game) (IGN)
Once the Grand Strategic AI determines how they want to win the game, each of the other AI levels work in tandem to reach that end goal. This also allows for the most flexibility when dealing with the changing game.
Multiplayer Information
Multiplayer modes confirmed are hot seat, play-by-email, LAN, and online multiplayer (Tomshardware)
Multiplayer will be provided by Steamworks
Music
The music will be biased around the four regions of the world, with peace and war music playing in tune to gameplay.
Internal Architecture
Civ 5 Contains a new graphic processing system new built from scratch for the game. (Tomshardware)
The new graphics engine spawns numerous small jobs, which make more efficient use of multi-core CPUs as well as implementing a new message-passing architecture, in which the main game engine communicates with the graphics subsystem through messages. (Tomshardware)
The game has been optimized for DirectX 11, benefiting players even if they do not have DirectX 11 capable hardware. (Tomshardware)
Memory allocation has been completely discarded in Civ 5. (Tomshardware)
For the first time in the series the game is being developed for dual core processors, with support for up too 8 threads. Big Download
Sources
Firaxis
Computer Bild Spiele translated Here by Civinator
Swedish PC Gamer translated Here by Danielos
Gamepro Compiled Here by Dc82
PC Jeux translated Here by Sindhforces
IGN Preview posted Here by aftrubeliever85
IGN Preview 2 posted Here by mrbee
Gamespot Preview posted Here by V.Soma
1up Preview posted Here by V.Soma
Shacknews Preview Posted here by Thunderfall
The Escapist Preview posted Here by Karramba
Gamereactor Preview Video posted here by Thunderfall
PC Gamer Blog Preview posted Here by Ddude97
Tomshardware posted Here by Magic Cat
PCZone preview posted here by V.Soma
VGCharts Preview posted Here by Camikaze
PC PowerPlay Preview posted here by Dale
Big Download Preview posted Here by V.Soma
GameNode Preview posted Here by V.Soma
GameShark Preview posted Here by NeverMind
Strana Igr interview posted here by Nevermind
Steam Announcement posted Here by V.Soma
Gamespot E3 preview Video
Gametrailers E3 Interview
Gamespy E3 Preview
PC Gamer Review
Gamestoge E3 Review
The Escapist Magazine E3 Preview
BBC Preview
FactorNews E3 Preview
as well as the keen eyes of Rexflex, Toddy, moopoo, Krikkitone, Ahriman, I tech faster , PseudoBohemian,impactblue, stealth_nsk, arkammler
Special Thanks - 2K Elizabeth & 2K Greg
as well as individual Screenshots that are linked accordingly
if I have missed anything, or if new information is released please feel free to post it and I will update the list.
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