damnrunner
Deity
- Joined
- Oct 19, 2005
- Messages
- 2,004
Share any thoughts ideas on what wonders you think should be in or out. Or changed for that matter.
Each nation should have to construct its own Manhattan Project in order to build nuclear weapons, that only makes sense.
The logic behind this is that nuclear proliferation is inevitable. Once the technology is discovered, it's tough to keep a lid on it.
+1Civ specific buildings was an ok idea. Civ specific units I barely tolerated. Civ specific wonders would probably make me gag. I'd prefer if you could pick from a pool of leader traits and unique buildings form the very start. Kind of a way of deciding fixed elements of your culture before you start, while continuing to keep the "what if" mystery alive.
I'm going to go out on a limb and say I don't like Civ Specific ANYTHING.
To me the whole idea of Civ was a big 'what if'? What if the Egyptians had found a source of Iron close by? What if the Zulus had been more agricultural and built an empire? What if the Chinese hadn't stopped uniting and just continued on into western/southern Asia, eastern europe and beyond, learning new technologies and absorbing cultures along the way?
In my mind, that excludes the idea of "Civ Specific" units and wonders. Because what instead of excess, the Romans became obsessed with a western form of Bushido and everyone became citizen samurais? What if they built a "great wall" along the eastern frontier of their empire?
Civ specific buildings was an ok idea. Civ specific units I barely tolerated. Civ specific wonders would probably make me gag. I'd prefer if you could pick from a pool of leader traits and unique buildings form the very start. Kind of a way of deciding fixed elements of your culture before you start, while continuing to keep the "what if" mystery alive.
Actually, no, they do not reflect historical precedents. Unless you show me how building Pyramids was hardcoded into Egyptian genome, there's no reason whatsoever to directly associate Pyramids with Egyptians.I like civs having special abilities and bonuses that reflect their historical precedents
Actually, no, they do not reflect historical precedents. Unless you show me how building Pyramids was hardcoded into Egyptian genome, there's no reason whatsoever to associate Pyramids with Egyptians.
In your game, you can play France and build Pyramids and Taj Mahal. Civ is all about what-if and alternatives, its a game not a movie about one particular history version.
And calling people crazy just because they point to this kinda obvious fact is, well, not so polite.
Would you expect for example the Vikings or the Chinese to build a similar building?
Yes.
Truly. Either you are saying that Pyramids are hardcoded into Egyptian genome and they absolutely must have built them. Or you are saying that Pyramids are result of many different factors, including but not limited to random events, series of decisions made by Egyptian leaders, geographical place, et cetera. Things that change in Civ from game to game. And most of all, in civ game you are the leader to make decisions.
I dont object some differences, they make gameplay way more interesting. But I do object too many differences. I dont wanna draw a line nor could I, but in my opinion we can have a bit more differences between civilizations than we had in Civ4. But only a bit.
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And speaking of Chinese pyramids, the Wonder I'd really like to see in Civ is Terracotta Army![]()