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#1 |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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Infos from the new Computer Bild Spiele about Civ 5
Computer Bild Spiele is a German computer gaming magazine (which gave the first massive informations about Civ 4). Now this magazine gave some informations about Civ 5 (but not as massive as some years ago for Civ 4).
I don´t know what of the following is known yet, but I tell you some of these informations here: 1. Tech trading is abolished. 2. Alliances give special boni (per example the possibility for a quicker research of a technology) 3. Cut-out of religions as known in Civ 4 confirmed 4. Cities can grow bigger than in former versions of the civ series as they there are 3 tiles for a city in every direction to be worked on. 5. New leader Wu Zeitan ( approximately for China) 6. New "Civilisation tree": This tree has a lot of astles, called "Social Policies". These astles contain certain paths, one of them is the path of "Tradition". Each of these astles gives a civ a certain advantage (per example special units). A civ can follow one of these paths strictly and make a deep progress in that tree on that path, but the civ can also follow parallel several different paths but doesn´t make such a deep progress in each of these paths. 7. New battle system one unit per tile confirmed: a) New troops must leave a city at once, as there is only one unit per tile b) Distance fighters (archers, artillery and so on) can shoot over the front units, lakes and other tiles c) One philosophy is to form front lines for battles far away from the cities. 8. City States confirmed.
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Wise men discover tourism. War becomes obsolete. |
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#2 |
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Prince
Join Date: Oct 2006
Location: Canada
Posts: 423
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Some of this info has been quasi-confirmed. Unfortunately I'm still left wanting more info like:
-what type of religion will be present? -what do they mean by city states? I'm still interested to see how they plan on implementing the 1 unit per tile idea, but still keep the game enjoyable.
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"There are many causes that I am prepared to die for but no causes that I am prepared to kill for." -Mohandas Karamchand Gandhi |
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#3 |
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Deity
Join Date: Jul 2006
Posts: 4,016
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Indeed. "Cut-out of religions as known in Civ 4 confirmed" could imply that there are no religions at all, or that they're just much different than they were previously. Maybe the latter is just wishful thinking on my part, but I simply cannot believe the developers would abandon one of the best features of Civ 4.
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#4 |
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Death to Giant Robots
Join Date: Feb 2010
Location: Europe
Posts: 522
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Danke für die Infos!
I'm going to take a lot of convincing when it comes to no religion. The Civ Tree sounds nice and complex, which is a relief. Stoping tech trading is good, it is always the first thing I turn off anyway. It just ends up with everybody on the same level anyway. |
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#5 |
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Emperor
Join Date: Dec 2009
Location: behind you
Posts: 1,745
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1. worst idea ever.
2. sounds good. 3. don't like this one, either. 4. good stuff. 5. i just googled and she looks like a good addition. 6. okay 7. not a big fan. 8. i haven't looked at any of the city-state threads yet, but okay. |
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#6 |
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Servant of Civ
Join Date: Feb 2005
Location: Vancouver, Canada
Posts: 2,835
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Looks good. Thanks for the information. I especially like the no tech trading. Perhaps game will unfold more realistically. There will certainly be a greater willingness for the AI to ally to gain tech bonuses. Should make things very interesting.
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For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 (KJV) Last edited by Thormodr; Mar 03, 2010 at 12:10 PM. |
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#7 |
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U-Boat Commander
Join Date: Mar 2002
Location: Éire
Posts: 629
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What? No tech trading? That better be a ****ing mistake because that's a joke. Hex tiles are a huge change but could be very good, 1 unit per tile is a drastic change that will frighten many but it could be nice, but no tech trading turns Civ on its head
![]() It doesn't follow any kind of logic either... |
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#8 | |
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Servant of Civ
Join Date: Feb 2005
Location: Vancouver, Canada
Posts: 2,835
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Quote:
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For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 (KJV) |
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#9 | |
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Emperor
Join Date: Dec 2005
Posts: 1,035
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Quote:
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#10 |
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Khan of PHO
Join Date: Aug 2006
Location: The Universe
Posts: 6,558
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Except for the religions being 'cut-out', everything else seems good, especially kicking Mao out of the game at last. Although like Gaius Octavius I really really really hope they still keep religions in, even if in a modified (or even really downplayed) version... Just as they don't get way down to the temple+cathedral system in Civ3.
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#11 | |
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Emperor
Join Date: Dec 2009
Location: behind you
Posts: 1,745
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Quote:
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#12 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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Actually I like no tech trading. Tech-whoring was always kinda lame, and unrealistic. The difficulty in learning a something new is not in some secret formula, but in figuring out how to actually adopt and use some new practice or way of thinking. It makes no sense for leaders to suddenly go "ok, I'll teach you liberalism if you teach me aesthetics". "I demand that in tribute you instantly teach me... democracy!"
I hope some kind of diffusion mechanic (lower costs for non-first to learn) is in though. |
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#13 |
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Death to Giant Robots
Join Date: Feb 2010
Location: Europe
Posts: 522
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#14 | |
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Deity
Join Date: Nov 2005
Location: Petoskey, MI
Posts: 2,363
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Quote:
You will no longer be able to beeline to a specific tech and then backfill with trades to catch up in other areas. It sounds like you will now have to be much more careful in how you research to maintain your competitiveness. It also opens up new avenues for cooperation with other civs. All of this is good in my book. I didn’t really think about the tech system/trading being super broken before reading this thread, but it just kinda clicks now. The old way was just that – old and stale.
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#15 |
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Manet
Join Date: Oct 2005
Posts: 273
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I agree that tech-trading as represented in the game is not that realistic, but it is fun, and it gives you something else to discuss in diplomacy. I just hope that the new diplomatic options compensate for the fun that is lost by not having tech-trading. I'm fairly optimistic, though. Joint research sounds interesting. I hope it's actually something like "let's jointly research optics" and then each civ gets to research the tech at 50% or 75%, not like the research treaties in GalCiv2, which just gave flat bonuses to all research and could only be negotiated one time.
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#16 |
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Prince
Join Date: Sep 2008
Posts: 460
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4,6,and 7 are the only ones I care about. The rest won't have an affect on MP. Matter of fact, tech trading is always turned off in MP games as it is. Lol, chalk 1 up for another victory over the SP lugs!
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#17 |
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Great Scientist
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I'm liking these changes and the direction CivV is taking. It's very different to CivIV, and it feels to me that V is going to be a greater jump from IV than IV was from III - that could just be me though. I can't wait to try out these radical gameplay changes. Have to say I'm a little apprehensive about losing religions, but we'll have to wait for further updates to see what's really happening there.
As a fan of the Civ franchise since it practically started, I'm sure that the developers know what they are doing and will make this into an awesome sequel. Have faith people!
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"You don't stop laughing when you grow old, you grow old because you stop laughing" - M Pritchard Economic Left/Right: -1.38 || Social Libertarian/Authoritarian: 2.10 |
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#18 |
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Warlord
Join Date: May 2009
Location: Galaxy Far Far Away
Posts: 246
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Sounds great, we can't make progress just treading on old ground, every new version of Civ should be something new.
No tech trading will work, if bonuses are granted if your neighbors know the tech. |
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#19 |
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Pura Vida!
Join Date: Dec 2004
Location: San Jose, Costa Rica #fiftychat
Posts: 2,455
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I'm worried about the one unit-per-tile feature... So now we have to defend cities with just one unit?
To the OP: Can you post the article url? Would be nice to check it out...
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"I have decided to stick with love. Hate is too great a burden to bear". Martin Luther King, Jr. Last edited by BirraImperial; Mar 03, 2010 at 02:57 PM. |
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#20 | |
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Chieftain
Join Date: Feb 2010
Posts: 18
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Great. Tech trading was always one of the most abused aspects of the game. Not being able to rely on dealing for techs makes the decision of how to tech through the tree very, very different and much, much more interesting. People will cry because it takes away a huge crutch, but it's a great change for the gameplay experience.
Quote:
This is the most exciting news, for me. Sounds awesome. Having more ways to customize your Civ and access unique strategic/playstyle opportunities is always good. I wonder if this supplements, replaces or is unrelated to the Social Policies/Civics/Government. Last edited by fandamage; Mar 03, 2010 at 03:01 PM. |
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