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- May 5, 2005
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Computer Bild Spiele is a German computer gaming magazine (which gave the first massive informations about Civ 4). Now this magazine gave some informations about Civ 5 (but not as massive as some years ago for Civ 4).
I don´t know what of the following is known yet, but I tell you some of these informations here:
1. Tech trading is abolished.
2. Alliances give special boni (per example the possibility for a quicker research of a technology)
3. Cut-out of religions as known in Civ 4 confirmed
4. Cities can grow bigger than in former versions of the civ series as they there are 3 tiles for a city in every direction to be worked on.
5. New leader Wu Zeitan ( approximately for China)
6. New "Civilisation tree": This tree has a lot of astles, called "Social Policies". These astles contain certain paths, one of them is the path of "Tradition". Each of these astles gives a civ a certain advantage (per example special units). A civ can follow one of these paths strictly and make a deep progress in that tree on that path, but the civ can also follow parallel several different paths but doesn´t make such a deep progress in each of these paths.
7. New battle system one unit per tile confirmed:
a) New troops must leave a city at once, as there is only one unit per tile
b) Distance fighters (archers, artillery and so on) can shoot over the front units, lakes and other tiles
c) One philosophy is to form front lines for battles far away from the cities.
8. City States confirmed.
I don´t know what of the following is known yet, but I tell you some of these informations here:
1. Tech trading is abolished.
2. Alliances give special boni (per example the possibility for a quicker research of a technology)
3. Cut-out of religions as known in Civ 4 confirmed
4. Cities can grow bigger than in former versions of the civ series as they there are 3 tiles for a city in every direction to be worked on.
5. New leader Wu Zeitan ( approximately for China)
6. New "Civilisation tree": This tree has a lot of astles, called "Social Policies". These astles contain certain paths, one of them is the path of "Tradition". Each of these astles gives a civ a certain advantage (per example special units). A civ can follow one of these paths strictly and make a deep progress in that tree on that path, but the civ can also follow parallel several different paths but doesn´t make such a deep progress in each of these paths.
7. New battle system one unit per tile confirmed:
a) New troops must leave a city at once, as there is only one unit per tile
b) Distance fighters (archers, artillery and so on) can shoot over the front units, lakes and other tiles
c) One philosophy is to form front lines for battles far away from the cities.
8. City States confirmed.