GOTM 52: America
[img=right]http://gotm.civfanatics.net/civ4games/images/gotm52civ.jpg[/img]The swords are worn blunt, the arrows are broken, the gunpowder is wet and the peace mongers have confiscated your precious supply of plutonium. No hope for glory, no more gloating over defeated enemies, no kill'em all, only one path to victory: diplomacy. The end is surely near.
This month you play as Washington and you are challenged to prove your worth of world domination by your benign actions, not your guns. Perhaps not the most realistic scenario, right? And to make sure you stay away from the bully tactics - war is disabled

The game requires HOF 1.74.004, which you can download here.
Game settings:
Civilization: America (Leader: Washington; Traits: Financial, Organized)
Rivals: 6 AIs
Difficulty: Noble
Map: Terra
Mapsize: Standard
Climate: Temperate
Sea Level: High
Starting Era: Ancient
Speed: Normal
Options: No War (Always Peace), nearest goody huts removed
Victory Conditions: Diplomatic enabled, the others are disabled
Washington:
Washington is Financial and Organized ; starting with Fishing and Agriculture. The Financial trait provides one extra commerce for all tiles with at least two commerce. The Organized trait reduces upkeep with 50% and provides 100% production bonus towards Lighthouse and Courthouse.
Unique unit: Navy Seal (replaces Marine)
The Navy Seal is ... well, it's normally useless, and even more so in this game. Anyone who can come up with a good reason to build one will receive a special jesusin-reward*.
Scenario Specifics:
No War That's right. No war in this game. Barbs can be attacked as usual, but that's it.
Extra sight A few extra sea tiles are revealed to help you decide on capital location*
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
- Crippled AI: The gods take pity with your doomed quest and strike down on your opponents. Only the settlers survive. (AI escort removed).
Challenger Class Equalizers:
- Blessed AI: The gods take pity with your opponents and bless them with dual settler capacity (extra AI settler and AI escort).
To enter the Competition:
This competition will open on 6 March 2010. From that date, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 6 April 2010.
Software Versions
Windows: This game MUST be played in Civilization 4 (NOT Warlords or BTS), patched to version 1.74, and with the HOF mod version 1.74.004 installed. You can download the HOF mod here. Players using Windows Vista are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Civilization 4 (NOT Warlords), patched to version 1.74, and with the Mac HOF mod version 1.74.002 installed. You can download the HOF mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of the game outside those threads while it is in progress.
Please write here or send me a Private Message for any technical queries, eg. if you have trouble opening the game. Do NOT post in this thread once you have successfully opened the starting save.
* Never trust a map maker!

Note from author: If your game crashes, reload the latest autosave and repeat all moves exactly. Please PM me about the details of the crash. I appreciate any feedback regarding the map, either through PM or through the spoiler threads. Good luck with this game
