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#1 |
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Chieftain
Join Date: Oct 2005
Location: Portland, OR
Posts: 4
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IGN Preview of CiV
IGN posted a short preview of CiV today. Nothing mind-blowing here but it does give details on the approach to modding Shafer is taking. The other new piece of info I found tasty was how "the game will help players focus on the information they need to see" by giving "[s]mall icons [that] appear along the edge of the screen to give players notifications of important events or opportunities, and you can instantly snap to any of the relevant locations to get your own appraisal of the situation."
Overall I say
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#3 |
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Gen VI
Join Date: Feb 2009
Location: Iron Town
Posts: 2,826
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'The advisers are making a comeback, for instance, but won't be pushing each other aside or shouting over each other. ' For shame :'( I hope they'll be like the Civ 3 and change with the times and the civilization. Thanks for the link.
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#4 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Best article I've seen yet, good stuff. Also love the modding information, calms many of my fears.
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#5 |
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Warlord
Join Date: Feb 2006
Posts: 113
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Eh I could stand religion not being in the game (though I still dont understand why.) But ESPIANOGE?!? Why is that getting stripped it dosn't make sence to me.
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#6 |
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Prince
Join Date: Mar 2006
Location: New Zealand
Posts: 414
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I reads more like the Civ IV 'espionage system' is gone, not necessarily all forms of espionage.
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#7 |
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SOCIAL DEVIANT
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I hated cIV's espionage system for the most part. The passive effects were nice, but overall possibly OP (if only for the human) and imo cIV is better without espionage. I wouldn't mind some new forms of espionage in ciV, though, if it's better/optional.
![]() I'm kind of mixed about religion. It was a pretty big feature in cIV...
__________________
And when we're done, that final day,
what will they know about you? What will they say? |
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#8 | ||
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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Quote:
XML, visual C++ something for sure, and I will assume python. Sounds like civ5 mods are going to be coming out within weeks or months of civ5's release. Best article yet I agree, and it mentions another one, more about the gameplay next week...though this is a little concerning; Quote:
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"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV Last edited by Shiggs713; Mar 05, 2010 at 06:11 PM. |
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#9 | |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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Quote:
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The only constant is change. |
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#10 |
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Servant of Civ
Join Date: Feb 2005
Location: Vancouver, Canada
Posts: 2,835
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A positive article to be sure.
It will be interesting to see what they do with espionage now.
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For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 (KJV) |
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#11 | |
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The 4th X
Join Date: Nov 2001
Location: Central Florida
Posts: 1,044
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Interesting...with a few new nuggets of information, but the best line of the entire article was:
Quote:
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The 4Xs...Explore...Expand...Exploit...Ex-ter-min-ate! |
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#12 | |
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Prince
Join Date: Feb 2010
Posts: 310
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Quote:
Needless to say, I am very optimistic about Civ V. They are taking a hard look at the series and holding nothing sacred in the quest to make the game more fun. This, to me, is an extremely admirable pursuit and I think it'll payoff big time. |
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#13 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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I'll agree that religions and espionage were poorly implemented... sort of afterthoughts for civ4. I don't necessarily mind that they are gone.
Expanding the combat system... I'm not sure I would call it expanding quite yet. All we really know is its 1UPT and that they copied Dales ranged bombardment from a mod in civ4. The real factor of success I think could be easily measured by how good the AI is in combat. If they took the basic AI from civ4, slap it in a 1UPT environment, it would be a nightmare. Lets hope that the AI takes a giant leap forward in combat.
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"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#14 |
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Prince
Join Date: Oct 2005
Posts: 312
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I think it's a pity that they are going for a more serious style on the advisor level. Their arguments in CII were fun and for the time of that game's release it was pretty clever.
I'm all for a generally serious "sombre" game, but would like some areas of mild silliness. I do like the introduction of the "go to" event icons on the left of the screen - they work well in the Total War series. One thing that made management tedious sometimes in Civ is getting event notices (like warnings of enemy units near a certain city) and having to navigate your way to that city to address that event.
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Hell, I'll kill a man in a fair fight, or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin paid; mostly only when I'm gettin paid. But eating people alive, when does that get fun? Last edited by Rexflex; Mar 05, 2010 at 07:03 PM. |
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#15 | |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Quote:
I've got to say, the more I am hearing about Civ V, the more dissappointed I am becoming. It seems like Civ V is shaping up to be Civilization: Panzer General and taking away everything that makes it Civilization! I really hope that I hear some mind blowing news next week... otherwise, I may just have to pass and hope that Firaxis comes to their senses with Civ IV (and that it is a fast turnaround). This is all getting really depressing!
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#16 |
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Warlord
Join Date: Apr 2009
Location: Millwaukee
Posts: 108
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john shafer is HHHOOOOOOOOOOTTTTT!
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i love civ
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#17 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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no Thorburne - XML is very simple, seriously if you give it a try, you will see. Probably about the same learning curve of writing an email or surfing the internet. The DLL is a different story, but you won't need that to make a decent little mod that adds a civ, techs, change some attributes or whatever.
It really should be that way too. To the experienced modders this is the best news about civ5 yet.
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"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV |
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#18 | |
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Prince
Join Date: Oct 2005
Posts: 312
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Quote:
Not to mention that no XML editing is ever going to require a masters degree in programming.
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Hell, I'll kill a man in a fair fight, or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin paid; mostly only when I'm gettin paid. But eating people alive, when does that get fun? |
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#19 | ||
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Deity
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,599
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Quote:
Quote:
Aussie.
__________________
Don't like how religions are currently founded in Civ4? Feel like religion is nothing but an early tech race, with no other strategy involved? Then try my True Prophets Mod v0.7 for BtS. If you want to discuss this mod, then please check out This Link Also, feel free to try my CivicInfosPlus mod component for BtS & keep an eye out for fully re-worked Civics based on this Mod Component! |
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#20 | |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Quote:
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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