Welcome to Dr kossin #27.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 1 Slow opening
Round 2BoxedCultured in
Round 3 Sheer AI Stupidity
Round 4a The end of a war
Round 4b The end of another war
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1
Everything else is normal.
A special thanks to lymond who provided the map.
The leader, this time, is:

Please refer to the Japan Civ IV wiki for more information on this leader/nation.
The start:

Looks like a good start, too bad those are only clams however. There also appears to be a flood plain NNE of the settler. This looks like a good hybrid city, with food for specialists and plenty of river tiles for cottages. Unfortunately coastal starts are usually a bit slower since workboats take a while to produce and are subsequently lost. It might be interesting to go worker first with Ag>Mining>NW. The worker won't have any idle turns as Toku starts with The Wheel but there'll be a bunch of unimproved tiles for a while. I think settling first will give a better idea of how feasible that can be.
With what appears to be several hills with forests/jungles, aggressive warriors should be able to handle barbs but we'll see I suppose. Archery is a bit of a dead end and costs a bunch of beakers initially. All those forests can be used for perhaps a wonder or otherwise expansion.
SIP is pretty obvious I think but wb first of worker first hmm...
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case

You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #27
Round 1 Slow opening
Round 2
Round 3 Sheer AI Stupidity
Round 4a The end of a war
Round 4b The end of another war
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1
Everything else is normal.
A special thanks to lymond who provided the map.
The leader, this time, is:

Please refer to the Japan Civ IV wiki for more information on this leader/nation.
The start:

Looks like a good start, too bad those are only clams however. There also appears to be a flood plain NNE of the settler. This looks like a good hybrid city, with food for specialists and plenty of river tiles for cottages. Unfortunately coastal starts are usually a bit slower since workboats take a while to produce and are subsequently lost. It might be interesting to go worker first with Ag>Mining>NW. The worker won't have any idle turns as Toku starts with The Wheel but there'll be a bunch of unimproved tiles for a while. I think settling first will give a better idea of how feasible that can be.
With what appears to be several hills with forests/jungles, aggressive warriors should be able to handle barbs but we'll see I suppose. Archery is a bit of a dead end and costs a bunch of beakers initially. All those forests can be used for perhaps a wonder or otherwise expansion.
SIP is pretty obvious I think but wb first of worker first hmm...