CivilizedTiger
Prince
- Joined
- Nov 11, 2009
- Messages
- 523
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our leader this time around is Zara Yaqob:
Creative offers quick border pops, allowing you to pursue techs more important than mysticism early on, along with offering a good advantage for any early culture wars. All in all, this is a fairly good rex trait. Cheap libraries are also very nice.
Organized reduces the civic upkeep by half, which means slightly lower costs. It also offers double production speed for lighthouses, factories, but more importantly, courthouses, making Zara one of the best early expanders.
Unique Building:
Offers +25% culture, along with the normal +1 culture. Not much to look at, in my opinion, but it becomes very useful when pursuing culture victory. (unless I'm terribly misinterpreting what the % sign means )
Unique Unit:
A musketeer immune to first strikes, having a first strike of his own and Drill I and Drill II promotions. I'd say this is one of the best unique units in the game, lending himself to nice middle-game wars.
Starting location:
Non-irrigated corn, good food situation early on, though it could be better.
3 Dye sources for some very nice calendar-commerce.
Very few forests, so not much chop-rushing.
Map is
Fractal
Temperate
Standard
Medium sea level
Some more serious spoilers about the map:
The player starts in what I'd call a privileged position, being able to secure a large part of the land after blocking the AI. The reason why I wanted to host this one is because Zara is a good expander, and this map offers him a lot of land to expand into.
The main downside of the map is that it's rather easy, or at least that's how it seems to me; that means that there's less of a challenge with this map. If you're good with noble difficulty, you might try prince here.
Finally the NC doctrine, which I've shamelessly copied from dalamb
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-saves are attached. To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one), select "Play Scenario", and look for "NC45-Zara-Noble". If you want to play without huts and events, you can try "NC45-Zara-Noble-NoSurprises". If you wish to play a higher difficulty, you can try one of these: (events and huts disabled for all of them) "NC45-Zara-Monarch"(AI has archery as bonus tech), "NC45-Zara-Immortal"(AI has archery, hunting as bonus techs), "NC45-Zara-Deity"(AI has archery, hunting, agriculture as bonus techs)
View attachment NC45.zip
Our leader this time around is Zara Yaqob:
Creative offers quick border pops, allowing you to pursue techs more important than mysticism early on, along with offering a good advantage for any early culture wars. All in all, this is a fairly good rex trait. Cheap libraries are also very nice.
Organized reduces the civic upkeep by half, which means slightly lower costs. It also offers double production speed for lighthouses, factories, but more importantly, courthouses, making Zara one of the best early expanders.
Unique Building:
Offers +25% culture, along with the normal +1 culture. Not much to look at, in my opinion, but it becomes very useful when pursuing culture victory. (unless I'm terribly misinterpreting what the % sign means )
Unique Unit:
A musketeer immune to first strikes, having a first strike of his own and Drill I and Drill II promotions. I'd say this is one of the best unique units in the game, lending himself to nice middle-game wars.
Starting location:
Spoiler :
Non-irrigated corn, good food situation early on, though it could be better.
3 Dye sources for some very nice calendar-commerce.
Very few forests, so not much chop-rushing.
Map is
Spoiler :
Fractal
Temperate
Standard
Medium sea level
Some more serious spoilers about the map:
Spoiler :
The player starts in what I'd call a privileged position, being able to secure a large part of the land after blocking the AI. The reason why I wanted to host this one is because Zara is a good expander, and this map offers him a lot of land to expand into.
The main downside of the map is that it's rather easy, or at least that's how it seems to me; that means that there's less of a challenge with this map. If you're good with noble difficulty, you might try prince here.
Finally the NC doctrine, which I've shamelessly copied from dalamb
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The WB-saves are attached. To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one), select "Play Scenario", and look for "NC45-Zara-Noble". If you want to play without huts and events, you can try "NC45-Zara-Noble-NoSurprises". If you wish to play a higher difficulty, you can try one of these: (events and huts disabled for all of them) "NC45-Zara-Monarch"(AI has archery as bonus tech), "NC45-Zara-Immortal"(AI has archery, hunting as bonus techs), "NC45-Zara-Deity"(AI has archery, hunting, agriculture as bonus techs)
View attachment NC45.zip