ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 411
Currently in Civ 4, units heal at a much faster rate when inside their empire boarder, and heal at much slower rate when inside enemy territory. This feature should be kept, along with another feature of increasing maintenance cost for units inside enemy territory.
I like to suggest a new unit called "supply wagon" (or whatever else you want to call it). This supply wagon will be able to restore 3 units to full health immediately. Once the supply wagon has restored 3 units to full health, it is disbanded automatically. Furthermore, like spies, and missionaries, there can be no more than 3 supply wagons at a time.
I suggest this idea because there are much talk about the need to implement supply line feature into the game. If there can be no more that 3 supply wagon existing at any time, we are required to constantly produce new supply wagon, and send them into enemy territories. Upon entering enemy territories, these wagons face the possibility of being eliminated by enemy units, unless they are successfully protected by our own units. This, I believe, is a pretty decent simulation of supply/logistic issues that had troubled military planners throughout history.
I like to suggest a new unit called "supply wagon" (or whatever else you want to call it). This supply wagon will be able to restore 3 units to full health immediately. Once the supply wagon has restored 3 units to full health, it is disbanded automatically. Furthermore, like spies, and missionaries, there can be no more than 3 supply wagons at a time.
I suggest this idea because there are much talk about the need to implement supply line feature into the game. If there can be no more that 3 supply wagon existing at any time, we are required to constantly produce new supply wagon, and send them into enemy territories. Upon entering enemy territories, these wagons face the possibility of being eliminated by enemy units, unless they are successfully protected by our own units. This, I believe, is a pretty decent simulation of supply/logistic issues that had troubled military planners throughout history.