[Suggestion] spreading Plague concept

Danwood

Warlord
Joined
Mar 21, 2008
Messages
244
Just like in Ryhe'n fall of Civilizations Mod, spreading plague would be interesting and also usefull to improve the turn speed :mischief:

The actual plague events are just scripted and not dynamic like the ryhe's one, i dunno if it's a realistic idea, but would be great to implement!
 
While Rhye's plague was fun to watch, if same one is implemented in RoM-AND it would ruin game for civ suffering from it - killing both army and city population. Remember that Rhye's mod is highly scripted while RoM is around detailed evolution.
 
Plague would be nice, nothing short of massive war shortens time because there are just so many units
 
Eusebius' religion mod had some "plagues"
- smallpox - when it first hits a city it reduces the pop to the square root of the current pop then has minor out breaks through out the game
- typhoid? - affects unit stacks when you are at war
 
Just like in Ryhe'n fall of Civilizations Mod, spreading plague would be interesting and also usefull to improve the turn speed :mischief:

The actual plague events are just scripted and not dynamic like the ryhe's one, i dunno if it's a realistic idea, but would be great to implement!

I've had issues with "features" like this one. Players don't like new components that make the game harder, but offer no added benefit to them. How will plagues make the game more fun?
 
RoM has already plague, smallpox and influenza random events. I'm against making them as strong as they were historically - it's not fun to loose perfectly good game because game randomly decides that 80% of your population should die now. So while the random events do some damage, they shouldn't affect the fun factor too much.

And it's true that historically diseases have killed more people than wars...
 
RoM has already plague, smallpox and influenza random events. I'm against making them as strong as they were historically - it's not fun to loose perfectly good game because game randomly decides that 80% of your population should die now. So while the random events do some damage, they shouldn't affect the fun factor too much.

And it's true that historically diseases have killed more people than wars...

Except that everyone losses 80% of their pop so it does not change your chances. It just slows things down for a few turns.:mischief:
 
For Zap and afforess;

Does the AI really get "Events" too like the Player?

JosEPh
 
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