Role Play Challenge, TNG: Kamehameha I King of Hawaii, This Side of Paradise

madscientist

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welcome to my next Role Play Challenge, The Next Generation. These games are meant to be fun and education, with the Next Generation meaning other great world leaders that are not our beloved 52 starting leaders (their stories are in the Classic RPCs).

Here we have Kamahameha I (OK, how many times do you think I will misspell that name!), great Unifier of the Hawaiian Islands. He has great aspirations for this waterlogged map I have chosen, to be King of the Oceans! This can be done either through Diplomacy or war, but one thing Kamehameha wants is many, many colonies! However, he is a lover of nature and believe's this world should be built up in a limited fashio.

SO let's see the setting

Epic standard sized Achipolego Map with HIGH water levels

Emperor difficulty

Random leaders

Kamahameha I is represented by Victoria of the Netherlands. Perhaps overpowered on such a map, but of course there are rules

Rules

1) Unification of the world either through diplomacy (UN or AP) or War (Conquest or Domination).

2) Colonies are encouraged although there are no specific rules on how many we should have.

3) There are limits to what can be improved. All resources may be improved. NO forrests can be chopped unless it's to unlock a resource. All Jungles have to be removed. Only farms may be built although watermills may be built later on rivers. Mines must be converted to windmills unless there is a resource. All captured territry must be terraformed, meaning cottages must be raised.

4) Thre is restrictions on pollution, meaning no unhealthly cities. Thus we cna only let a cities population increase if we have the health. Forges and factories are permitted providing they do not rsend a city into unhealthiness.

5) Power and Nukes. Nukes are forbidden due to their destructive nature of the environment. Coal is forbidden, thus coal mines must be windmilled. Power may come from hydro-power OR Nuclear Plants! Railroads are permitted only if we have oil.

So onto our leader

Kamehamehastart0000copy.jpg


And the start

Kamahamehastart0000.jpg


A pretty damned strong start here!
 

Attachments

Very nice start, tempted to shadow this since I've never used colonies before and its a very different map to all the land-heavy ones I've been playing lately. I think building the mids is mandatory here with stone and all that food, early techrate should be nice, astro off lib seems the obvious route, then the seas can be conquered.

I take it colonies automatically become your vassal when they are created? Also, how does one go about creating them? I never have before
 
So if I understand the rules, no mines can be built and if we capture a city their mines must be converted to windmills, but can be left as is until we have that tech? In the cap above, we can do nothing with those forested hills?

As far as colonies, I think a better rule would be that once we have 3 or 4 cities on another landmass via settling or conquest, that we convert it to a colony. Any smaller islands of 1 or 2 cities would remain part of the main empire.
 
I take it colonies automatically become your vassal when they are created? Also, how does one go about creating them? I never have before

Yes they do with an automatic +10 diplomacy benefit. I believe they can break away if you really abuse them, but this has never happened to me although I have seen AI colonies rebel.

To create a colony you go to the cities advisor screen and click on the fist icon. You can then select which cities will be spun off.

Remeber there is still an 18 civilization limit.
 
So if I understand the rules, no mines can be built and if we capture a city their mines must be converted to windmills, but can be left as is until we have that tech? In the cap above, we can do nothing with those forested hills?

As far as colonies, I think a better rule would be that once we have 3 or 4 cities on another landmass via settling or conquest, that we convert it to a colony. Any smaller islands of 1 or 2 cities would remain part of the main empire.

Mines may be built until we have Machinery as long as we do not chop a forrest. After Machinery the mines must be windmilled. This applies to Hawaiian hills or captured ones.

I agree on colonies which is why that rule is a little more flexible. Having a key resource on another land mass should not force me to spin it off as a colony.
 
Did you cook the map? I don't think desert exists in BFC's in any of the regular map generators, such as Archipelago. Not that it changes things because a desert stone isn't a good tile as far as yields go and 'mids is a huge and often unnecessary commitment on Archipelago.
 
Did you cook the map? I don't think desert exists in BFC's in any of the regular map generators, such as Archipelago. Not that it changes things because a desert stone isn't a good tile as far as yields go and 'mids is a huge and often unnecessary commitment on Archipelago.

Theory:

Maybe the tile started out as a flood plain, but when the game looked to add resources, it dropped stone there - turning it into a desert tile?

Edit: I think I'll have a go at this.
 
Did you cook the map? I don't think desert exists in BFC's in any of the regular map generators, such as Archipelago. Not that it changes things because a desert stone isn't a good tile as far as yields go and 'mids is a huge and often unnecessary commitment on Archipelago.

Nope, first random map I got.
 
Looks like a cool RPG concept. :) Kudos to you for coming up with so many of them over the years. You've really added to the enjoyment value of this place. :goodjob:
 
Really strange. I'd settle in place for fresh water and another one 1n of the warrior.
 
I guess it goes without saying that getting hammers will be the main issue of the variant. That's a typical archipelago problem and no mines and no chops seriously presses the issue. This leaves just a single easy way out - slavery. I take it that's allowed? You might expect to be in that for a long time... :p
 
I guess it goes without saying that getting hammers will be the main issue of the variant. That's a typical archipelago problem and no mines and no chops seriously presses the issue. This leaves just a single easy way out - slavery. I take it that's allowed? You might expect to be in that for a long time... :p

Oh yes. Kamehameha may be a nature lover, but he is king after all and needs many, many slaves.
 
Looks like a cool RPG concept. :) Kudos to you for coming up with so many of them over the years. You've really added to the enjoyment value of this place. :goodjob:

It's been my pleasure. While I am sure Civ V will be an excellent game (I played Panzer General exclusively until I found CIV IV) I hope the game mechanics offers the same RPC opportunities as CIV IV did.
 
I think we're ringing the death knell a little soon on CIV4. Folks will be playing CIV 4 long after CIV 5 is released. Granted we all await our shiny new toy. However, CIV 5 will probably be delayed like everything.
 
Holy cow, this is a tough map. Sorry Mad, but I think you should sort of lift the restriction on unhealthiness if you plan to whip it away. :P

Spoiler :


Your nearest next door neighbor is JC of NATIVE AMERICA. I managed to kick him off my island with a very late elepult war. Being Financial definitely helps and I got the GLH through whipping (no chips grrr).

Also the starting position, while it looks good, has some SERIOUS drawbacks. It takes like 10 turns for a workboat to circle around and nail the clams!!!!

 
Well, one thing to do with forested tiles is forting them for canals. Otherwise, that should be a strong combo for an arch map if it gets to the late game.
 
2000AD Diplomation

Spoiler :




Final Score
Spoiler :




Final Thoughts:
Spoiler :

Wow, did I whip a lot! Unhealthiness? Whipped. Units? Whipped. Whip, whip, whip, whip.

Initial techpath was actually Mining-Bronze Working because I wanted to use the whip, even though I wasn't allowed to chop anything down!

That horsehockey desert river stone was my only source of hammers early on, that and those forested grassland hills, so after Bronze Working I picked up Masonry so I could at least start getting some hammers from it.

I didn't put up Moai up in Honolulu/Amsterdam til very late actually, probably would've been wiser if I did that earlier, but once I had the Dike + Moai up, Amsterdam was my bureauproduction capital.

Anyway, I got the GLH thru whipping around 500 BC I think? Can't remember. I settled Utrecht to nail 3 gems and shared the pigs. Went Iron Working very early to get those, being Financial helped tons in getting that done.

After that, saw JC in WHEEORN mode and saw that we had horses, so I started researching HBR. Picked up Monarchy very early too, so I could grow on the Warrior Happiness resource. Was going to go HA + Cats on JC (traded Currency to JC for Construction), but got Ivory from Hannibal for Pigs + Gems, so was able to put together an extremely late elepult war against JC sometime around 1200 AD. (Techrate was garbage stupid low amongst all AIs due to all the water).

Kicked him off my island around 1300 and was going to go to Caste to try and win Liberalism but lost it to Mansa Musa (I think he won it) around 1340 AD. Again, extremely late. Instead stayed in Slavery and researched hard to Optics and Astronomy. Managed to get some GS's along the way to help me get it and was first to Astronomy for a good long time. I met Pacal of England, MM of China, and Hammurabi of Zululand.

Tried to use the East Indiaman to settle island, but everyone else had beaten me to it via Galleys crossing Ocean via culture. I managed to get a city up way north with crabs and fish, and a city with gold and fish. (Hannibal had settled the bottom half of that island too).

After getting Astro I considered my options - I wanted to get my research up with Casteing out scientists, but I still needed to run Slavery to get up universities and Dikes. I also wanted to get Communism eventually. Researched my way to Steam Power and started slaving out Dikes (4-5 pop whips to get them up, who cares?), and managed to finally get some infrastructure up like Grocers, Aqueducts, etc.

Here's where the GLH came in most useful - thanks to all the commerce I was making via OB trade routes and Custom Houses, I avoided Corporation until after I had gotten Communism, Electricity, Radio, Mass Media, etc etc - basically I researched everything that was a prereq to Plastics, then finally bit the bullet and obsoleted the GLH. I was pulling in 1K beakers a turn easily at 70-80% slider with positive gold.

I had a steep tech lead at that point and no mainland oil, so again, beelined to Plastics to pick up Oil (it's in the ocean off the coast of the Iron SW of Amsterdam), and teched to Robotics.

MM beat me to every wonder (I was trying to get at least 1 happiness wonder, but MM beat me to ALL of them), fortunately I beat him to the UN. Again, hammer poor start. Even with Amsterdam putting out a decent amount of hammers via Dike/Moai, I was beaten every time. It was good failure gold at least.

Started building Battleships/Transports, teched to Flight for Carriers and Fighters. Pacal came around asking for tribute - I said no, he DoWed, he capitulated after I took London. (I wasn't that far ahead in power, but Pacal capitulates fairly easily, I guess).

It took forever to build things, so much so that I decided to go for quality over quantity, and teched to Advanced Flight and Laser before having enough Mech. Inf to fill my transports. Upgraded fighters to Jet Fighters, stopped Hannibal from beating on MM, then DoW'd on MM. Took practically all his garbage cities before he would finally cap. Still needed votes for a diplomation win, so capped JC, wiped out Justinian (Cyrus's spawned colony), then capped Cyrus.

Built maybe 2-3 cottages the entire game - Financial on Coastal tiles were a godsend, along with Dikes to actually have any kind of production.

In staying true to the nature of the RPC, I never chopped a forest, never built a coal plant, and windmilled the coal we got. I whipped away a lot of unhealthiness, and windmilled the 1 mine I had. :P

The early game was a huge challenge, but the 3 gems are definitely huge. The starting island also has a good mix of resources (banana, spices, horse, iron in JC's area, Sugar, etc.), so it's definitely the best starting location out of all the AIs, except maybe MM, who has gold, cows, and corn in his cross. MM went culture and stopped teching at Industrialism, Hannibal was busy plotting war against Hammurabi, and Pacal and Cyrus had garbage locations, so no one ran away.

Late game it was a breeze thanks to delaying the obsolescence of the GLH, and I just built a tech lead and crushed everyone except Hannibal and his vassals.

 
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