Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,191
Continued from the Altered Maps insanity, and then the continuation of OT Poster Empires insanity, I bring you Imperium Offtopicum.
The problem with the last thread, I feel, was the lack of a set of rules for players, allowing godmodding on a scale I have never seen before.
The rules for this thread are simple, but hopefully effective:
1. NO NUKES!!!
2. We must make a CIVIL consensus on what the map should be like.
3. We will form an in-game UN to negotiate stuff. Unlike the real UN, everyone is equal. We can discuss the finer details of the UN here, or maybe in a separate UN thread.
4. We all define the specs of our country(please no godmod central, even a superpower like the United States has its limits, and so should your country). Try to be reasonable with your size, and if you are very large, at least give yourself some weakness.
5. Battles take place on a maximum of 10 pixels, this measured by the map we choose to be the standard.
5a. Final borders are not decided until after a war; the white border cannot change until a war is over. Occupied areas will be colored the color of the occupier.
6. You must also respect the forum rules as a whole in addition to these. Think state and national law.
7. Colors, for the most part, will be given on a first-come, first-serve basis. In advance, I call a lighter shade of black.
8. Country claims will also be mostly decided on a first-come, first-serve basis. You will be able to claim a modest area free of any interference(unless someone else claimed it), but if you become uber-massive, you will be subject to scrutiny by the UN/consensus. Choose your core territory wisely. I choose my last game's territory of the Low Countries, Ireland, France, and Britain, without the overseas territories of the last two. My core will be the area around the Channel.
The Laws of War
Yes. These pesky things. You may attack whoever you want, but, like gentleman in a spar, we have rules.
1. All the rules related to war listed above.
2. You may attack anyone and anywhere at anytime, but you may only attack once, and then give them a chance to strike back, before attacking again.
3. When an attacker's force is repelled, the defender can choose to counterattack, and the former attacker(now the defender) will lose one from their die roll, to give the counterattacker an advantage. This represents rallying one's soldiers against a retreating enemy, likely with ugly results upon the enemy forces.
4. Battles are decided by 5 sets of die rolls(a die roll consisting of two dice, one the attacker and one the defender) : 1 set by the attacker, 1 by the defender, and 3 by a neutral party(whether it be 3 posters or just 1 can be decided on). This gives each side it's own chance of bias, but a neutral party can balance out such bias.
5. Neutral die rollers are elected by the UN.
6. When attacking a non-contiguous nation or part of a nation, the attacker suffers a distance penalty, where the defender's die roll automatically has a 1 added to it. This shall represent the greater headache and disadvantage attacking from a distance can have upon an army. The distance penalty would not apply overland via allies, i.e. the CSA could attack Maryland without penalty, if it was allied with the USA.
Please tell me the name of your country, and make a post detailing it. Also tell me it's location so that I can add it to the map. I'll update the map with each contribution.
The problem with the last thread, I feel, was the lack of a set of rules for players, allowing godmodding on a scale I have never seen before.
The rules for this thread are simple, but hopefully effective:
1. NO NUKES!!!
2. We must make a CIVIL consensus on what the map should be like.
3. We will form an in-game UN to negotiate stuff. Unlike the real UN, everyone is equal. We can discuss the finer details of the UN here, or maybe in a separate UN thread.
4. We all define the specs of our country(please no godmod central, even a superpower like the United States has its limits, and so should your country). Try to be reasonable with your size, and if you are very large, at least give yourself some weakness.
5. Battles take place on a maximum of 10 pixels, this measured by the map we choose to be the standard.
5a. Final borders are not decided until after a war; the white border cannot change until a war is over. Occupied areas will be colored the color of the occupier.
6. You must also respect the forum rules as a whole in addition to these. Think state and national law.
7. Colors, for the most part, will be given on a first-come, first-serve basis. In advance, I call a lighter shade of black.
8. Country claims will also be mostly decided on a first-come, first-serve basis. You will be able to claim a modest area free of any interference(unless someone else claimed it), but if you become uber-massive, you will be subject to scrutiny by the UN/consensus. Choose your core territory wisely. I choose my last game's territory of the Low Countries, Ireland, France, and Britain, without the overseas territories of the last two. My core will be the area around the Channel.
The Laws of War
Yes. These pesky things. You may attack whoever you want, but, like gentleman in a spar, we have rules.
1. All the rules related to war listed above.
2. You may attack anyone and anywhere at anytime, but you may only attack once, and then give them a chance to strike back, before attacking again.
3. When an attacker's force is repelled, the defender can choose to counterattack, and the former attacker(now the defender) will lose one from their die roll, to give the counterattacker an advantage. This represents rallying one's soldiers against a retreating enemy, likely with ugly results upon the enemy forces.
4. Battles are decided by 5 sets of die rolls(a die roll consisting of two dice, one the attacker and one the defender) : 1 set by the attacker, 1 by the defender, and 3 by a neutral party(whether it be 3 posters or just 1 can be decided on). This gives each side it's own chance of bias, but a neutral party can balance out such bias.
5. Neutral die rollers are elected by the UN.
6. When attacking a non-contiguous nation or part of a nation, the attacker suffers a distance penalty, where the defender's die roll automatically has a 1 added to it. This shall represent the greater headache and disadvantage attacking from a distance can have upon an army. The distance penalty would not apply overland via allies, i.e. the CSA could attack Maryland without penalty, if it was allied with the USA.
Please tell me the name of your country, and make a post detailing it. Also tell me it's location so that I can add it to the map. I'll update the map with each contribution.