EDIT: The start was changed since the original one was altered via WB.
Welcome to Dr kossin #28.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 1 Rumors of my demise... have been greatly accurate
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1
Everything else is normal.
A special thanks to ifinnem who provided the map.
The leader, this time, is:
Please refer to the Arabia Civ IV wiki for more information on this leader/nation.
The start:
This is better than the previous map for certain although there's still a lot of brown tiles.
SIP is an, I wouldn't go 1E for the levee, it's a waste here. I'd rather have a riverside grassland and not lose a turn. There may yet be something to the west on the unforested tiles so unless moving the warrior east reveals gems, moving doesn't sound too good.
I'll probably move the warrior 1N as 2E of him is a hill (potential settler move NE)
Ag>AH appears to be as good initial techs as any other. With TW already known, there won't be any worker turns sidelines. The question that comes next though is BW straight away or Pottery? This will depend on the map I believe.
I've uploaded the new save, but beware as it bears the same name as the previous one.
Welcome to Dr kossin #28.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #28
Round 1 Rumors of my demise... have been greatly accurate
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1
Everything else is normal.
A special thanks to ifinnem who provided the map.
The leader, this time, is:
Please refer to the Arabia Civ IV wiki for more information on this leader/nation.
The start:
This is better than the previous map for certain although there's still a lot of brown tiles.
SIP is an, I wouldn't go 1E for the levee, it's a waste here. I'd rather have a riverside grassland and not lose a turn. There may yet be something to the west on the unforested tiles so unless moving the warrior east reveals gems, moving doesn't sound too good.
I'll probably move the warrior 1N as 2E of him is a hill (potential settler move NE)
Ag>AH appears to be as good initial techs as any other. With TW already known, there won't be any worker turns sidelines. The question that comes next though is BW straight away or Pottery? This will depend on the map I believe.
I've uploaded the new save, but beware as it bears the same name as the previous one.