Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,303
In Civ4 we have the "culture build", where it is allowed to build a thin amount of culture per turn if we do not produce anything else.
First, I think that this culture boost per turn is not high enough. I never use it in Civ4. I prefer to build a cultural building that will give me 1 (obelisk), 2 (library or monasteries when i have the luck to have a religion) culture points per turn, and anyway the ability to build culture comes too late.
So:
* make the culture build more powerfull
* make it available since the start, or not far from it.
Second, why not dedicate a building for culture exclusively, like not giving anymore a culture per turn boost, but an overall (rough) culture boost, like "200 culture points".
I've thought about this idea when projecting me into Civ5, where mountains will be harder to conquer, whereas mountains in Civ4 could be capital in term of line of sight on borders. Having a substancial culture boost from a building could make "border wars" more interesting.
More, when in Civ5 there will be an amount of city states surrounding your cities, the more when keeping them alive will give you more benefits than conquering them, i believe that frontiers will be of high concern, bigger yet than in civ4.
So giving the player more concrete means to enlarge his culture may be essential.
First, I think that this culture boost per turn is not high enough. I never use it in Civ4. I prefer to build a cultural building that will give me 1 (obelisk), 2 (library or monasteries when i have the luck to have a religion) culture points per turn, and anyway the ability to build culture comes too late.
So:
* make the culture build more powerfull
* make it available since the start, or not far from it.
Second, why not dedicate a building for culture exclusively, like not giving anymore a culture per turn boost, but an overall (rough) culture boost, like "200 culture points".
I've thought about this idea when projecting me into Civ5, where mountains will be harder to conquer, whereas mountains in Civ4 could be capital in term of line of sight on borders. Having a substancial culture boost from a building could make "border wars" more interesting.
More, when in Civ5 there will be an amount of city states surrounding your cities, the more when keeping them alive will give you more benefits than conquering them, i believe that frontiers will be of high concern, bigger yet than in civ4.
So giving the player more concrete means to enlarge his culture may be essential.