Round 0: Oh, Say Can You See? (4000 B.C.)
Round 1: The Early Press (4000-2850 B.C.)
Round 2: Humble Beginnings (2850-675 B.C.)
Round 3: The Rio Grande (675 B.C.-175 A.D.)
Round 4: A Quick Little War (175-355 A.D.)
Round 5: Annihilation (355-850 A.D.)
Round 6: Resurrection (850-1090 A.D.)
In the King of the World series, we play on Civ IV's various Earth maps, putting our glorious leaders in some sort of geo-historical context. This sacrifices a bit of the exploration phase of the game, but allows us to understand and perfect strategies in a known space.
In this 19th installment, we will finally turn our eyes to the United States and its 16th president, Abraham Lincoln:
Check the Civilopedia for an in-depth discussion of his traits and uniques. For now, well, let's just say that we're going to be playing less Great Emancipator and more Great Subjugator. Yes, we're going to take Manifest Destiny perhaps a bit too far. As a Phi/Chm leader, Lincoln is secretly one of the best warmongers in the game, fuelling an elite war machine with a specialist economy and an easily-cowed populace.
So, with that in mind, let's consider the map. This is stock Earth 34 Civs with a few minor changes. Everyone's been given Archery (though not Archers), Boudica's been shunted off to Ireland, and I made the usual alterations to Central and South America:
As you can see, we've moved the Inca stack to the coast and opened up the Amazon to both Huayna Capac and Pacal II. Standard stuff.
So, without further ado, let's unleash the dogs of war!
Our immediate neighbors will be Sitting Bull and Montezuma. I'm thinking that Sitting Bull will be too tough a nut to crack, at least at first, so I'm thinking that Monty should be our first target. How should we best settle/build/research to get a reasonable stack up and running? Do we settle in place and beeline Iron Working, or move closer to the Copper? CAN we pull off an early rush from our position, or should we wait for Construction and its Catapults?
Let the discussions begin! Be sure to load this mod in order to get the save to work correctly.
Round 1: The Early Press (4000-2850 B.C.)
Round 2: Humble Beginnings (2850-675 B.C.)
Round 3: The Rio Grande (675 B.C.-175 A.D.)
Round 4: A Quick Little War (175-355 A.D.)
Round 5: Annihilation (355-850 A.D.)
Round 6: Resurrection (850-1090 A.D.)
In the King of the World series, we play on Civ IV's various Earth maps, putting our glorious leaders in some sort of geo-historical context. This sacrifices a bit of the exploration phase of the game, but allows us to understand and perfect strategies in a known space.
In this 19th installment, we will finally turn our eyes to the United States and its 16th president, Abraham Lincoln:
Check the Civilopedia for an in-depth discussion of his traits and uniques. For now, well, let's just say that we're going to be playing less Great Emancipator and more Great Subjugator. Yes, we're going to take Manifest Destiny perhaps a bit too far. As a Phi/Chm leader, Lincoln is secretly one of the best warmongers in the game, fuelling an elite war machine with a specialist economy and an easily-cowed populace.
So, with that in mind, let's consider the map. This is stock Earth 34 Civs with a few minor changes. Everyone's been given Archery (though not Archers), Boudica's been shunted off to Ireland, and I made the usual alterations to Central and South America:
As you can see, we've moved the Inca stack to the coast and opened up the Amazon to both Huayna Capac and Pacal II. Standard stuff.
So, without further ado, let's unleash the dogs of war!
Our immediate neighbors will be Sitting Bull and Montezuma. I'm thinking that Sitting Bull will be too tough a nut to crack, at least at first, so I'm thinking that Monty should be our first target. How should we best settle/build/research to get a reasonable stack up and running? Do we settle in place and beeline Iron Working, or move closer to the Copper? CAN we pull off an early rush from our position, or should we wait for Construction and its Catapults?
Let the discussions begin! Be sure to load this mod in order to get the save to work correctly.