Lonely Hearts Club, BtS Edition, Chapter LXIII : Wang Kon ( take 2 )

r_rolo1

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Welcome to the 63rd edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 63rd game in BTS the chosen leader was again Wang Kon of the Koreans:
Spoiler :
civ4screenshot0278.jpg


civ4screenshot0279.jpg

I guess that, first of all, I have a apology to make to all of those that have been waiting for a while for a new game of the LHC. First of all, there was not much of interest of people in the last 2 leaders I hosted in a LHC and, to be honest, I was needing a break of hosting this ( it has been 2 years non-stop ... ). Then there was the announcement of Civ V ....

Anyway, to the game ;)

Wang Kon is arguably one of the Fin leaders people like less. First it has the pro trait, that most of the players have some issues to leverage as efectively as they can do with others, second, the korean UU can't kill in offense and that is a turnoff for some people ;). But the fact is that Wang has also a nice UB that makes a research multiplier even more effective and, obviously the champion of the lazy leverage trait award, Financial ... As long as the human player does not play as Wang AI uses to play ( by some reason Wang tends to shun early expansion in my experience... ), Wang has a strong scientific potential in almost all scenarios, including isolation

His UU
Spoiler :
civ4screenshot0280.jpg

The Hwatcha is a catapult that has the bonus of extra 50% vs melee units. It also has one of the more showy unit animations of all the stock ones in BtS :D That makes it quite a monster against players that rely heavily on melee armies, in spite of not being able to kill in offense in BtS. The issue is that in SP the AI has that boring tendency of relying in masses of fortified archers/longbowmans as defense, so the korean UU looks a lot less shiny in those conditions.

In isoaltion... well, i sincerily hope you have such a dominating game that you can even give yourself the luxury of making a intercontinental invasion against people that are still in pre-gunpowder days ;) because that is pretty much the only situation where I can see a possible leverage usage of this UU in isolation :/

His UB
Spoiler :
civ4screenshot0281.jpg

The Seowon is a university that gives +35% to city research instead of the stock +25%. That is surely not much by itself ( it is the equivalent of a extra monastery ), but given that you will surely need need universities unless you are playing a no research multipliers variant game ( before you ask, yes, I already did that in a SG ;) ... and we had to win by space ) or if the game is won before getting to the Industrial age, a research multiplier continues to be a research multiplier and the Seowon will give you a extra beaker for every 10 coins you put in the research slider or for any 10 raw beakers you got from other sources compared with the regular universities....

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
civ4screenshot0277.jpg

Seafood start, no river, a lake and a possible island to the east. besides that brown earth pretty much everywhere in the BFC ( and green pretty much everywhere outside of the BFC as far as we can see :mad: ). Some woods to chop too, in case you want to try for a wonder. Not the perfect start for a leader like Wang Kon, but there are far worse possibilities.

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Rolo, although I might not post my game with comments, it doesn't mean that I don't usually play your LHC (after all I'm a builder at heart :lol: ). I'm sure that other people probably do the same, so don't get discouraged if there aren't that many posts.
 
I rarely if ever miss LHC games too ;)...maybe 1 or 2 in the past 20.

Start probably has horse/metal but I'm not a big fan of triple 4F seafood early. Being FIN helps that somewhat at least and we DO have a 3h tile to build a work boat post haste...if we could ;/. The opening will be a little slow. Sailing ----> GLH gets a big lift since we have high incentive to head that way early and the likelihood of a 2nd island to milk trade seems...pretty high.

IMO the korean UU is as good as every other ancient/classical UU in isolation, and the UB is solid if a little boring. PRO sucks, but what can you do? The variance of one or even 2 bad traits has nothing on the AI distribution and whether they trade whore or not.
 
I'm going to give this a try on Monarch. Isolated starts always make me happy at first because i think i have room for a lot of cities and no enemies closeby, but then the point comes where i realise i'm isolated and i know i'm not going to win.

checkpoint one:
Spoiler :

I really don't like starts with seafood resources. Somehow i don't know when to fit in a worker.

Tech order was fishing-BW-sailing-wheel-pottery-writing

i started on a warrior and after that workboats and a galley (for some reason it seemed logical to get a warrior on that island).

map
LHCmap.jpg


techtree
2040tech.jpg


Building a worker now and after that a settler to settle the bronze-sheep-silk site.

Going to try for TGL after that but not sure if there is still time.

After the bronze site i want to settle the other island.

 
IMM/Norm

1

Spoiler :


Settled 1W for plains hill/faster opening turns. Probably not a good idea but whatever. Warrior 1st, fishing, then work boats when I can. Early GLH was a priority indeed.

Civ4ScreenShot0000-13.jpg


BW showed that I could skimp on spawnbust a little and then wtfown them with axes. Religions/wonders are falling late, so hopefully no culture whoring from a distant AI this game.

I opted for something very weird here: colony on eastern island. I got toku :p. His stupid bonuses did help me pick up a decent # of techs in trade though. I had him research math, calendar, metal casting, machinery, compass, optics, and he even bulbed philosophy (founding the religion !!!). Here we are with all the land explored very late:

Civ4ScreenShot0001-13.jpg




2

Spoiler :


Just a picture of a fortunately late lib win:

Civ4ScreenShot0002-13.jpg


My fears/suspicions are answered...a ton of warmongers. Having toku isn't so bad after all due to base peaceweights. Even nicer, I go FR and religious hate between vicky/qin/joao and shaka/JC really ignite things.



3/4 (1940 AD Space)

Spoiler :


So lots of JC/Shaka vs vicky, Joao, or Qin wars. My max beaker rate was never good (with all the infra and building wealth/research could barely get over 1600). However, I got to computers first and with all their warmongering this sealed the deal. I scratched up into space before they even got close. Nobody made it near culture.

Civ4ScreenShot0003-13.jpg


Final tech picture:

Civ4ScreenShot0004-11.jpg


Toku became completely useless in the 2nd half of the game due to so few cities, but he was helpful early on at least. This marks a RARE time I built space elevator, since it just so happened I popped an engineer late while having made 2 golden ages already (wasn't expecting a new GP soon), and so fusion gave me 2. Thanks to internet, no investment in robotics for me. It saved like 2-3 turns. So the ideal case for this wonder made it barely useful (and irrelevant to the final outcome really).

No wars for me. I did have like 13 tacticals in my capitol at the end though, just in case...

 
I'm running Immortal, Marathon. Usually play on Monach, so suggestions are really welcome. I run Marathon because I hate to see things obsolete just after you build them.

Only had a few Isolation games until now, at Prince, won by domination.

Checkpoint one:
Spoiler :



Settled 1E on hill for fresh water. Less food, but looked more balanced.

Teching: Fishing > Bronze > [hut free farming!] > Hunt > Archery > Husbandry > Meditation > Priesthood > Writing > CoL slingshot.

Built stonehenge, stopped for workboat, wotkboat, worker.

Chopped 1 forest for stonehenge

Built a LOT of archers. Defeated a LOT of barbarians. They simply keep coming. Oh, God, they're everywere! ;_;

Finally spawnbusted a little, but they simply spawn elsewere, ignore spawnbusters and aim for the workers. The PAIN!

Someone built the Wall. Usually a waste of hammers, now I start feeling that they are really smart, and I'm really dumb.

Chopped two hillplain forests and built mine. Gathered horses. Built Oracle. Phew! °_°


Now it's time to expand a little. Plan to crowd 7 cities on this damn rock, see screenshot. Then explore island and see what's there. Planning Great Library + scienticists on floodplain city for GScienticist lightbulbing.



Luxuries: practically inexistant. Healt might not be a big problem, but happines will. Hate to stick to/research monarchy, but might be the only chance. That's why I planned overcrowding the stupid rock.

Maintenance: Religious economy started well, might not be an issue. A small detour to AP and Sankore might worth the time, but only if there are no wondermongers. So far it looks like none present. We'll see.

Teching: for now nobody build unreasonable wonders nor unlocked unreasonable religions. Good. If Religious Economy goes wrong and/or no Great Library, might become a big truble.



Lonely Wan Kon feel a bit... lonely :( I don't have the usual feedback from neightbours for comparison and starting to get paranoid.
 
Immortal/Normal

Checkpoints 1 - 4.

Spoiler :


Settled in place and was lucky enough to pop BW when the borders popped. First idea was to head for the GLh which was got around 1700. Next the Oracle which I took MC from. Also went for early mono, having popped BW it gave me a little bit of time and managed to found Judaism. Definitely helped with the lack of happies around.

Next bit of luck my wondering axe found a hut guarded by a warrior. Decided not wait for a spy to pop it and duly got Monarchy. :) Helps make up for the lack of happies. :)

From there it was just a matter of settling the island. Nice idea with the vassal TMIT. :goodjob: It certainly helps with the early teching.

So headed for optics and tried to find the neighbours.

First up Shaka, founded Hindu and only had 3 cities. A couple of turns later I found JC who had the rst of Shaka's cities. :)

Quickly ran into Joao/Qin and Viccie but I had circumnavigated before I found Ragnar. Not sure how many wars there had been but Viccie had lost 1 city to Rag not much else seemed to have happened though.

Had a very slow run to Astro to gain from the GLh trade routes. I was hoping for a GS to help bulb but missed out and it took me ages to get there (25ish turns). In hindsight might have been better to go for Astro via Lib which I just missed by a couple of turns.

As soon as Lib was in I went into FR and managed to keep the AI happy with me for the most part. Plenty of wars along the way which I managed to keep out of :)

From there it was going to be a slow tech to space as I didn't fancy invading anyone. :)

I did build the UN but couldn't manage enough votes for the diplo win so on to the Internet and space.

The only screen shot I took was the tech situation on launch. ;)

TechsatspacelaunchWKLHC0000.jpg


Well clear of everybody. :)

So space victory circa 1942.

Thanks for hosting this R Rolo.
 
How do I turn off events in these things? I loaded the scenario and got to pick difficulty and speed but nothing else. Events are soooooooooooooooooooooooooooo annoying.
 
How do I turn off events in these things? I loaded the scenario and got to pick difficulty and speed but nothing else. Events are soooooooooooooooooooooooooooo annoying.

Use custom scenario.

Alternatively, make all events 0 in the eventtrigger xml file, but be sure to do that in customassets. That way you never see events in forum games again (or any game, unless you swap it out of customassets).
 
Normally an emperor player, but I decided to try for a challenge. Imm/Normal although I think I loaded the game incorrectly as I got huts after I (thought) I had turned them off. After playing a few turns it feels like cheating, I got BW turn 2 and IW just before my first checkpoint from huts O.o. Hope I don't have bad event RNG to make up for that.

Checkpoint 1:
Spoiler :
Settled in place. Thought about moving 1W to the plains hill, but I didn't think it was enough of an improvement (and I wanted to pop the second goody hut with my borders). Bronze working turn 2 from the top hut, so I immediately switched to fishing/worker so I could chop some workboats and maybe an early wonder.

civ4screenshot0000r.jpg


Researched fishing, then for lack of tiles to improve decided to go for an early religion. Started Poly --> Monotheism and ended up founding Hinduism :crazyeye:. Seems like there aren't many builder civs out there. Since I nabbed Hinduism (which I didn't think was possible) I switched to Priesthood to try for oracle (and an early prophet) ---> Monarchy so I can overcome the lack of happy on the island and grow my cap and the floodplains location huge. I don't want to research CoL or Mono until the other civs get more religions, because I don't want a huge Buddhist block when I get around to optics. Huts continued to be kind and I popped IW, so I switched research to wheel --> pottery and I'm going to nab metal casting from oracle. GLH + Colussus + Shrine should be pretty sexy. I'm seriously thinking about beelining for a culture win at this point. My island (I'm bad at the dotmap tool):

civ4screenshot0008.jpg


You can't really see because of the clams, but I'm 8 turns from Oracle. My plan now is to go Monarchy --> Agri --> AH --> Writing --> Aesth. I want to grab that marble and maybe a good secondary production site to try for early wonders.

Thoughts? I'm a little uncertain about the tech pace at Imm, but Judaism still hasn't popped yet so I think I'm doing well. I hope I'm not overreaching and underexpanding with my wonder plans. We shall see.
 
For starters - it's all your fault, TMIT :cry:
I stumbled upon your 'Let's play cIV' series on YouTube and finally decided to give this a try. Besides, I've never played Wang before :D
And I'm struggling at Emperor, it's a 50/50 thing at the moment, so this should be good sparring.

Monarch save, Emperor, Epic speed

Spoiler :

After moving 1W onto the hill Seoul is settled, warrior begins moving SW, than clockwise to first goody hut.

Hmm, I am Wang and I have that strange feeling of isolation ;)
Decide to give GLH a go, so research set to fishing. After all, there's seafood on that shores, so why not ?

Turn 6: Goody hut at capital nets 43 :gold: - fine by me.
Turn 11: Wang Kong goes fishing, one might say. Switch from worker to a some 15 turnish WB.
Turn12: Goody hut up north reveals hostile villagers - thanks, SID.

We are victorious IBT, the unfriendly fellow dies. Hah ! :D

Turn 22: Buddhism is announced to have been founded somewhere out there. No mystified fanatics except me on this planet, I assume.

Turn 30: WB is active, tasty proteins for the korean citizens :goodjob:
Switching to commerce-heavy tiles to get BW next turn.

Slaying a lion at the western shores IBT.
See we have Bronze near Seoul, Wang is relieved.

Turn 36: Hinduism founded elsewhere. Really no religious fanatics out there.
Turn 40: Pop a hut somewhere at the southern shores - hostile villagers, it is. Well, one villager, to be exact.

Our lone Warrior dies without putting up a real fight - shame on him :mad:

Turn 47: Sailing is in, research to Masonry, worker prechopping the forests around Seoul. Capital will build two warriors next before Masonry comes in.
Turn 57: Masonry in and I don't know what to research

Decide to save a small chance for the Oracle and perhaps founding an early religion. Hey, Wang's a mystic after all :D
So we go Polytheism next. Will take looong for Seoul working hammer-heavy tiles to get this effing lighthouse done as a pre-req.


Turn 69: Poly is in, but I decide to get me some wheels next for eventual copper and such things.
Maybe Mono will follow, but I think a CoL slingshot could do the trick. Have to give that some thaught :think:
We have finally revealed all land tiles, therefore I take a break.

Our homeland:

LHC63-CheckAlpha001.JPG


The land is limited in financial terms, I'd say. Hopefully GLH will be mine - I forgot to switch to :hammers:heavy tiles to build the normal LH, so some :smoke: here.
Also quite severely limited in production. Hell, that's not going to be that easy for me :scan:


And the planned city sites so far:

LHC63-CheckAlpha002.JPG


I'm thinking of settling the floodplains city next. No. 3 would be crab city on the island to the east. And I need spawnbusters and settlers and workers and...you catch my drift :D

Seoul...

LHC63-CheckAlpha003.JPG


...still building that (§&!"=%$? lighthouse. Maybe someone shouldn't work these lake tiles :rolleyes:
At least, all forests (except SW) are pre-chopped.

 
For starters - it's all your fault, TMIT
I stumbled upon your 'Let's play cIV' series on YouTube and finally decided to give this a try. Besides, I've never played Wang before

I can't believe the number of things I'm at fault for lately :lol:. But, good luck. You might surprise yourself!
 
I messed it up real good, methinks :D

Spoiler :


Turn 90 (BC 1750): GLH is up in Seoul, Wang is pleased about that

LHC63-CheckBeta001.JPG


Set research to Pottery->CoL, maybe we can get confused ?

Turn 111: Settle PyongYang as #3 at floodplains river.
Turn 121: Wonsan is founded SW off capital
Turn 125: Pyramids in farawayland
Turn 134: Oracle in farawayland - why, oh why didn't I try ?
Turn 138: Barb galleys show up and destroy Seouls' fishing boats
Turn 140: We have CoL and we are confused now - especially PyongYang. Which is good for a floodplains city. Wang Kon is again pleased with his servant.

LHC63-CheckBeta002.JPG


Turn 151: St. Augustine claims we're are hopelessly unadvanced :blush:
Turn 156: Willam the Conqueror is born somewhere - some other GG follow. There's war out there. wang Kong decides to ignore this and to be pleased.

Turn 164: we are now capable of doing the maths, set research to Currency

Turn 166: Our first GP is born and a GM, no surprise here :D
Decide to bulb Currency immediately.

Turn 167: HG in farawayland, must become crowded over there with all these wonders.
Aesthetics is 16 turns away.

Find barb town Ligurian on the western coast, exactly at my signed location.
And that means, it's on the hill 2W of the pigs. Garrisoned with 3 archers, there's nothing I can do about it :dunno:

Turn 169: Settle Pusan 2S of the tundra marble. 2pop-whip a confused monastery in PyongFloodplains to get a missionary out.
Turn 181: Aesthetics is in, go Literature. Seoul gets its library and is running 2 Scientist from now on.

Heinz Guderian and Oliver Cromwell are born elsewhere - that doesn't sound like phony wars out in the dark :think:

Turn 189: Literature in, start GL in Seoul
Turn 194: Monotheism in

Revolt to Caste and OR

Turn 199: Horatio Nelson is born, we claim our marble. City count is still 4.
That's not good, says Thucydides, for Korea is quite pathetic in size :eek:

Turn 202: switch from 0% Civil Service to 100% Monarchy in 8 turns. This lack of happiness is becoming annoying.

Turn 210: Monarchy is in, no revolt yet. Go for Animal Husbandry :confused:
Yeah, there are some pigs I had to hook up.

Turn 216: It's done !
The nice and shiny GL is ours - and late, it's already 640 AD.
Revolt to HR immediately.

Turn 233: our 2nd GP shows up, surprisingly a GM. Decide to bulb MC with this guy. CS will be done in 11 turns.

Turn 242: settle Moai city on the eastern island

LHC63-CheckBeta003.JPG


Note this barb city, because it will become kind of important later on ;)


Turn 246: CS is in. Set research to IW->Construction to get rid of that western barb hill city. Revolt to Bureaucracy.


Turn 268: 3 of 4 axes get killed against the barbs. Ughh, lousy performance, guys ! :rolleyes:
But barb town is ours now.

Turn 279: our next GP pops up - a GS this time, who'd guessed that ? :D
Education is a long 20 turns at this moment. SID says it's 1295 AD already, so there shouldn't be a chance to get Lib this late :think:
Decide to build an Academy in Seoul instead of bulbing.

Turn 280: there is life out there ! :eek:
Quincy is the first one to say hello, he's the Holy Cow..err...Holy Hindu.

Turn 282: Followed by BigHat of the Portugese.

Turn 284: settle island city #2.
Turn 292: BigHat grabs Taoism, so he has Philo first at this time. Maybe we do have a shot at Lib ?

Turn 297: Buddhist founder Victoria of the English makes her attendance.
Turn 298: Education is online, go for Philo.

Turn 306: Victoria is first to Liberalism - damn you ! :mad:
Immediately trade Edu to Quincy for Drama, Theo and Feudalism plus 230 bucks.

Turn 310: the world is not hollow, but round :confused:
At least, that's what chinese scientists claim these days.

Turn 321: another GS in Seoul - there will never be a GP to build a shrine. What the hell have I done here ?
Tell the egghead to burn himself on Printing Press an research the rest in 6 turns :D

Turn 322: meet JC of Rome, and he's jewish. And the BigDaddy scoreboard leader.
No wonder there are wars going on out there :lol:
Trade him Philosophy for HBR and Calendar.

turn 328: PP is learned and sold to Vicky for Music, Compass, 290 bucks and her map.
I get visual prove of Ragnars existence and know for sure that I won't stand a chance if Vicky ever decides to dislike me.

Turn 340: It's 1600 AD, time to get away from stupid superstitions. Time to invent Liberalism and revolt to FR ;)

Turn 342: to be of further annoyance, Vicky builds Taj Mahal and sets off her GA.
Frustrated, I trade Lib to JC for Optics and Banking.

Turn 343: Mikhail Lomonosow is born in Seoul. Decide to bulb most of Astronomy with this guy. Everyone and his dog has it and is unwilling to trade. Ugh !

Turn 351: Tacitus spreads a rumour about Korea being the third-largest nation on the planet.
We learn about Astronomy, set Gunpowder.

Turn 356: Gunpowder is in, go for RP and Rifling.

Turn 367: Trade Replaceable Parts to JC for Engineering and 710 bucks.

In the meantime Hasting is lost to the Chinese, so vicky seems to take a beating here.
BigHat gets ripped apart by Ragnar, who captured Joao's southern cities.

Turn 378: Rifling is in, SM will be next. Have decided to go straight for Rocketry->Space Race. If I can stay out of trouble that long :run:

Quincy seems to bolstering up his culture, but his No. 3 is a barb town and has not passed 10K culkture yet.


Turn 381: JC lands 2 Cuirassiers and a catapult on eastern island to kill the barbs. There are 7 LB in this hill city. But I saw at least a half dozen galleons passing my southern shores :think:

A H'wacha, one treb, 2 muskets and a sword of the korean leader are sneaking in to see if we can scrounge that damm thing.

Turn 386: SM is in, we have oil :scan:
The GL goes obsolete *sniff* and our last GS is born from there - I burn him for the greater good of the nation and launch a GA.



Onto the bad news: JC's real army has shown up - I've never had a chance to get this effing barb city...

LHC63-CheckBeta004.JPG


At the same time, our brave caravel passes by the roman cities of kwa'Dukuza and U'mguwhatsoever - why do I have a baaaad feeling about this ? :think:


Turn 397: Physics is in, Chemistry will be next.

Turn 401: Pliny calls our culture pathetic and indeed !
We are #6 on the list and the LAST - there is no other one left.
Our caravel passes by roman Ulundi and the nightmare is no longer to be denied. JC must have killed Shaka completely during mid-game.

I am soooo toast ! :food:


And yes - Julius looks like he's subscribing to my view...

LHC63-CheckBeta005.JPG



Hyangsan won't stand a real chance...

LHC63-CheckBeta006.JPG


Count Count (aka as F9) says that Korea sucks...

LHC63-CheckBeta007.JPG


And the numbers are soo right...

LHC63-CheckBeta008.JPG


Well, after a little fighting...

LHC63-CheckBeta009.JPG


...Julius captures Hyangsan. And he will capture Moai City also. There is no korean army to do anything about that. Nothing that would matter, anyway.

I'm doomed...

LHC63-CheckBeta010.JPG


...because of this big purple guy and Shaka obviously being a sissy this game.

I mean, he lets himself getting eliminated by JC ?
What kind of parallel universe is that :confused: :lol:

If I attack Mr. Banana Shake in the game, he's always a pita, but noooo - not this time. I'm deeply disappointed and will have a word with the Zulu leader when I meet him next time ;)

 
Somehow pulled a win out of this.

Monarch/Epic. No events. 1996 Space.

Spoiler :

Settled 1W, to get the extra hammer in the city square, and the health from fresh water.

Things went wrong when I researched BW earlier than normal (to clear the forests) and didn't think about how this would effect the generation of barbs. I was up to three cities when Axemen hit my warrior-defended front line and captured a city.

Eventually I got the city back again, but I continued to struggle with barbs for quite a while. At 1 AD, my empire looked pretty sick:

0001AD.jpg


Yes, that really is the whole thing. :blush:

Thankfully, I got my spawnbusting in order at last, and expanded across my island. By 1000 AD, I actually had the whole thing pacified.

1000AD.jpg


Headed to Optics. Was contacted by Joao just before I got it, and soon found out that the rest of the world was well ahead of me. However, I managed to get the circumnavigation bonus, and I also noticed that no-one had Astro. So, in my first smart move in the game, I beelined it and used it to trade to tech parity.

Thanks to the Great Astro Sale, I won Lib in 1540 and took Nationalism. Which proved a good choice when Shaka invaded me in 1650, one turn before I finished Rifling. Mass drafts soon put paid to that effort, as shown by the power chart:

1685AD.jpg


But despite this success, and a brief excursion into Roman lands that netted me one city (ironically, I got involved at the request of Shaka), my tech rate was lagging compared to the other nations - especially the English.

So I made my second smart move, and beelined computers, then raced to build the Internet. I got in 1942, and after it dumped 10 techs in my lap, the situation looked a lot better:

1942AD.jpg


From there, I targeted Space as a victory option, and focused on teching hard while doing enough diplo and military building to keep myself safe. Thankfully, there was a lot of aggro going on around the world: Ragnar beating on Vicky, Julius and Qin beating on Joao. By 1972, it appeared that victory was a pretty safe bet:

1972AD.jpg


That looks a lot like Shaka trying (ineptly) for culture, which is a weird thought.

Despite having 5 times my power, Ragnar apparently wanted someone to have his back, and I gladly volunteered, since no-one was going to pick a fight with him:

1987AD.jpg


Fortunately, one of my better production cities proved to be just far enough south to build the Space Elevator, and in 1989:

1989AD.jpg


From there I coasted to victory. Here's my empire (except for Ravenna, on the Zulu/Roman island) just before victory:

1995AD.jpg


And the final score:

1996AD.jpg


Honestly, I was darn lucky to win at all, after the mess of things I made at the start. Astro and Computers were key techs; they both dug me out of big tech holes.

 
Tried this one...

Emp/Epic (yea I know...)
Spoiler :
No screenies but I went early Astro with 2x bulbs, skipping Academy. 400bpt at 500AD with more 5 cities to build > decided to stop.
I'd probably be close to 1000 around 1000AD and hopefully keeping the AI out of Mercantilism wouldn't be so hard.

Settled 1W, GLH then Monarchy followed by Alphabet,Maths,Currency > Optics
 
have you considered doing a Let's Play LHC?

You mean another one ;)? I did LHC peter on youtube a long time ago.

My involvement in MP and elsewhere is cutting into my civ IV time, so I can't be quite as active as before. I'll probably play forum games here and there and still be more active than some people were at their most, but not the true TMIT game spam I've been doing for a long time now.
 
You mean another one ;)? I did LHC peter on youtube a long time ago.

My involvement in MP and elsewhere is cutting into my civ IV time, so I can't be quite as active as before. I'll probably play forum games here and there and still be more active than some people were at their most, but not the true TMIT game spam I've been doing for a long time now.

oh yeah, forgot about that one!:hammer2:
 
Played on noble, normal speed. Didn't finish the game tho.

Spoiler :
I explored the island, by ~2100BC I knew the shape of the land and even had managed a glimpse at more land from a map I got from a hut. I decided on a plan to settle cities in the order marked on the map (in the screenshot). After that I would build a galley and send it to the land in the east, to find if there were more preferable places. I found two good spots there and settled them before continuing settling the home island. I left the cold north until last, but eventually I would have 11 cities total.

Tech order was worker techs, then toward monarchy. I built the Oracle and took confucianism, but didn't build any other early wonders. Looking back, I didn't prioritize optics really, but eventually got there ~1000AC. Shortly after I made contact with Zulu and Rome, then Portugal. Shortly after that I found the rest.

After some quick trades of techs I had left out I was in a solid tech lead, although obviously my military was way low. I sailed around the world first and discovered lib a bit later, and took astronomy.

Game went on without a lof of events. I was at that time looking to go for a space victory. But I guess I was lulled into a false sense of safety, because suddenly Shaka came over with a nice fleet of galleons and caravels. I had checked tech trade screen every few turns and I think he must have got astro just then, and the first thing he did was upgrade his galleys and ship his army over to me...

I still had no army to speak of, had just begun building a few knights and catapults, but on the far side of where he landed. I also had only 4 turns until rifling, but it was clear that I'd lose at least a city, and I was not in the mood for that, so I rage quit. I hate losing cities, and I hate being backstabbed...should've expected it from Shaka, but as I said, I had a false sense of security.
 

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Welcome to the 63rd edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 63rd game in BTS the chosen leader was again Wang Kon of the Koreans:
Spoiler :
civ4screenshot0278.jpg


civ4screenshot0279.jpg

I guess that, first of all, I have a apology to make to all of those that have been waiting for a while for a new game of the LHC. First of all, there was not much of interest of people in the last 2 leaders I hosted in a LHC and, to be honest, I was needing a break of hosting this ( it has been 2 years non-stop ... ). Then there was the announcement of Civ V ....

Anyway, to the game ;)

Wang Kon is arguably one of the Fin leaders people like less. First it has the pro trait, that most of the players have some issues to leverage as efectively as they can do with others, second, the korean UU can't kill in offense and that is a turnoff for some people ;). But the fact is that Wang has also a nice UB that makes a research multiplier even more effective and, obviously the champion of the lazy leverage trait award, Financial ... As long as the human player does not play as Wang AI uses to play ( by some reason Wang tends to shun early expansion in my experience... ), Wang has a strong scientific potential in almost all scenarios, including isolation

His UU
Spoiler :
civ4screenshot0280.jpg

The Hwatcha is a catapult that has the bonus of extra 50% vs melee units. It also has one of the more showy unit animations of all the stock ones in BtS :D That makes it quite a monster against players that rely heavily on melee armies, in spite of not being able to kill in offense in BtS. The issue is that in SP the AI has that boring tendency of relying in masses of fortified archers/longbowmans as defense, so the korean UU looks a lot less shiny in those conditions.

In isoaltion... well, i sincerily hope you have such a dominating game that you can even give yourself the luxury of making a intercontinental invasion against people that are still in pre-gunpowder days ;) because that is pretty much the only situation where I can see a possible leverage usage of this UU in isolation :/

His UB
Spoiler :
civ4screenshot0281.jpg

The Seowon is a university that gives +35% to city research instead of the stock +25%. That is surely not much by itself ( it is the equivalent of a extra monastery ), but given that you will surely need need universities unless you are playing a no research multipliers variant game ( before you ask, yes, I already did that in a SG ;) ... and we had to win by space ) or if the game is won before getting to the Industrial age, a research multiplier continues to be a research multiplier and the Seowon will give you a extra beaker for every 10 coins you put in the research slider or for any 10 raw beakers you got from other sources compared with the regular universities....

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
civ4screenshot0277.jpg

Seafood start, no river, a lake and a possible island to the east. besides that brown earth pretty much everywhere in the BFC ( and green pretty much everywhere outside of the BFC as far as we can see :mad: ). Some woods to chop too, in case you want to try for a wonder. Not the perfect start for a leader like Wang Kon, but there are far worse possibilities.

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)

I'll give this a whirl on Prince level. (Not so confident in my Monarch game as of the moment.)
 
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