Hydromancerx
C2C Modder
So I was working on my Health Mod and wanted to have something to counter all the health they bring. So I was thinking about how to apply diseases to the game beyond just random events. And I came up with this idea ...
Like Religions or Corporations
Use the Religions or Corporations as a base where each disease is like a diffrent religion or corporation. They would spread a lot quicker than regions or corporations too.
New Category
Is it possible to make a separate category for diseases? Just like religions are in a separate category than corporations. If not we would have to piggy back on one of them.
Tech Discovered
Like religions, the first to discover a tech would be the first to discover a disease. Such a first to discover Naturpathy, Medicine or Modern Medicine could be first to discover a disease.
Event Discovered
Not as important but i suppose it could be possible to have some discovered through events if you wanted to.
Disease Stats
Just like corporations giving a bonus to a city with it in the city the diseases would give a negative effect to whatever city it was present in. The nastier the disease the worse the effects.
Resource Effects
Different resources could have effects upon the diseases such as having Pig resources gives +1 unhealthy with Swine Flu in your city. On the other hand some might counter the effects such as Lemons give +1 health to Scurvy.
Spreading Diseases
Like having Missionaries or Executives you could have "Infected" units to spread diseases to rival nations.
Curing Unit
Like having an Inquisition to remove religions from your city you could have a "Doctor" to help cure diseases. Thus removing a specific disease from your city.
Tech Curing
Each diseases would have a diffrent tech involved with its cure. Such as developing a smallpox vaccine to cure smallpox while things like the common cold would not have a cure until possibly the trans-human era.
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So what do you guys think? Could this be done?
Like Religions or Corporations
Use the Religions or Corporations as a base where each disease is like a diffrent religion or corporation. They would spread a lot quicker than regions or corporations too.
New Category
Is it possible to make a separate category for diseases? Just like religions are in a separate category than corporations. If not we would have to piggy back on one of them.
Tech Discovered
Like religions, the first to discover a tech would be the first to discover a disease. Such a first to discover Naturpathy, Medicine or Modern Medicine could be first to discover a disease.
Event Discovered
Not as important but i suppose it could be possible to have some discovered through events if you wanted to.
Disease Stats
Just like corporations giving a bonus to a city with it in the city the diseases would give a negative effect to whatever city it was present in. The nastier the disease the worse the effects.
Resource Effects
Different resources could have effects upon the diseases such as having Pig resources gives +1 unhealthy with Swine Flu in your city. On the other hand some might counter the effects such as Lemons give +1 health to Scurvy.
Spreading Diseases
Like having Missionaries or Executives you could have "Infected" units to spread diseases to rival nations.
Curing Unit
Like having an Inquisition to remove religions from your city you could have a "Doctor" to help cure diseases. Thus removing a specific disease from your city.
Tech Curing
Each diseases would have a diffrent tech involved with its cure. Such as developing a smallpox vaccine to cure smallpox while things like the common cold would not have a cure until possibly the trans-human era.
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So what do you guys think? Could this be done?