ruskyandrei
Warlord
- Joined
- Dec 11, 2009
- Messages
- 144
I really like Mastery Victory, always felt it was pretty dumb to have a civ win a game with cultural victory 1 turn before a massive stack of doom would wipe out the city.
Mastery allows for a nice, multi faceted game, where you can see clearly how well you are doing overall.
Which brings me to my problem. RoM/AND games tend to get fairly slow around the middle of the game (early industrial and onwards pretty much ). For me, turns end up taking anywhere between 1m and 2m.
Now, as i said i love mastery victory, however, what i don't like is when i'm in turn 500/1350 of my game, have a large lead in actual score (2500+ to the second's 1000ish), Mastery score of ~160 to the second's 50ish, 30 cities, where the other most powerfull civs have ~12-15. It's obviously a won game, close it up and start a new one right ?
But what about the actual victory ? With mastery on i have to wait until the end, ie another 850 turns. Admitedly i'd probably finish faster if i just went on to conquer the whole world instead.
Here's what i'm suggesting:
What if, instead of checking for the score victory when the last turn ends, it could end the game when the following conditions are met:
1) at least 10% of the total turns have been played ( number is obviously up for debate) (EDIT: This could be as soon as mastery becomes available, after the world is ..err.. old enough to judge, not sure when that is though)
2) The leading player (in mastery score) has 3x the score of the second. (number is again, up for debate)
If those two conditions are met, the game ends and the player with the high mastery score wins.
Having 3x the mastery score of the second most powerful civ in the world means that civ is dominating beyond a hope of comeback, ending the game seems like a natural conclusion.
I don't know how many of you actually *WIN* mastery victories, but i NEVER have, despite "winning" a number of games. I just don't have the patience to keep hitting end turn for what could well be days just to get to a foregone conclusion. But i love the mastery concept and would like the small satisfaction of actually being able to win the game and have it in the HoF and so on
Mastery allows for a nice, multi faceted game, where you can see clearly how well you are doing overall.
Which brings me to my problem. RoM/AND games tend to get fairly slow around the middle of the game (early industrial and onwards pretty much ). For me, turns end up taking anywhere between 1m and 2m.
Now, as i said i love mastery victory, however, what i don't like is when i'm in turn 500/1350 of my game, have a large lead in actual score (2500+ to the second's 1000ish), Mastery score of ~160 to the second's 50ish, 30 cities, where the other most powerfull civs have ~12-15. It's obviously a won game, close it up and start a new one right ?
But what about the actual victory ? With mastery on i have to wait until the end, ie another 850 turns. Admitedly i'd probably finish faster if i just went on to conquer the whole world instead.
Here's what i'm suggesting:
What if, instead of checking for the score victory when the last turn ends, it could end the game when the following conditions are met:
1) at least 10% of the total turns have been played ( number is obviously up for debate) (EDIT: This could be as soon as mastery becomes available, after the world is ..err.. old enough to judge, not sure when that is though)
2) The leading player (in mastery score) has 3x the score of the second. (number is again, up for debate)
If those two conditions are met, the game ends and the player with the high mastery score wins.
Having 3x the mastery score of the second most powerful civ in the world means that civ is dominating beyond a hope of comeback, ending the game seems like a natural conclusion.
I don't know how many of you actually *WIN* mastery victories, but i NEVER have, despite "winning" a number of games. I just don't have the patience to keep hitting end turn for what could well be days just to get to a foregone conclusion. But i love the mastery concept and would like the small satisfaction of actually being able to win the game and have it in the HoF and so on
