Mastery Victory

ruskyandrei

Warlord
Joined
Dec 11, 2009
Messages
144
I really like Mastery Victory, always felt it was pretty dumb to have a civ win a game with cultural victory 1 turn before a massive stack of doom would wipe out the city.

Mastery allows for a nice, multi faceted game, where you can see clearly how well you are doing overall.

Which brings me to my problem. RoM/AND games tend to get fairly slow around the middle of the game (early industrial and onwards pretty much ). For me, turns end up taking anywhere between 1m and 2m.

Now, as i said i love mastery victory, however, what i don't like is when i'm in turn 500/1350 of my game, have a large lead in actual score (2500+ to the second's 1000ish), Mastery score of ~160 to the second's 50ish, 30 cities, where the other most powerfull civs have ~12-15. It's obviously a won game, close it up and start a new one right ?
But what about the actual victory ? With mastery on i have to wait until the end, ie another 850 turns. Admitedly i'd probably finish faster if i just went on to conquer the whole world instead.

Here's what i'm suggesting:

What if, instead of checking for the score victory when the last turn ends, it could end the game when the following conditions are met:

1) at least 10% of the total turns have been played ( number is obviously up for debate) (EDIT: This could be as soon as mastery becomes available, after the world is ..err.. old enough to judge, not sure when that is though)

2) The leading player (in mastery score) has 3x the score of the second. (number is again, up for debate)

If those two conditions are met, the game ends and the player with the high mastery score wins.

Having 3x the mastery score of the second most powerful civ in the world means that civ is dominating beyond a hope of comeback, ending the game seems like a natural conclusion.

I don't know how many of you actually *WIN* mastery victories, but i NEVER have, despite "winning" a number of games. I just don't have the patience to keep hitting end turn for what could well be days just to get to a foregone conclusion. But i love the mastery concept and would like the small satisfaction of actually being able to win the game and have it in the HoF and so on :)
 
Good idea. A "Mercy Rule" when you are just dominating makes sense. How about when you have a higher score than the next highest 4 civs combined?
 
Great! Another victory condition I will need to turn off if I want to get to the modern era!

I thought the whole point of Mastery victory was so that you would be able to play the whole number of turns without having to worry about the other victories ending the game.
 
Great! Another victory condition I will need to turn off if I want to get to the modern era!

I thought the whole point of Mastery victory was so that you would be able to play the whole number of turns without having to worry about the other victories ending the game.

I already had the same thought, and will make the "Mercy Rule" optional via the global alt defines.

No need to be so dramatic Dancing Hoskuld...;)
 
I already had the same thought, and will make the "Mercy Rule" optional via the global alt defines.

No need to be so dramatic Dancing Hoskuld...;)

I was aiming for childish! I haven't been childish this year and as the doctor (Dr Who - Tom Baker incarnation) says "What's the point of being an adult if you can't be childish now and then!"
 
I only have seen the Ninth Doctor. I really enjoyed Christopher Eccleston and his companions. I never tried any of the earlier ones. I did, however, watch all of Torchwood. Those were really good.

</offtopic>
 
I have been around long enough to know that the ninth doctor is actually the tenth because they did not count the movie which was the pilot. However I had to hire the movie as I only started watching with the first doctor. Although the doctor has a different count as he had history before the movie or TV series. Also I have seen the comedy sketch where there are three or five actors playing him including Hugh Grant and Joanna Lumly(sp?).
 
Back on topic.

I just finished writing this feature. It's totally optional, but enabled by default. It can be turned off in the GlobalAltDefines.xml.

Anyway, what happens is that if any players score is greater than half the sum of all other players score, then a message appears warning all other players that the game will end in 10 turns if their score does not improve. A countdown begins, alerting players each turn until the countdown reaches 0. At that point, the scores are calculated, and the game ends.

Sound good? ;)
 
Sounds great, half the score of every other player is quite a bit too so having that much is clearly a game ender.
I'm ok with it being optional; That said, i don't understand why you would want to reach the modern age if you're so far ahead nobody has any chance of winning :P
Sure, it can be fun anyway, but that's what the "keep playing" button is for ;)
 
Back on topic.

I just finished writing this feature. It's totally optional, but enabled by default. It can be turned off in the GlobalAltDefines.xml.

Anyway, what happens is that if any players score is greater than half the sum of all other players score, then a message appears warning all other players that the game will end in 10 turns if their score does not improve. A countdown begins, alerting players each turn until the countdown reaches 0. At that point, the scores are calculated, and the game ends.

Sound good? ;)

Fast win on a duel map?
;)

Sounds good, but it wont work too well with few players and/or an extreme use of the flexible/increasing difficulty.
The latter because when starting on chieftain, when you usually play on a much higher difficulty, you will quickly get a much higher score, which might not last. Of course, this shouldn't be a problem as long as there is enough players on the map, and the player should realise this, but it might be prudent to not have it in as default.
 
Great! I also had to turn off Mastery in my late games, being unable to actually finish game and not wanting to wait another 3 days hitting end turn button.

However, there is need for at least 20% of total turns to be played before it should become active because at high difficulty you are far below AIs for good portion of start game.
 
They did count Paul McGann as the Eighth Doctor. Christopher Eccleston is the Ninth Doctor and David Tennant is the Tenth.
 
Sounds great, half the score of every other player is quite a bit too so having that much is clearly a game ender.
I'm ok with it being optional; That said, i don't understand why you would want to reach the modern age if you're so far ahead nobody has any chance of winning :P
Sure, it can be fun anyway, but that's what the "keep playing" button is for ;)

Unfortunately the only way of testing wonder movies it to play a game and build the wonders/projects that means playing to the end of the game, and you need to do it every time a newer version of something comes out.
 
Unfortunately the only way of testing wonder movies it to play a game and build the wonders/projects that means playing to the end of the game, and you need to do it every time a newer version of something comes out.

Why not do this:

Worldbuilder, move era up one, add 100 GE's. Build all wonders. Repeat.

Seems much faster.
 
1. Doesn't work for projects since they can't be hurried.

2. I don't know how to move the era. Does it give you all the techs in the previous eras?

1.) Settle 100 GE in the city then.

2.) See Pic:
Spoiler :

Changing%20Eras.png
 
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