Round One: Turns 1 - 120
Scouting reveals poor land near the two gold tiles. They can be worked with a nearby wheat tile but the city will be suboptimal.
Turn 8: popped the Wheel from a hut. A good sign.
Turn 9: Met Willem's scout, from the north likely.
Turn 12: Hinduism gambit successful!
New techpath: Mining / BW, then reevaluate. I seriously considered going straight for Pottery (since I had picked up the Wheel from a hut), but it appears that there is a lot of land to expand into and I want to find the nearby copper (if any) ASAP.
Turn 13: hut luck continues; picked up a scout.
Turn 15: I hit size 2; workboat finishes, start on worker. Due to expansive trait, working hammer tiles results in getting worker three turns sooner ...
Turn 16: new scout pops Masonry from a hut! Could this mean ... yes! Monotheism super early! I swap into researching Mono and go back to working commerce tiles ...
Am I crazy? Possibly. But I am keeping Willem from getting a religion for awhile ... protecting me from diplomatic peril except from the Buddhist, whomever he/she is ...
Turn 19: met Ragnar's scout. I am guessing he is to the north or east somewhere.
Turn 26: worker finishes, I start on a warrior. Worker will be building roads until I get some worker techs in.
Turn 27: Judaism gambit successful! Madrid is a double holy city!
I go back to researching Mining / BW.
Turn 28: Willem is very close to the north ... I need to grab that gold quick.
Turn 32: Warrior finishes on turn Madrid hits size 3. I am going straight to a settler to get the gold site.
Turn 40: BW is in, and thank Vishnu too ... copper in the BFC ... and in the square 1N of the capital where I could have settled! Woot! I pop into slavery and will 1-whip the settler ASAP to get the gold site from Willem, then I'm thinking an axe rush on his Dutch butt. Techpath is now Agriculture / AH / Pottery.
Turn 43: Barb archer kills my exploring warrior. Glad I have copper. Settler whipped out, I put overflow in a worker and then will start on axes.
Turn 45: Barcelona founded:
Obviously, this is a blocking/resource city, and its long term prospects are poor, with lots of desert and mountain tiles. But it has enough food to work the gold, and most importantly, deny it to Financial Willem.
Turn 49: second worker finishes, copper hooked up. Query: barracks or no barracks? Willem has no particular defensive advantages other than his high culture. I decide to build the barracks to be safe and revolt into Organized Religion to build it quicker. This also requires me to adopt a state religion; and since none has spread to my neighbors yet, I pick Judaism for now. This will let Madrid grow to size 7 (4 base happy +1 palace +1 religion +1 gold), allowing great production early.
Turn 50: turns out Ragnar is due north of Willem ... I need to be careful here that after taking out Willem that I don't allow Ragnar to expand like crazy. Managing him will be an issue, especially if I take out our mutual neighbor ... hmmm.
Turn 55: barracks done, time for *Axemen.
Turn 67: still building axes. Agriculture / AH / Pottery done ... moving on to Writing.
turn 70: willem expanding like crazy ... need to attack him soon
Turn 75: writing in, going for Priesthood ... Madrid already size 7 and I could use some cheap temples for happiness and prophets eventually.
Turn 77: I rearrange my tiles so that I can do a 2-pop axe whip when Madrid hits size 8 (and goes unhappy ...) .. putting overflow into cheap Jewish temple.
Turn 78: Priesthood in. Going for Alphabet so I can trade with Ragnar.
Turn 81: open borders with Ragnar.
Turn 82: DOW on Willem with 10 Axes, reinforcements on the way to support. Willem has at least 4 cities but no copper, apparently. He has horses but I'm not sure if they're hooked up.
Turns out Willem has copper or iron, but must have just hooked it up. Amsterdam defended by 4 archers and 1 axe, not on a hill. I'm going for it.
Turn 84: Amsterdam falls. I lose just 4 axes. I decide to turn off research until after the war and I have some libraries up. With two temples in Madrid, I start running two priest specialists.
Turn 91: Utrecht, a cottage city to Amsterdam's north, falls. I keep it as it blocks Ragnar. I am heading north to capture Willem's northernmost cities first, then will come back and keep / raze the ones in the rear that I won't need right away. In essence, Willem has already blocked Ragnar for me ...
Turn 93: Nijmenjen, Willem's iron city, is the next target. Gotta love the iron mine giveaway ..
Turn 94: Mijmejen falls. I need to get a missionary up to Ragnar to convert him fast.
Turn 100 or so : Ragnar converts to judaism. I redirect my missionary to Amsterdam, which needs the happiness.
Turn 102: the battle of Rotterdam begins. Willem apparently has a second source of iron ... but my axes whittle him down hard the first round of battle ...
Getting me my first great general. I decide to make him a super-medic, and use a warrior for the purpose so I can eventually give him woodsman III. I don't have horses hooked up yet so a chariot was not an option.
Turn 103: Rotterdam falls. As it is located one off the coast and gets mountain tiles, and is behind my Ragnar line, I raze it.
Turn 105: Great Prophet arrives in Madrid, Temple of Solomon built there. Willem has one city left; stopping axe production and whipping libraries in most cities.
Turn 107: With Alphabet in, I swing a pitiful tech trade with Ragnar (Hunting for Polytheism; I will need spears to defend against Ragnar's chariots). He also has Monarchy and Iron Working but I have Writing on him. Ragnar is Pleased with me but I need to get him to Friendly, which will mean caving into his requests and keeping my power rating up. Started to research Currency over Monarchy on theory that with Gold, state religion, and temples, economy > vertical growth in the short term, especially since I am keeping a lot of Willem's cities.
Turn 109: Captured the Hague; lost Great General / medic warrior trying to get a cheap xp with 90% odds ... sigh ... also turns out Willem has one more city to the east. I hopefully have enough units to finish the job. Good news there is that city appears to be in eastern jungle, which will complete sealing of continent against Ragnar once captured.
Turn 119: Barely captured Maastricht, wiping out Willem.
This seemed like a good place to stop:
I have Ragnar fairly blocked off, though he will have a few ways through for a few more turns until my culture completes the seal. After that, I will be expanding, working on the economy, and trying to get a third religion while reaching out to the other continent, which I fear may be a Buddhist/Confucian bloc ...
... though Christianity was also just founded. I may have to hustle to get the Apostolic Palace, Islam and/or Taoism. Hopefully, the other continent is locked in a holy war.
Lastly, I pull this trade with Ragnar:
This feels harmless to me ... he has no one to tech trade with other than me, so Alphabet doesn't harm me. I want Monarchy so I can vertically grow and run more specialists in Madrid especially. Mathematics will also be key to get some aqueducts up, as health will be an issue as I grow.
Ragnar has a 2:1 power edge on me too, so I have to get cracking on the military ASAP.
The tech situation is not too bad:
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I will probably do a backfill trade with him soon to pick up Iron Working and Sailing, and may grab Aesthetics next for that purpose.