Hydromancerx
C2C Modder
So I am going to be making a science building based mod. However I would like some feed back before I start making the buildings. Here are some ideas.
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Mathematics Academy (Requires: Mathematics)
Cost: 250
Require: -
Obsolete: -
Special Abilities
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Cartographer's Shop (Requires: Cartography)
Cost: 360
Require: -
Obsolete: Satellites
Special Abilities
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Anthropology Lab (Requires: Anatomy)
Cost: 300
Require: University
Obsolete: -
Special Abilities
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Physics Lab (Requires: Physics)
Cost: 250
Require: University
Obsolete: -
Special Abilities
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Chemistry Lab (Requires: Chemistry)
Cost: 250
Require: University
Obsolete: -
Special Abilities
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National Science Foundation (Requires: Scientific Method) [National Wonder]
Cost: 600
Require: -
Obsolete: -
Special Abilities
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Archaeology Lab (Requires: Scientific Method)
Cost: 250
Require: University
Obsolete: -
Special Abilities
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Geology Lab (Requires: Scientific Method)
Cost: 400
Require: University
Obsolete: -
Special Abilities
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Biology Lab (Requires: Biology)
Cost: 250
Require: University
Obsolete: -
Special Abilities
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Paleontology Lab (Requires: Biology)
Cost: 350
Require: University
Obsolete: -
Special Abilities
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Feel free to post ideas for new buildings or how to adjust the stats for the ones shown.
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Mathematics Academy (Requires: Mathematics)
Cost: 250
Require: -
Obsolete: -
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- 5% Science with Algebra
- 5% Science with Compulsory Education
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Cartographer's Shop (Requires: Cartography)
Cost: 360
Require: -
Obsolete: Satellites
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- Free Mobility Promotion
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Anthropology Lab (Requires: Anatomy)
Cost: 300
Require: University
Obsolete: -
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- 5% Science with Psychology
- 5% Science with Genetics
- 5% Science with Homo Superior
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Physics Lab (Requires: Physics)
Cost: 250
Require: University
Obsolete: -
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- 5% Science with Quantum Physics
- 5% Science with Modern Physics
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Chemistry Lab (Requires: Chemistry)
Cost: 250
Require: University
Obsolete: -
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- 5% Science with Organic Chemistry
- 5% Science with Chemicals
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National Science Foundation (Requires: Scientific Method) [National Wonder]
Cost: 600
Require: -
Obsolete: -
Special Abilities
- 50% Science
- 1 FREE Technology
- Can turn 3 Citizen into a Scientist
- City More likely to Generate Great Scientist
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Archaeology Lab (Requires: Scientific Method)
Cost: 250
Require: University
Obsolete: -
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- 5% Science with Modern Seismology
- 5% Science with Ancient Temple
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Geology Lab (Requires: Scientific Method)
Cost: 400
Require: University
Obsolete: -
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- 5% Science with Stone
- 5% Science with Marble
- 5% Science with Obsidian
- 5% Science with Gems
- 5% Science with Modern Seismology
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Biology Lab (Requires: Biology)
Cost: 250
Require: University
Obsolete: -
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- 5% Science with Ecology
- 5% Science with Genetics
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Paleontology Lab (Requires: Biology)
Cost: 350
Require: University
Obsolete: -
Special Abilities
- 5% Science
- Can turn 1 Citizen into a Scientist
- 5% Science with Stone
- 5% Science with Coal
- 5% Science with Modern Seismology
- 5% Science with Genetics
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Feel free to post ideas for new buildings or how to adjust the stats for the ones shown.