Dancing Hoskuld
Deity
New release on hold
Fully tested in Cavemen2Cosmos (an extension of AND 1.72c) Note this mod comes included in Caveman2Cosmos.
Partially tested in
Changes
To do when I get round to it
Previous releases
Failed experiments:-
New version - Now available 20th November 2010
Fully tested in RoM 2.92 with AND 1.74h.
Partially tested in the rest
Changes
New version 21rd September - fixes the problem with buildings that provide resources breaking guilds/corporations that use those resources. Unfortunately this means that the building hover over, help and pedia do not mention that you get the resource. Any building called "xxx Herd" gives you the resource from "xxx".
Note: different packaging so can be used in RoM and RoM-AND and Prehistoric beta.
Changes
3rd September- new animals and buildings, better messages and a bit for AND Prehistoric (beta)
Current Download
Brought to you by the combined talents of StategyOnly and Dancing Hoskuld. Original idea by Roamty (link). Now includes NotSoGood's mod for placing a resource when capturing some units.
This mod lets you capture (subdue) animals instead of just killing them. You can then take them back to your cities to build some special buildings. Note: barbarian subdued animals can enter you lands and attack unprotected workers.
Installation - don't install this in Caveman2Cosmos as it is included in that mod already.
Will have problems with
Known Problems
Fully tested in Cavemen2Cosmos (an extension of AND 1.72c) Note this mod comes included in Caveman2Cosmos.
Partially tested in
- RoM 2.92 with AND 1.74h
- Rise of Mankind 2.92
Changes
- New icons for some buildings thanks to Nevets_
- New install instructions.
- New animals camel and giraffe.
- New promotions for sight range - may be a bit OP at the moment.
- I did write a concepts page but unfortunately that feature is not modular so I can't release it.
- The differences in tech and buildings between RoM and C2C are in the zzzC2CDependancies folder. They have no affect in RoM.
To do when I get round to it
- fix which promotions are available to animal and subdued animal units
- get the camel and mammoth to upgrade like horses if upgrade units exist.
- get the sounds for the hawk working
- get someone to make graphics for the graphically challenged units
- Investigate changing the air recon upgrade path to go Hawk->Balloon -> ...
- Investigate animal trade mission ie when move a subdued animal back to a city be able to cash it in a small amount of money.
- Investigate herd animals place a resource on the map rather than (or as well as?) the building in the city.
- Investigate spawning animals from/near resources even after the game stops spawning animal. Have to check that the game does not kill them right away.
Previous releases
Spoiler :
Failed experiments:-
- Investigate merging the hunter into the upgrade Scout->Hunter->Explorer and allow Scouts and Explorers to attack (big -ve against melee and archery units) and carry the hawk. (No go, just doesn't work well.)
- Patrol range is one size fits all. If I change it for the Hawk then I also change it for the fighter.
New version - Now available 20th November 2010
Fully tested in RoM 2.92 with AND 1.74h.
Partially tested in the rest
- Rise of Mankind 2.92
- Next War Advanced == RoM - Prehistoric
- Rise of Mankind - A New Dawn 1.75b
Changes
- Fixes Elephant Herd and Exotic herbavoures graphics and Pig Herd pedia
- Hunter spawn fixed (thanks to WimpyTheWarrior)
- Sometimes when an animal was killed nothing happened when it should
- fixed killed for food message for Penguin
- Minor graphics fixes
- Does not place resources on snow. So you capture the animal instead.
- New building for subdued salt water crocodiles and changed the chance to capture them. need more buildings (hint.)
- Added adjustment to chance to capture based on Prehistoric hunter promotion.
New version 21rd September - fixes the problem with buildings that provide resources breaking guilds/corporations that use those resources. Unfortunately this means that the building hover over, help and pedia do not mention that you get the resource. Any building called "xxx Herd" gives you the resource from "xxx".
Note: different packaging so can be used in RoM and RoM-AND and Prehistoric beta.
Changes
- Horse Herd, Elephant Herd, Deer Herd, Cow Herd and Pig Herd now provide resources
- Hunter cheaper
- Hawk unit back
- Folder called GraphicallyChallengedUnits contains all the animals that have graphics which are not good representations of the animal. Just delete that folder if you can't handle this variation. Looking at you Hydromancerx
- Most subdued animals no longer appear in the pedia index (just reducing clutter).
3rd September- new animals and buildings, better messages and a bit for AND Prehistoric (beta)
Brought to you by the combined talents of StategyOnly and Dancing Hoskuld. Original idea by Roamty (link). Now includes NotSoGood's mod for placing a resource when capturing some units.
This mod lets you capture (subdue) animals instead of just killing them. You can then take them back to your cities to build some special buildings. Note: barbarian subdued animals can enter you lands and attack unprotected workers.
Installation - don't install this in Caveman2Cosmos as it is included in that mod already.
- Download
- Look in your Assets/Modules/DancingHoskuld folder for a SubduedAnimals folder. If there is one there delete it. I have restructured this folder leaving an old one there will muck things up.
- extract in to the "Rise of Mankind" or "Rise of Mankind - A New Dawn" folder.
- In your "Rise of Mankind/Assets/Config" (or similar) folder there is an init.xml. back it up then edit it, Notepad is fine, and add the bold line
Code:[B]<load mod="SubdueAnimals"/>[/B]
- If you don't want the Graphically Challenged or Extra units you can delete the individual unit folder or the folder containing those units without breaking the mod. Although doing so will break save games.
- In the Xtra_Units is a compressed file for the Giant Squid. It is there if you want it but the unit is mostly eye candy. The program spams the unit causing significant slow down in some games.
Will have problems with
- previous versions by StrategyOnly or Dancing Hoskuld - replaced by this mod
- StrategyOnly's Animal Resource mod (from NotSoGood's mod) - now merged into this mod
- HuntingLodge pack (previously hunter pack) for AND by Dancing Hoskuld - replaced by this mod
Known Problems
- None