Arkatakor
King
In the A_New_Dawn_GlobalDefines.xml file, I was wondering if it was possible to insert 2 variables for flexible difficulty:
FLEXIBLE_DIFFICULTY_MINIMUM_PLAYER_RANK_FOR_INCREASING_DIFFICULTY
FLEXIBLE_DIFFICULTY_MAXIMUM_PLAYER_RANK_FOR_INCREASING_DIFFICULTY
The first variable would enable the user to have the option to set the difficulty to increase ONLY if he is 1st rank and not 2nd or 3rd (as it is now).
The 2nd variable could be used in the same way; (say you want the difficulty to decrease only if you are are not in the top 2).
The reason I am requesting this is that I want to avoid the scenario where I am 2nd rank and where a 1st rank AI has a significant lead and I am simply unable to catch up coz the difficulty keeps increasing.
FLEXIBLE_DIFFICULTY_MINIMUM_PLAYER_RANK_FOR_INCREASING_DIFFICULTY
FLEXIBLE_DIFFICULTY_MAXIMUM_PLAYER_RANK_FOR_INCREASING_DIFFICULTY
The first variable would enable the user to have the option to set the difficulty to increase ONLY if he is 1st rank and not 2nd or 3rd (as it is now).
The 2nd variable could be used in the same way; (say you want the difficulty to decrease only if you are are not in the top 2).
The reason I am requesting this is that I want to avoid the scenario where I am 2nd rank and where a 1st rank AI has a significant lead and I am simply unable to catch up coz the difficulty keeps increasing.