Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,303
What is Civ? Is it about battles? Is it about production? Is it about building wonders? Is it about Science? Or is it about something all different? Why we play Civ? Why is it so addictive?
I remember to have started to play civ because someone put me in front of it. The guy said "it should please to you", then i gave it a try. I don't remember how far i went into it, but i remember to have got a pirate version of Civ2 that i could play on my own computer, and played it to death. Why was I so enthousiastic about playing Civ2?
What pleased me the most when playing Civ1 for the first time was the "game system". Not the gameplay, the "game system". You could do things little by little, without understanding the whole picture. You could try this, do that, and have this result. First, you had to discover what game you were really playing. What is this thing? What is the meaning of this icon? What if i click here? could I try to do that thing i saw we could do? Why can't i do it now? Where comes this unit from?
Let's face it, Civ games have always been simple to play. Okay, when you first play at it, you don't automatically know what all those menus are for, but that's because you don't know in what direction to go. But the discovering of each menu, button or option available is pretty fun to me. In fact, this is the passage from knowing nothing of the game and discovering few by few his many aspects that conditions the whole feeling i had about Civ1 and Civ2.
For example, I had this feeling in Civ2 to rule a true country, whereas at the start we have only little view, turns are numerous and long, and we don't get immediately the big picture. Because let's face it, whereas Civ is addictive, it does never give you the big picture at the start, nor pretty far from the start.
At start, you only play a city, and maybe some units that wander through the land, and maybe, if you discovered it, a worker. You play some units (weird and mysterious icons in the case of Civ1 and in some extent Civ2), a tech path, one production, in a strange world divided into squares and turns. The feeling is pretty odd, but hey let's try it it's just a game.
Oh was there supposed to be foreign "civs" in that game? Oh well, I guess i should go with it. Oh i can found a second city? I guess I should do that then.
In one of my games of Civ2, I remember to have noticed that i was "surrounded" by AI civs. Then i said to myself: I rule a true country! There was frontiers, cities, armies, diplomacy, all that made me feel like ruling a true country. I was not ignorant that there were other "civs" (let's call them factions), but i was ignorant however at which point this feeling could be true.
That's what i liked about Civ. Later, being surrounded by other countries, i felt like i had to gain more space. I was envisaging war for the first time. In following games, i tryed to lead my games towards war. What a great feeling that was! Instead of the peaceful or defensive games i had usually, i started to build agressive units early and send them to other factions's cities. What a feeling when i first "raped" a city and came into it! Instead of factions that i wanted to deal the fewest possible with, becoming agressive was a strategic choice first, then an unforgetable experience. When all that was about building, moving squares, passing turns and getting techs, i could "rape" all this cautious construction into ashes and get a decisive advantage. The big picture was more and more close...
At the end of my playing with Civ2, I knew that i had to take a tech lead, build an army and crush my enemies... but even there, the game surprised me again! I was literaly blowed by the insane production my cities had, compared to their initial productions. I was blowed by the food also, and all those farms across the land that made the game and the map look so realistic. The more when i did it myself with my little hands, from ashes, little by little! (but there was only a threshold under which it didn't hit me really) I was blowed also by the power of the battleships, super units of their kind. Etc...
So what does make Civ is not one particular aspect of it taken individually, nor the rough sum of them, but the way you discover them gradually, with curiosity and abnegation.
What with Civ3? I admit it, I was not as enthousiastic when waiting for Civ3 as when playing and discovering Civ2. But I was enthousiastic anyway. Culture borders, ressources, specific civs and units, all new aspects of Civ yet to discover! But the only aspect that really blowed me was war. Maybe this was due to the unique units animations (with real smooth musics - in one word, Civ3 unique flavor), the color (culture/territory) changing and growing on the mini map, or the fact that battles were more random thus requiring more troops to win, and therefore more a feeling of progressive and unstopable invasion? Maybe the forbidden palace too, that implied more usefull conquests? Probably a combinations of the four (or more), but i really don't know. Oh no I'm wrong, war is not the only thing that blowed me in Civ3. Multiplayer also did, although it was weird.
Now Civ4. Still enthousiastic (and will ever be!), but less again. Already have been blowed by its different aspects, so no new big things. Now a thing that i took for an advantage in previous civs but that hated in this one: gameplay changes. I felt it was too confusing. More yet random* battles, making a must have a big army, not speaking about suicide catapults. You can't just discover-a-strong-unit-and-go-to-war. You have to build a ton of them. (and beware! a ton sometimes means bankrupt and wasted games by a silly way!) You have now to think PRECISELY at the VERY BIG picture in order to have a decent game, or you will not understand anything.
* "random" can be understood also so that there is not enough overall power (with all bonuses) between the attacker and the defender. Maybe due to the 1 strenght number?
I really hope that they will go back to a more senseful game with Civ5, and i have hopes!
What do you think of all this? Comments? Experience to share? Expectations about Civ5? please let me know!
I remember to have started to play civ because someone put me in front of it. The guy said "it should please to you", then i gave it a try. I don't remember how far i went into it, but i remember to have got a pirate version of Civ2 that i could play on my own computer, and played it to death. Why was I so enthousiastic about playing Civ2?
What pleased me the most when playing Civ1 for the first time was the "game system". Not the gameplay, the "game system". You could do things little by little, without understanding the whole picture. You could try this, do that, and have this result. First, you had to discover what game you were really playing. What is this thing? What is the meaning of this icon? What if i click here? could I try to do that thing i saw we could do? Why can't i do it now? Where comes this unit from?
Let's face it, Civ games have always been simple to play. Okay, when you first play at it, you don't automatically know what all those menus are for, but that's because you don't know in what direction to go. But the discovering of each menu, button or option available is pretty fun to me. In fact, this is the passage from knowing nothing of the game and discovering few by few his many aspects that conditions the whole feeling i had about Civ1 and Civ2.
For example, I had this feeling in Civ2 to rule a true country, whereas at the start we have only little view, turns are numerous and long, and we don't get immediately the big picture. Because let's face it, whereas Civ is addictive, it does never give you the big picture at the start, nor pretty far from the start.
At start, you only play a city, and maybe some units that wander through the land, and maybe, if you discovered it, a worker. You play some units (weird and mysterious icons in the case of Civ1 and in some extent Civ2), a tech path, one production, in a strange world divided into squares and turns. The feeling is pretty odd, but hey let's try it it's just a game.
Oh was there supposed to be foreign "civs" in that game? Oh well, I guess i should go with it. Oh i can found a second city? I guess I should do that then.
In one of my games of Civ2, I remember to have noticed that i was "surrounded" by AI civs. Then i said to myself: I rule a true country! There was frontiers, cities, armies, diplomacy, all that made me feel like ruling a true country. I was not ignorant that there were other "civs" (let's call them factions), but i was ignorant however at which point this feeling could be true.
That's what i liked about Civ. Later, being surrounded by other countries, i felt like i had to gain more space. I was envisaging war for the first time. In following games, i tryed to lead my games towards war. What a great feeling that was! Instead of the peaceful or defensive games i had usually, i started to build agressive units early and send them to other factions's cities. What a feeling when i first "raped" a city and came into it! Instead of factions that i wanted to deal the fewest possible with, becoming agressive was a strategic choice first, then an unforgetable experience. When all that was about building, moving squares, passing turns and getting techs, i could "rape" all this cautious construction into ashes and get a decisive advantage. The big picture was more and more close...
At the end of my playing with Civ2, I knew that i had to take a tech lead, build an army and crush my enemies... but even there, the game surprised me again! I was literaly blowed by the insane production my cities had, compared to their initial productions. I was blowed by the food also, and all those farms across the land that made the game and the map look so realistic. The more when i did it myself with my little hands, from ashes, little by little! (but there was only a threshold under which it didn't hit me really) I was blowed also by the power of the battleships, super units of their kind. Etc...
So what does make Civ is not one particular aspect of it taken individually, nor the rough sum of them, but the way you discover them gradually, with curiosity and abnegation.
What with Civ3? I admit it, I was not as enthousiastic when waiting for Civ3 as when playing and discovering Civ2. But I was enthousiastic anyway. Culture borders, ressources, specific civs and units, all new aspects of Civ yet to discover! But the only aspect that really blowed me was war. Maybe this was due to the unique units animations (with real smooth musics - in one word, Civ3 unique flavor), the color (culture/territory) changing and growing on the mini map, or the fact that battles were more random thus requiring more troops to win, and therefore more a feeling of progressive and unstopable invasion? Maybe the forbidden palace too, that implied more usefull conquests? Probably a combinations of the four (or more), but i really don't know. Oh no I'm wrong, war is not the only thing that blowed me in Civ3. Multiplayer also did, although it was weird.
Now Civ4. Still enthousiastic (and will ever be!), but less again. Already have been blowed by its different aspects, so no new big things. Now a thing that i took for an advantage in previous civs but that hated in this one: gameplay changes. I felt it was too confusing. More yet random* battles, making a must have a big army, not speaking about suicide catapults. You can't just discover-a-strong-unit-and-go-to-war. You have to build a ton of them. (and beware! a ton sometimes means bankrupt and wasted games by a silly way!) You have now to think PRECISELY at the VERY BIG picture in order to have a decent game, or you will not understand anything.
* "random" can be understood also so that there is not enough overall power (with all bonuses) between the attacker and the defender. Maybe due to the 1 strenght number?
I really hope that they will go back to a more senseful game with Civ5, and i have hopes!
What do you think of all this? Comments? Experience to share? Expectations about Civ5? please let me know!