Standalone Fall from Heaven in production

Thunderfall

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Great news for fans of Fall from Heaven! Kael, creator of the most popular mod for Civilization IV, today announced that "the next game in the Fall from Heaven series is currently in production as a stand alone game"!

No other info is available at this time, but you can follow this thread for news.

Moderator Action: Edit:

On 4/17/2010 I announced the following: "The next game in the Fall from Heaven series is currently in production as a stand alone game. Watch this space for further news."

Rock, Paper, Shotgun was good enough to post an article about it on 04/27/2010: http://www.rockpapershotgun.com/2010/04/27/fall-from-heaven-climbs-to-heaven/

Unfortunately as of 9/14/2010 the FfH game became a casualty of the the games industry and the project died. It's tough to get that big break, and this time it didn't work out.

Here are a few questions you may have:

What was the game?

It was a Fall from Heaven Tactics game set in the time after the events in the FfH2 scenarios. You recruited characters, fought tactical level battles, gained levels, got treasure, etc. The setting and story were very specific and detailed and covered the return of Laroth, sailing off to investigate the missing Aifon's, follow up in the Deadlands and the Fane of Lessers after the defeat of the Sheaim and the Infernals, etc.

Will this game ever be made?

Maybe, I still think it's a great game and I would like to see it made (not to mention I have a 210 page design doc and tons of my time invested in it). But right now it has been shelved.

Who were you working with?

The full story is more convoluted than this brief description, I'm not going to go into all the details. There are some side projects and other proposals that play into it, but I don't want to start naming names. The FfH team members (especially SeZereth, Nikis-Knight and Loki) have been involved throughout as well as games industry people from various companies. They were all great people to interact and work with.

The project didn't fail for lack of talented people helping out.

Why did it fail?

Lack of financing (isn't this always the reason).

There were 2 ways this project could have been financed, both fell through. We developed up until the point where it was clear exactly what the investment would need to be to complete the game, at that point a business decision had to be made. Was the risk and investment worth the potential reward? The folks providing the budget decided that it wasn't. There was no animosity and no ill will. Simply a business call.

Was it a waste of time?

Maybe. I was paid as a lead designer so I made some money on the deal and came out of it with a big design that I own. I enjoyed the experience and got to work with some very cool people so I'm happy I got to do it, but sorry that I don't have a game to show for it.

Would you do it again?

Yes, in a heartbeat. These are amazing opportunities. They don't always work out, But you have to try just on the chance that it does work. I would do it again, I hope to do it again.

Have you considered <insert radical financing idea here>?

Yes we have. We considered everything, community financing, preorder funding, community development, etc. I'm not saying we won't follow up on any of them. Just that for now this particular project is dead.

What's next for Fall from Heaven?

I don't know, the team and I are talking. Right now I need a little time to decompress, I'm going to be a modder for a little while. There will be more FfH projects.

Is there any good news?

Yeap, Civ5 comes out next week! This means I have plenty of time to play, mod and dink around with Civ5. I'm excited to see what can be done and how to do it.

 
Then it won't be added to Civ 5 as a scenario...
 
Wow. Who could have guessed?

I am indeed looking forward to this. Fall from Heaven has indeed done a lot for Civilization; not only as a mod, but also as inspiration. Many, if not all, of us who mod Civ, look to FfH as something of a model, example to follow and indeed an authority.

There will sure be an established market for FfH as an own game, and the success is already signed and sealed.

Wow. And my absolute best wishes for it.
 
I realize that there is no current information but my main question to Kael is: How is it going to be produced?

My guess would be one of the following:
1. Standalone game using Civ 4 engine, ala Colonization [most likely]
2. Full on Joint Effort with Firaxis
3. Independently by Kael
 
Great news! :goodjob:
 
Good luck. Unfortunately I prefere more optimistic wiew of the existence. If I am lucky the follow up would be named something like FfH: Return to paradise. :)
 
Congratulations, Kael! I just jumped onto the FfH train a month ago, and I love it. Yes, more information, please!
 
Never really spoke to Kael. Never played FfH. Still, pretty awesome to hear. Good job, I hope you do well. I personally won't be getting the game though, because I am not into fantasy stuff, but I hear only great things about FfH and I'm sure he's making some bank on this. So good job man, and good luck. :goodjob:
 
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