Hydromancerx
C2C Modder
The planning thread for the palace mod.
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Palace Walls (Req Masonry)
Cost: 50
Requires: Palace
Obsolete: Riffling (Except Defense Bonus)
Special Abilities
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Guard House (Req Military Training)
Cost: 25
Requires: Palace
Obsolete: Nationalism (Except Defense Bonus)
Special Abilities
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Throne Room (Req Aesthetics)
Cost: 180
Requires: Palace
Obsolete: Mass Media
Special Abilities
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Ballroom (Req Music)
Cost: 50
Requires: Palace
Obsolete: Mass Media
Special Abilities
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Servant's Quarters (Req Civil Service)
Cost: 60
Requires: Palace
Obsolete: Labor Union
Special Abilities
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Palace Garden (Req Perspective)
Cost: 150
Requires: Palace
Obsolete: Flintlock
Special Abilities
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Feel free to make your own suggestions.
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Palace Walls (Req Masonry)
Cost: 50
Requires: Palace
Obsolete: Riffling (Except Defense Bonus)
Special Abilities
- +1 Culture
- 30% Defense (Except for Units with High Explosives)
- -20% Damage from Bombardment (Except for Units with High Explosives)
- Double Production Speed for Productive Leaders
- Double Production with Stone
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Guard House (Req Military Training)
Cost: 25
Requires: Palace
Obsolete: Nationalism (Except Defense Bonus)
Special Abilities
- +1 Espionage
- 5% Maintenance
- 5% Defense (Except for Units with High Explosives)
- 10% Espionage
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Throne Room (Req Aesthetics)
Cost: 180
Requires: Palace
Obsolete: Mass Media
Special Abilities
- +5 Culture
- 5% Maintenance
- Can turn 2 Citizens into a Noble
- +1 Happy with Gold
- +1 Happy with Silver
- +1 Happy with Gems
- +1 Happy with Ivory
- +1 Happy with Pearls
- +1 Happy with Incense
- +1 Happy with Marble
- +1 Happy with Silk
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Ballroom (Req Music)
Cost: 50
Requires: Palace
Obsolete: Mass Media
Special Abilities
- +2 Culture
- +1 Happy
- 5% Maintenance
- Can turn 1 Citizen into an Artist
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Servant's Quarters (Req Civil Service)
Cost: 60
Requires: Palace
Obsolete: Labor Union
Special Abilities
- +1 Health
- +2 Production
- 5% Maintenance
- Can turn 1 Citizen into a Noble
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Palace Garden (Req Perspective)
Cost: 150
Requires: Palace
Obsolete: Flintlock
Special Abilities
- +2 Culture
- +2 Health
- 10% Maintenance
- Can turn 1 Citizen into a Noble
- 50% Production Speed for Humanitarian Leaders
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Feel free to make your own suggestions.