NOTW XXXIII:An End to War

Autolycus

Emperor
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May 27, 2007
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It was raining when Valledia the Even summoned me to the High Academy of Cevedes. This was a good thing, because it put out the fires from the exploding pyre demons, and it kept the angels grounded. I hurried through the rain, across the courtyard, and into her antechamber. Every mind mage of wizard grade or higher was there, except for the Archmage, chattering without a word. Valledia swept into the room, flanked by the Archmage and the Master of Divination. Everyone fell silent.
“The time has come to put an end to this war. Caught between Hyborem and the Mercurians, we cannot stand much longer the way. If the world is not to be charred to a crisp by their battle, we must stop it. Therefore, with a heavy heart, I ordered investigation of alternate modes. Two days ago, the Archmage of Mind Magic found a solution.”
The Archmage stepped forward, “ I have developed a ritual that will create a sort of mind bomb. It will wipe out all life not shielded by a mind mage. The shielding process is relatively simple, and will relay the attack outward yet further. The Infernal and Mercurian forces will be obliterated.”
The Master of Divination picked up the narrative, “However, shielding will be ineffective within a certain radius, and the land will be unuseable for several years. Therefore Over the next 2 days, what remains of the city will be organized into refugee trains and sent forth to found new towns with one of you travelling with each. We will remain here to perform the ritual. In 3 days, the Mind Bomb will detonate. I suggest you and your parties be out of Cevedes by then.”
Valledia spoke one last time. “I hereby declare the University of Amure closed indefinitely. Good luck gentlemen, and may Kylorin's children never perish.”
-Autolycus, Wizard of Amure.​

You are the members of one such refugee train.
 
Rules ( Much blatantly borrowed from PaulusIII and many others before him.)
Welcome to another installment of the Night of the Werewolves series of games: "An End to War". This is a long-running series of mafia games on the forums; for more information, check out the information thread which contains the premise of the game, basic rules, some information on the world of the game and links to previous installments of the game. Some parts of the rules are explained further on in the post; please note that this is still subject to GM change though. j6 will be handling public content, I will be handling private actions and abilities, so all instructions should be sent to me

Characters
Each of the players will receive a character PM at the beginning of the game, which will have the following info;
Role; the role you have been given. This one is publicly available.
Nationality; the nationality of your character, also public. For more info on your nation see info on Fall from Heaven.
Race: Your race. In general, this is related to the nation you are from.
Base strength (Modified Strength): Your strength in combat without any modifiers.
Ability: If you have one, this is noted here.
Special Item: If you have one, this is noted here.
Victory Condition: The victory you need to achieve. The default victory is Refugee Victory, this victory condition is achieved once all the bad guys are dead.
Personal Goal: A special character motivation. Every character has at least one.
Background info: A short description of your character's background. Overall a more flavoured description of your character; use it for RP purposes if you wish.

Characters are given out at random at the beginning of the game.

Day/night schedule, and update format

The game will consist of days lasting 48 hours and nights lasting 24 hours. Voting and use of player abilities will be closed at the end of the day at 10:30 EDT, after which j6 will put up an update as soon as possible (Same goes for the use of night abilities).

Updates will be at the dawn, noon and evening of a day. The update will take note of public happenings (deaths, executions, results of votes, items or info revealed) as well as flavour. Also note that private information such as results of abilities will be revealed to the player in question just after the update.

If I know in advance that there's going to be a problem with the schedule, I'll note it in the thread and adjust the schedule accordingly. If for some reason I'm not able to update (such as technical trouble) assume that the votes close at the usual time, and start/end times for the next game day or night will be given as soon as I'm back to update. Day or night extensions may be granted if I fail to give game-critical info in time, such as ability results.

Voting process

As noted in the regular rules, each day there is an execution vote which will lead to one of the players in the game being executed at the end of the day. This vote is available to everyone, and can be used by bolding the name or role of a player in your post. Bringing out an execution vote every day is mandatory.

Support votes are also possible for everyone in place of the execution vote (and thus fulfill the voting requirement as well); these votes subtract votes from the execution tally for the player you wish to support. To give a support vote to someone, post the name of the player you wish to support in bold green.

There might also be items up for vote; if there are, these will be noted in the GM updates, as well as the color to be used in the voting. Items can be voted to players, and that items will be given out at the end of the day to the player with the most votes. These votes are made besides the execution tally, and it is not necessary to bring out a vote on items.

Every player has one public execution vote which must either be used for an accusation or a support, as well as a vote for every item up for public vote. These votes will be tallied at the end of the day, and the result of the vote will be made public in the evening update in which the execution is carried out and items up for vote are given to the players with the most votes. Please note that this result does not necessarily agree with the public vote tally though; there might be people with hidden votes or modifiers to votes. The precise way in which a vote result was achieved is known only to the GM.


Item handling

Some characters will carry special items; these may have strength bonuses, have triggered abilities, or other uses. Items are not publicly visible.

Also, if a player wishes, he can:
reveal an item in private to another player
give an item in private to another player
reveal an item to the public
put an item up for public vote

Revealing an item will only reveal the name of the item, not its function. The function is generally only known to the owner.

Flavour

The game is set in the Fall from Heaven universe, with a bit of creative license applied to it. Facts about the FFH universe gotten wrong can be blamed on the GM.

Communication

Communication between living players is possible in the game thread during the day; this should be in character as much as possible. If you have any overly OOC posts, please take them to this thread. Talking in public during the night is discouraged. Private talks are fair game during the night of course; this can be by PM or by IM, whatever you want.

If you are dead, you cannot talk to other living players about the game anymore, whether in public or private; ghost comments (ie. comments from dead players in the thread) should be kept to a minimum, and certainly not try to influence anything or reveal information about the game.

PM's between players or from the GM to a player are not allowed to be quoted directly. This means character PM, results of abilities, and whatever else I might send to you.

I encourage forwarding PM's or excerpts of IM conversations to me and j6 (even though I have always forgotten to do so in the past ) so that we know what's going on. You can always ask questions or just talk to us about the game through PM or IM, though whether we answer depends entirely on the nature of the question.

One more thing: If you think there has been a GM mistake, inform me in private. I'll take action and try to fix it behind the scenes as soon as possible.

Most important rule for the whole game

Have fun!

Signup List
1.landlubber
2.krill
3.seon
4.civplayah
5.choxorn
6. niklas
7.Earthling
8. Methos
9.Omega124
10.Diamondeye
11.Nictel
12.Renata
13.Zack
14.TLO36
15. PaulusIII
16. Stuck In Pi
17. Remake20
18. Bad Player
19. classical_hero
20. Winston Hughes
21. Takhisis
22. Drum Student
23. Sepuku
24. Secura
25. thomas.berubeg
26. TheForestAuro
27. link16
28. OwenGlyndwr
29.Romanichine
30. merciary
31. CCRunner
32.askthepizzaguy
33.johnhughthom
34.

Reserves:
1. Civgeneral
 
In for teh win :D
 
I be in this. BTW, the 15th spot in the sign-up list reads "1.5."- I don't think it's supposed to look like that.
 
I'll play.
ht_bow.gif
 
Awww, I'm guessing no elfs are in this one.
 
Ingenious setup! I look forward to being a roleplayish vanille townie who accidentally feeds the mafia critical information while creating hostilities between two large blocks of innocents!

(cue Renata's NotW XXXVIII)
 
Ingenious setup! I look forward to being a roleplayish vanille townie who accidentally feeds the mafia critical information while creating hostilities between two large blocks of innocents!

(cue Renata's NotW XXXVIII)

I support this notion with an in. May victory come to my humble soul.
 
Innage.
 
I'm in.
 
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