Welcome to Dr kossin #34.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 1 Blocking land
Round 2 To Liberalism
Round 3 Sumerian war
Bonus Round A Catching up fast
Bonus Round B Toying with the big boys
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
Inland_Sea
Flat World Wrap (default)
BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1 mods - >>>Get Them Here<<<
Everything else is normal.
The leader, this time, is:
Please refer to the Persia Civ IV wiki for more information on this leader/nation.
The start:
This is the second start I generated. The first had 2 BFC gold, marble hill to settle on turn #1, 1 pig, 1 riverside corn and 2 flood plains while the rest was grassland. Fun to say, I took a peek in WB and there were BFC horses. No I did not save it, I loaded the menu and generated from scratch.
This start still looks good however but that tends to happen a lot with Inland_Sea. 5 flood plains, 3 hills as usual, irrigated wheat and a nice river. There might be desert a bit around but that can't be helped. Initial techs will require seeing the BFC as for now the only things lacking are Mining and BW. It'd be nice to have horses which would tame barbarians easily enough... also give good incentive to capture their cities early on for the gold boost.
Nothing much else to say about this start... it's pretty food heavy and could be suited for either cottages or farms. I guess that will depend on how much land is available and what it has to offer.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #34
Round 1 Blocking land
Round 2 To Liberalism
Round 3 Sumerian war
Bonus Round A Catching up fast
Bonus Round B Toying with the big boys
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
Inland_Sea
Flat World Wrap (default)
BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1 mods - >>>Get Them Here<<<
Everything else is normal.
The leader, this time, is:
Please refer to the Persia Civ IV wiki for more information on this leader/nation.
The start:
This is the second start I generated. The first had 2 BFC gold, marble hill to settle on turn #1, 1 pig, 1 riverside corn and 2 flood plains while the rest was grassland. Fun to say, I took a peek in WB and there were BFC horses. No I did not save it, I loaded the menu and generated from scratch.
This start still looks good however but that tends to happen a lot with Inland_Sea. 5 flood plains, 3 hills as usual, irrigated wheat and a nice river. There might be desert a bit around but that can't be helped. Initial techs will require seeing the BFC as for now the only things lacking are Mining and BW. It'd be nice to have horses which would tame barbarians easily enough... also give good incentive to capture their cities early on for the gold boost.
Nothing much else to say about this start... it's pretty food heavy and could be suited for either cottages or farms. I guess that will depend on how much land is available and what it has to offer.