I cannot listen to it right now, but here it is, maybe something that is worth a cent...
Seriously?You will have to take your ques from the body language
Yeah, because in real human history, leaders had played through history several dozen times before, so they could figure out the "personality" of the other powers they were dealing with.and your knowledge of the personality you are dealing with
Seriously?
That's just terrible.
Hopefully someone will rapidly make a BUG mod to display the modifiers that are hidden by the dumb UI.
and your knowledge of the personality you are dealing with
Of course, in real history, all the leaders and rulers had a handy little chart showing them the positives and negatives other leaders had with them and others, so what do I know?
In real history, leaders had a pretty good idea of whether a particular diplomatic proposal might be accepted or not, and whether or not another country was likely to declare war on them or not.
My point is, in real history the only way you could gauge the other person's mood towards you was by the way they acted, wrote, spoke, or whatever, not by a set series of "modifiers".
How is this going to be displayed *without* seeing +'s and -'s?but just an idea of the "feeling" of ai leaders towards each other
Well, in Civ3, all you knew was whether the leader was pissed off or not, and even without the "Annoyed" or "Pleased" in the diplomacy screen, you could easily tell
From a gamer's viewpoint, the idea of determining diplomacy via something as vague and culturally varied as body language is unsettling. I hope there's more to it than that.
How is this going to be displayed *without* seeing +'s and -'s?
Their leader raises his left eyebrow - that means he's friends with Egypt? Scratches his knee - means he really hates India?
Personally, I think this is very good. It sounds like their goal is to really make the game a lot harder without resorting to bonuses/outright cheating. After all, it's not like you as the player are supplying the AI with a list of your opinions about them (in a 100% honest way), fair is fair.
The human player should never be given any information that the AI players do not have access to.
It does add some superficial value to the game. But has little effect on gameplay.