8.1x Bugs Thread

Sephi

Deity
Joined
Jan 25, 2009
Messages
3,314
Please only post bugs in this thread. If necessary add a savegame so I can deal with whatever bugs are left in wildmana. If you encounter a python exception, please post a screenshot or the line of the file where the error is.

Please only post bugs with a game where you used patch 8.10 (or 8.11, 8.12 etc.)
 
1) load order failure of an xml
some giant of the jotnar causing problems

just start wildmana and you will see


2) promotion bravery: TXT_KEY_PROMOTION_EXLUDES_PRE

this shows for all newly merged promotions

the same for replaced
 
1) load order failure of an xml
some giant of the jotnar causing problems

just start wildmana and you will see
Attached screenshot of the above error.
 

Attachments

  • XMLError.JPG
    XMLError.JPG
    8 KB · Views: 97
I reuploaded the patch now with this fixed. Should have done the testgame after fixing the jotnar issues, not before.
 
Playing the emergent Calabim ruler (can't remember his name, the one with dominance) on Noble.
- Killed Khazad early (turn 45 or so).
- Offered Aggressive trait, declined.
- Next turn, offered Aggressive trait, declined.
- Next turn, offered Aggressive trait, declined.
- Rinse and repeat, after 12 turns I gave in and just took it.
 
@DCParry i can remember that bug from a game way back, it is a bit annoying but as soon as you pick a trait is should wear off.
 
@DCParry i can remember that bug from a game way back, it is a bit annoying but as soon as you pick a trait is should wear off.

Ya, I picked Aggressive and the dialog box went away. I guess the game REALLY wanted me to be aggressive.
 
2) promotion bravery: TXT_KEY_PROMOTION_EXLUDES_PRE

this shows for all newly merged promotions

the same for replaced

this is still in the newly uploaded version of 8.10
 
I noticed how the free units received from techs (first to reach Rage, first to reach Sorcery, etc.) don't start with any xp, regardless of the civics in place or the presence of things like Command Posts. This makes those units not very useful at all, especially for the arcane units. Is this intended?
 
1)
after getting sorcery and upgrading alcinus i got a second one (i guess the game treats as if the fist one dies while he upgrades and creates a second one because he is immortal)

2)
spells that are disabled for the cult of esus still appear on autocast

3)
the marksmen for the scions has as a pink button in the research screen
 
Do we need to make a TEXT_KEY_PROMOTION Tag. I just took a glance at all the tags, it looks like the spells all have a text_key_promotion tag?


no the tag
<PromotionReplacedBy>
and
<PromotionExcludes>

simply do not have a txt key the promotions/spells themselves are fine
 
haunted lands spread on water i doubt this is intended
 
no the tag
<PromotionReplacedBy>
and
<PromotionExcludes>

simply do not have a txt key the promotions/spells themselves are fine

If there is anything I can do to help, let me know, otherwise im at a loss at the moment.
 
Testing as the Clan of Embers v 8.10 I experienced a reproducable "hangup" crash.
The attached savefile loads fine, the hangup will take place when the turn button is pushed
 

Attachments

the spell from the scion hero that reduces the city population by 1 and gives 1 awakened while having a 25% chance to cause war, will never cause war. either that or i was extremely lucky on casting this spell 6-7 times with no consequences.
 
Back
Top Bottom